motleyslayer wrote: ↑
1 year ago
longtime midrange player but decided I wanted to try and earn Tron by playing it online through a few leagues.
My first question is how do you approach mulligans/what are some general rules for mulligans?
Second question is how do you approach aggro matchups?
I don't play Tron, but I think on keeps of 5, 6, or 7, you should have a reasonable way to get Tron. Either 2 different Tron pieces and Map, 3 different Tron pieces, or 2 different Tron pieces, Star/Sphere, and Sylvan Scrying. Sometimes if you are at 5, you could keep something like Tron piece and 2 Maps if you have a payoff. But I think you need to have a good chance of getting Tron by turn 3 because outside of that, your deck is pretty weak.
I personally feel that it really depends on certain matchups of course. For example, Wurmcoil Engine or Thragtusk and maybe a Nature's Claim vs. Burn with a fairly solid chance of hitting Tron on the play seems fine vs. Burn. Then there's other matchups like Neoform where you know you're pretty dead unless you hit Grafdigger's Cage or Karn, the Great Creator with Tron for Cage. You have such a slim chance to win, you have to just hope to have something going on and hope they stumble a bit.
*An example of something you wouldn't keep is on 6, Urza's Tower, Forest, Ghost Quarter, Chromatic Star, Chromatic Sphere, Ulamog. You have to mull that to 5 and pray. BTW, I have a friend who mulled to 0 with his version of RG Tron many years ago (he played Explore
in Tron). He drew running diff Tron lands and then Karn Liberated and ended up winning. It was a really stupid game.