Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Yeah, I agree, but I feel like those are the exceptions to the rule that commons tend to avoid any complexity that would make them interesting.
DCC Scoreboard
Rithaniel 78 (+3)
bravelion83 66 (+2)
void_nothing 64 (+1)
netn10 61 (+6)
RattingRots 60 (+2)
Riria 36
wren 6
bravelion83 66 (+2)
void_nothing 64 (+1)
netn10 61 (+6)
RattingRots 60 (+2)
Riria 36
wren 6
bravelion83 wrote: ↑10 months agoVotes: RattingRots, netn10
Dakosh, Zykala's Scion
Legendary Creature — Demigod (R)
Cards in your hand have cycling .
Whenever you cycle a nonland card, you lose 1 life.
Whenever you cycle a land card, you lose 2 life.
"Nature itself is made of cycles: day and night, life and death, sun and moon, the seasons... So it shouldn't be a surprise that we too have our cycles: sleep, digestion, walking..."
3/3
Rithaniel wrote: ↑10 months agoVotes: netn10 (probably too easy to win with, provided the right combo pieces, but I like the idea of the combo), RattingRots
Mercenary Gear
Artifact - Equipment U
As long as equipped creature is white, it gets +1/+1 and has protection from red.
As long as equipped creature is black, it gets +1/+1 and has "Whenever this creature deals combat damage to a player, that player discards a card."
As long as equipped creature is green, it gets +1/+1 and has protection from blue.
Equip
"Mostly the gear is just special armor to keep you safe out there, but there are also the weapons."
—Idaro Recruiter
netn10 wrote: ↑10 months agoVotes: Rithaniel, void_nothing
To answer the Note of the Day, it seems like commons from imagined Modern Horizens and/or highly flavorful commons can get more votes than higher rarity cards.
Walker of New Dawn
Artifact - Vehicle (Rare)
Kicker
Artifact spells you cast have kicker .
Whenever an artifact enters the battlefield under your control, if it was kicked, put an animation counter on it. As long as it has an animation counter, it's a creature. If it's not a Vehicle, it has base power and toughness equal to its mana value.
Crew 2
6/6
void_nothing wrote: ↑10 months agoVotes: netn10, Rithaniel
Sellsword Duplicate
Creature - Shapeshifter Mercenary (R)
You may have Sellsword Duplicate enter the battlefield as a copy of any creature on the battlefield, except it's a Mercenary in addition to its other types and has " : Target player gains control of this creature. Only this creature's owner may activate this ability."
0/0
RattingRots wrote: ↑10 months agonetn10, Rithaniel
Plan B
Sorcery (C)
Scry 2
Question 2 (If you have fewer than 2 clue tokens, create clue tokens equal to the difference.)