The Signpost Uncommon Game

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Guardman
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Post by Guardman » 2 years ago

Endless Horde of Bones 1wb
Creature - Skeleton
Whenever a creature enters the battlefield under your control, if it entered the battlefield from your graveyard, create a tapped 1/1 black Skeleton creature token. Put a +1/+1 counter on Endless Horde of Bones.
4wb: Return Endless Horde of Bones from your graveyard to the battlefield tapped.
2/2

Next: Merfolk

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Subject16
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Post by Subject16 » 2 years ago

Vodalian Ventcaster UR
Creature — Merfolk Shaman
Merfolk spells you cast cost 1 less to cast.
Whenever another Merfolk enters the battlefield under your control, it gets +1/+0 and gains haste until end of turn.
Guided by volcanic currents, they march to war.
2/2

Next: RW Constellation

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Oops
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Rattling Scaffold 3WB
Creature - Skeleton Horror
Other Skeletons you control get +1/+1.
At the beginning of your end step, you gain life equal to the number of Skeletons dealt damage this turn plus the number of Skeletons that died this turn.
Whenever a Skeleton enters the battlefield from your graveyard, put a +1/+1 counter on Rattling Scaffold.
3/3
Next: BG Rogues
Last edited by lookingupanddown 2 years ago, edited 1 time in total.

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void_nothing
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Post by void_nothing » 2 years ago

Something got missed here.

Chaotic Dreams 1RW
Enchantment
Constellation - Whenever Chaotic Dreams or another enchantment enters the battlefield under your control, enchantment spells you cast this turn cost 1 less to cast.
RW: Exile the top card of your library. If it's an enchantment card, you may cast it this turn.

Poisoncoat Partisan 1BG
Creature - Human Rogue
Seize (This creature must be blocked if able.)
Whenever Poisoncoat Partisan or another Rogue you control dies, destroy each permanent that dealt damage to that creature this turn.
2/2

Next: UR enchantment for Elementals
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Guardman
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Post by Guardman » 2 years ago

Dawnglow Mirage ur
Enchantment
Whenever an Elemental creature enters the battlefield under your control, you may have Dawnglow Mirage become a 2/1 Elemental creature with flying and menace in addition to its other types until end of turn.
Whenever an Elemental creature you control dies, put a +1/+1 counter on Dawnglow Mirage.
SPOILER
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Meant to be on Lorwyn with Elementals that can be evoked.
Next: Colorless Matters

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void_nothing
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Post by void_nothing » 2 years ago

True Power Realized 1GGUU
Sorcery
Choose one -
• You may put a colorless permanent card from your hand onto the battlefield.
• Add CCCCCC. Scry 2.

Next: WB flying matters
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 2 years ago

King Vulture 3WB
Creature - Bird
Flying
Whenever King Vulture attacks, creatures with flying you control get +1/+1 until your next upkeep.
You'd be surprised to see how social scavengers can get.
4/4

Next: BR Afflict

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Ulka
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Post by Ulka » 2 years ago

Psychic Wounds 1BR
Enchantment
Whenever an attacking creature deals noncombat damage to a player, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.

Next:WG Vigilance
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Mantis-Style Twins 3GW
Creature- Human Monk (U)
Vigilance
GW: There is an additional combat phase after this phase. Activate this ability only during your postcombat main phase and only once each turn.
2/5

Next: RU Djinn/Efreet

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Guardman
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Post by Guardman » 2 years ago

Keeper of the Living Flame 4ru
Creature - Djinn
Flying
Whenever you draw your second card in a turn, create a 1/1 red Efreet creature token with flying and haste.
At the beginning of your end step, draw a card if a player was dealt combat damage by three or more Djinns and/or Efreets this turn.
4/4

Next: Historic Permanents Dying

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Commemoration 2WB
Enchantment (U)
Whenever a historic permanent you control is put into a graveyard from the battlefield, you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
2B, Sacrifice a permanent you control: Draw a card. Activate this ability only once each turn.

Next: RW Modular

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JovialJovian
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Post by JovialJovian » 2 years ago

Reassembly RW
Instant
Sacrifice an artifact, then return that card to the battlefield under your control. If it's a creature, it gains haste until end of turn.

Next: GW Venturing and Dungeons

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Malrick, Lost Paladin GW
Legendary Creature- Human Warrior Cleric (U)
When venturing into a dungeon, you may move either into the next room, or the previous. (You can only move to a previous room if you are already in a dungeon.)
When Malrick, Lost Paladin and at least two other creatures attack, venture into the dungeon.
"Have any of you seen my party?"
2/2


Next: GU Tapping/Untapping

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Chronostatic Golem 2GU
Artifact Creature - Golem (U)
Chronostatic Golem doesn't untap during your untap step.
Whenever three or more other creatures you control are tapped or untapped, if it's not your untap step, untap Chronostatic Golem.
: Tap target creature you don't control, then untap another target creature you control.
4/4

Next: BG deathtouch matters

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Mookie
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Post by Mookie » 2 years ago

Toxic Dreadmaw 2BG
Creature - Crocodile
Deathtouch
Whenever another creature with deathtouch you control attacks, up to one target creature defending player controls block it this turn if able.
"With teeth that big, why is it also dripping poison?" - Ragnus Snagtooth, last words
2/5

Next: WU tokens

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folding_music
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Post by folding_music » 2 years ago

Hindering Projections
Instant
Kicker 1wu
For each attacking creature, create a white and blue 1/1 Illusion creature token with "At end of turn, sacrifice Illusion." if Hindering Projections was kicked.
Creature tokens you control get +1/+1 and gain flying until end of turn.

next: ru Improvise

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Post by Legend » 2 years ago

Power Arc (Uncommon)
X{U/R}
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.
Target creature you control gets +X/-X until end of turn.

NEXT: UB goad
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Malicious Decoy 1UB
Creature - Human Rogue (U)
Whenever Malicious Decoy attacks, tap target creature defending player control and goad it.
Whenever a goaded creature attacks, its controller loses 1 life and you gain 1 life.
2/1

Next: WB Cleric tribal

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folding_music
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Post by folding_music » 2 years ago

The Single Commandment 2wb
Enchantment (U)
At the beginning of each combat step, if every creature you control is tapped, The Single Commandment becomes a 3/3 Avatar creature with lifelink until end of turn.
Tap a Cleric you control: Choose one -
- Prevent the next one damage that would be dealt to target creature.
- The Cleric you tapped this way gains Exalted until end of turn.

next: rg ability counters (ie. target whatever gets a trample counter)

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Guardman
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Post by Guardman » 2 years ago

Hivemind Striker rg
Creature - Insect Warrior
Reach
Whenever you put one or more counters on a creature you control, if they aren't +1/+1 counters, put those counters plus a +1/+1 counter on it instead.
2/3
One for all takes on a new meaning when dealing with the progeny of Queen Ferris.

Next: Treasure

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Portside Fence 3GU
Creature - Human Advisor Rogue
, Tap five Treasures you control: Add two mana of any one color, then draw two cards. You gain 2 life. Activate only once per turn.
Every pirate knows how to turn their stolen goods into clean tender.
2/5

Next: BR colorless matters

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Ulamog's Howler 2BR
Creature- Eldrazi (U)
Devoid
When a player casts a spell, that player loses 1 life for each of that spell's colors.
4/2

Next: RW defenders

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folding_music
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Post by folding_music » 2 years ago

Rampart Ram 2rw
Creature - Elemental Goat (U)
Flash
When Rampart Ram enters the battlefield, it deals X damage to target attacking or tapped creature, where X is 2 plus the number of creatures with Defender you control.
Defender
Evoke rw
2/3

next: wg having a full hand (Ivory Tower etc.)

(ps, just noticed that some Evokers do stuff when they appear and some do stuff when they die so I changed this ability back and forth several times :))))))))))))

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Mookie
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Post by Mookie » 2 years ago

Kami of Blossoms 1GW
Creature - Spirit
Lifelink
gw, : put a +1/+1 counter on Kami of Blossoms. If you have seven or more cards in hand, instead put a +1/+1 counter on each creature you control.
2/2

Next: UR burn

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Gaze into the Flames 2UR
Enchantment (U)
When Gaze into the Flames enters the battlefield, it deals 1 damage to any target, then scry 1.
At the beginning of your end step, if you dealt 3 or more noncombat damage this turn, scry 3, then draw a card.

Next: RG rampage

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