The Signpost Uncommon Game

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void_nothing
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Post by void_nothing » 1 year ago

Indomitable Squire RW
Creature - Goblin Soldier
Double strike, vigilance
Indomitable Squire attacks each combat if able.
At the beginning of combat on your turn, you may have another target creature you control gain double strike and vigilance until end of turn. If you do, that creature attacks this combat if able and no creatures other than that creature and Indomitable Squire can attack this combat.
1/1

Next: UR investigate/Clues
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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OneAndOnly
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Post by OneAndOnly » 1 year ago

SPOILER
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Tag Team -- 1WR
Enchantment
Whenever you attack with exactly two creatures, put one of the following counters of your choice on each: First strike, lifelink, menace, trample, vigilance, or shield.
At the end of combat, if all creatures you attacked with this turn are on the battlefield, you may pay WW, RR or WR. If you do, change one of those counters to a +1/+1 counter.
.
Private Eye's Journal -- 3
Artifact
Whenever you investigate for the first time each turn, create an additional Clue.
UR or 4: Investigate.
.
Next: BR being untapped at the end of your turn

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Guardman
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Post by Guardman » 1 year ago

OneAndOnly wrote:
1 year ago
Next: BR being untapped at the end of your turn
Another tough one. *cracks knuckles*

Peratha, Acolyte of Patience 4br
Legendary Creature - Human Cleric
At the beginning of your end step, you may put a +1/+1 counter on any number of untapped creatures you control without summoning sickness. Each creature you put a +1/+1 counter on this way can't block until the beginning of your next turn.
Whenever you put one or more +1/+1 counters on creatures you control, each opponent loses 1 life.
3/4

Next: Vigilance Tribal

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void_nothing
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Post by void_nothing » 1 year ago

Watcherdrix 3GU
Creature - Rabbit Beast
Vigilance
At the beginning of your upkeep, put a +1/+1 counter on another target creature you control. If that creature has vigilance, put two +1/+1 counters on it instead.
T: Return another target creature you own to your hand.
3/4

Next: BG Human tribal
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Surging Chaos
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Post by Surging Chaos » 1 year ago

Sigardan Outcast BG
Creature - Human Rogue
2BG: Human creatures you control get +1/+1 and daunt until end of turn. (They can't be blocked by creatures with power 2 or less.)
2/2

Next: WU Tap Out control
Last edited by Surging Chaos 1 year ago, edited 1 time in total.
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void_nothing
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Post by void_nothing » 1 year ago

Cumulus Throne 2WU
Artifact
At the beginning of your upkeep, if you control exactly one creature, put your choice of a flying counter, a lifelink counter, a hexproof counter, or a vigilance counter on that creature. If that creature has all of those abilities, put a +1/+1 counter on it instead.
X, T, Sacrifice Cumulus Throne: Tap X target permanents.

Next: BR haste matters
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Surging Chaos
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Post by Surging Chaos » 1 year ago

Blitzfire Witch 2BR
Creature - Human Warlock
Haste
Whenever a creature you control with haste attacks, it gains menace until end of turn.
Whenever a creature you control with haste blocks, it gains deathtouch until end of turn.
2/4

Next: UR Flanking
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void_nothing
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Post by void_nothing » 1 year ago

Flowing Shield Askari 1UR
Creature - Human Knight
Flash
Flanking
Whenever a creature with flanking you control blocks a creature without flanking, the blocked creature gets -1/-1 until end of turn for each instance of flanking the blocking creature has.
3/3

Next: RW midrange
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Reverberating Lightning RW
Instant
Reverberating Lightning deals 2 damage to any target and you gain 2 life.
Whenever a creature you control with power 4 or greater attacks, you may pay 2RW. If you do, return Reverberating Lightning from your graveyard to your hand.

Next: GW historic

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Surging Chaos
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Post by Surging Chaos » 1 year ago

Timely Intervention
Instant
Exile target permanent you control, then return it to the battlefield under your control. If that permanent is historic, scry 1.
Flashback 1GW

Next: WU Morph
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Krishnath
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Post by Krishnath » 1 year ago

Mercurial Changeling 1WU
Creature - Shapeshifter (U)
Changeling
Colorless creatures you control get +1/+1,
When Mercurial Changeling is turned face up, creatures you control gain Changeling until end of turn.
Morph 4WU
2/2

Next: GU Snow matters.
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Surging Chaos
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Post by Surging Chaos » 1 year ago

Snow Warning 1GU
Snow Enchantment
Non-snow creatures get -1/-0.
: Choose one:
- Tap target non-snow creature. Its activated abilities can't be activated and its triggered abilities don't trigger until end of turn.
- Target snow creature gets +2/+2 and ward 2 until end of turn.

Next: BR Rampage
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lookingupanddown
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Post by lookingupanddown » 1 year ago

Shadow of the Berserkers 3BR
Creature - Shade Berserker
Menace, rampage 1
Other creatures you control have menace and "Whenever this creature is blocked, it gets +1/+1 until end of turn for each creature blocking it."
3/2

Next: WB extort

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Surging Chaos
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Post by Surging Chaos » 1 year ago

Corrupt Cudgel WB
Artifact - Equipment
Extort
Equipped creature gets +3/+0 and has menace.
Equip 4. This ability costs 1 less to activate for each 1 life you've gained this turn and each 1 life your opponents have lost this turn.

Next: RG Temporary copies of creatures matter (i.e. Heat Shimmer)
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Guardman
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Post by Guardman » 1 year ago

Shimmering Upstart 2rg
Creature - Human Wizard
Mirage (Whenever this creature attacks, create a copy of this creature tapped and attacking. It has "At end of turn, exile this creature.")
Shimmering Upstart enters the battlefield with two +1/+1 counters if it is not a token.
Whenever you create one or more creature tokens for the first time each turn, create that many tokens plus one instead.
1/2

Next: +1/+1 counters

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Mizzium Converter 2UR
Artifact
1UR, , Remove two +1/+1 counters from among creatures you control: Draw a card, then discard a card. Activate only as a sorcery and only if you control a creature with two or more +1/+1 counters on it.

Next: UB flash

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Surging Chaos
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Post by Surging Chaos » 1 year ago

Malicious Sprite 1UB
Creature - Faerie Rogue
Flying
Flash
Whenever you cast a spell with flash or a spell on an opponent's turn for the first time each turn, choose one:
- Target creature gets -1/-1 until end of turn.
- Tap target permanent.
- Target player mills three cards.
3/1

Next: RW Defender
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Guardman
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Post by Guardman » 1 year ago

Awaken the Walls 2rw
Sorcery
Create two 0/1 colorless Wall artifact creature tokens with defender and trample. Until end of turn, creatures you control get +0/+1 and gain haste, creatures you control with defender can attack as though they didn't have defender and assign combat damage equal to their toughness rather than its power.

Next: Legendary Tribal

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Krishnath
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Post by Krishnath » 1 year ago

Hawett the Storyteller 2GU
Legendary Creature - Human Bard (U)
When Hawett the Storyteller enters the battlefield or another legendary spell you control resolves, you may reveal the top card of your library. If the revealed card is legendary, put it into your hand.
T: Add one mana of any color to your mana pool. Spend this mana only to play legendary spells.
2/4

Next: GW Unicorn Tribal.
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lookingupanddown
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Post by lookingupanddown » 1 year ago

Crystal Unicorn 3GW
Enchantment Creature - Unicorn
Other Unicorns you control get +1/+1 and have lifelink.
Whenever a Unicorn you control is blocked, you gain 2 life.
4/4

Next: BR Dragon tribal

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Guardman
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Post by Guardman » 1 year ago

Dragon Worshiper br
Creature - Goblin Shaman
, sacrifice another creature: Add br. Spend this mana only to cast Dragon spells. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
2/3
"Next!"

Next: Elf Tribal

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Surging Chaos
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Post by Surging Chaos » 1 year ago

Bloodbraid Invocation RG
Enchantment
The first Elf creature spell you cast each turn has cascade.
4, Sacrifice Bloodbraid Invocation: Elf creatures you control get +2/+2 and haste until end of turn.

Next: WB Modular
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Krishnath
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Post by Krishnath » 1 year ago

Energy Vampire WB
Artifact Creature - Vampire (U)
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
3, T, Sacrifice another artifact: Put a +1/+1 counter on Energy Vampire.
0/0

Next: GU "Whenever you draw your second card each turn..."
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lookingupanddown
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Post by lookingupanddown » 1 year ago

Mangrove Storyteller 4GU
Creature - Treefolk Shaman
Reach
Whenever you draw your second card each turn, scry 3, then put a +1/+1 counter on each creature you control.
4/4

Next: WU flyers

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Surging Chaos
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Post by Surging Chaos » 1 year ago

Aven Tactician 3WU
Creature - Bird Soldier
Flying
Creatures you control with flying have provoke and "2: This creature loses flying until end of turn."
2/5

Next: UR Fading
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