[ELD] The Magic Mirror (Brad Nelson)
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void_nothing Look On My Sash...
- Posts: 14927
- Joined: 4 years ago
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Seems... surprisingly easy to cast this for
, right?Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
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The Fluff Le fou, c'est moi
- Posts: 2398
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- Location: Gradius Home World
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this card reminds me of treasure cruise. Large casting cost but can be greatly reduced in the right deck.
AnimEVO 2020 - EFZ Tournament (english commentary) // Clearing 4 domain with Qiqi
want to play a control deck in modern, but don't have Jace or snapcaster? please come visit us at the Emeria thread
Might be too slow / attention-grabbing for Mizzix, but I'd definitely like to try it out in Kess. I've tested Mind Unbound before, but it would usually get killed pretty quickly, which feels bad for a six mana investment. If I can get this out for just three mana, seems good.
No maximum hand size is also nice - it doesn't matter that much, but once you're drawing 4+ cards a turn, it becomes extremely difficult to get empty-handed. I actually like it more from a logistical perspective - you won't need to spend a minute at the end of each turn figuring out what to discard. Also less feel-bad about drawing more cards than you can play.
No maximum hand size is also nice - it doesn't matter that much, but once you're drawing 4+ cards a turn, it becomes extremely difficult to get empty-handed. I actually like it more from a logistical perspective - you won't need to spend a minute at the end of each turn figuring out what to discard. Also less feel-bad about drawing more cards than you can play.
Think so, as per a mothership article from Thursday. It's a remnant of a "quest" mechanic that got ousted by adventure.
- motleyslayer
- Posts: 1127
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This has commander all over it but will be interesting in other formats