So instead of having the removal once (like vs. Splinter Twin), you need to have removal for every single creature that could be equipped? That would further the divide between decks that have creatures vs. decks that "don't" have creatures.robertleva wrote: ↑1 year agoSo the match you are describing is two creature based decks fighting each other with powerful artifacts playing a big role? Yep sign me up. It's not like we currently have a good modern Jitte equivalent that Jitte would push out of the format. We literally have no equipment to support fair creature decks in modern.frederico wrote: ↑1 year agotry playing against jitte with any creature based or aggressive strategy (revolt zoo, soulherder, affinity, scales, goblins, merfolk, chord and company variants, burn, dredge, humans, spirits, infect, prowess, elves) and let me know how that promotion of diversity in fair decks goes for you
Stoneforge Mystic decks would get Jitte vs. creature decks and Batterskull vs. non creature decks. In Legacy, Jitte is often better than Batterskull, like vs. Elves or RUG Delver for example.
*The issue with Jitte is that it encourages creature decks because that's what is good with the Jitte. But at the same time, it encourages people to play decks that don't care about Jitte because if you are in the Jitte mirror and your opponent wins the die roll, you better have removal or the game is over. The game is over. Jitte leads to odd stuff like a Stoneforge Mystic giving itself a -1/-1 counter so that it can attack through Ensnaring Bridge. Then the +2/+2 pumps come and give 2 more counters to the Jitte. That is just the tip of the iceberg. There are insanely powerful things you can do with Jitte once you get just 2 measly counters on that thing. It seriously is one of the most oppressing cards that could come off the ban list. I put it in the Level 2 right after level 1 (that has Misstep, Eye of Ugin, and Skullclamp).