The fact that Jitte is colorless means that it would see play in every deck that plays 12 creatures or more. But as a plus, the stock of Stoneforge Mystic goes up quite a bit. The problem I envision with Jitte is it being sort of like a Plague Engineer because once it gets going, there are not many outs to it.drmarkb wrote: ↑1 year agoFor me Jitte would boost all critter midrange decks, especially hatebears.
I think the main issue is it would be like smugglers' copter was in Pioneer, it would be everywhere in those type of decks. Thing is, there are not really those type of decks in the format. Hatebears, Merfolk, Goblins perhaps. Those decks need a boost.
It might kill burn (though burn exists on legacy fringes with Jitte about, thanks to Sulfuric Vortex). It probably would not make decks like Tron or Titan based decks, nor do much against t3 Tron.
I do think the idea of banning Boil, Flashfire or Choke is like me saying we should ban creatures, and about as likely. These cards do nothing. I would love to see the ban announcement for Karma! 'We thought the potential for Urborg plus Karma was a two card combo we did not want.....'.
Walkers, of course, I wish would should sod off and take those who like them with them. , I will take a format full of Glooms, Stone Rains and Desolations over a format of people tapping creatures to attack planeswalkers, which are standard garbage for people who do not want to play magic,but Creatures, the Gathering.....If anyone finds this offensive, that is how I feel when I hear people arguing for bans of Blood moon, bridge Chalice et al. It was our game first, it was not about creatures, walkers, and that turning sideways garbage. It was about Stasis, Forcefield, Necropotence, Smokestacks, and Serra Angel was a powerhouse!
That is an interesting idea. Maybe if Sulfuric Vortex was printed in MH2, Jitte would be at least a bit more acceptable? I know that usually when I play Legacy, Sulfuric Vortex is the top card out of Burn that I can't beat. It's tough to justify a Force of Will in most situations because you then lose to burn, so you kind of have to accept it as a clock, obviously depending on the situation. But I don't think it's overpowered in Modern. Compare it with Price of Progress, which I do not think is acceptable in Modern.
Yeah, the idea of banning Boil or Choke is pretty ridiculous and banning Flashfire is just super out there. There is no reason to ban these. Sure, they lead to feel bads. You know what else leads to feel bads? *insert 1 of 2350382750 situations in Modern
I agree (and I think many people also agree) that some of the War of the Spark PWers are messed up for their static abilities. But the main reason I wanted to reply to you is this. I feel that you and I have played in many of the same eras. I've played since 1994 with 2 small breaks in between. I remember those decks and there was nothing wrong with them ... at the time. Those parts of the game are being phased out more and more. WotC has an idea of what players enjoy in Magic and they have felt for a long time that Prison, especially hard Prison, is not that. Maybe even time considerations in a 50 min. round with 1,000+ players at a GP is also a consideration? I also have felt that a lot of these changes are "dumbing down" Magic, but we have to accept them. Magic is evolving and has evolved. It could get to a point where it's no longer enjoyable for many, but hopefully that at least comes with the positive that more other players are attracted to the game. I know it sounds silly considering the DESIGN mistakes of recent times, but they have identified certain things that newer players don't like. I have even been conditioned in the past 10 years or so to NOT enjoy many types of decks. It's all about adjusting and the players that are the most fluid and flexible will probably have the best time playing Magic.
*Two of my favorite abilities of all time (prob the top 2) are Storm and Phyrexian mana. I have come to terms that there will never be a card with those abilities ever again unless it's something like "destroy target creature" for 7 mana or something purposely made super weak.