DCC - August 24, 2019

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Flatline
The Heartbeat of America
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Post by Flatline » 1 month ago

The DCC: 08/24/19
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



One day I'm going to finally start working on my Wastelands of Zanbae set. One day.


DCC Scoreboard



Flatline 88 (+3)
emily 69 (+7)
Henlock 58 (+1)
netn10 57 (+3)
Rithaniel 50 (+1)
void_nothing 46 (+1)
Legend 44 (+2)
bravelion83 42 (+1)
shukkets 39 (+4)
folding_music 34 (+4)
Sagharri 30
kwanyeegor-ii 24 (+0)
RattingRots 24 (+0)
marioguy3 19
archemediesx 11
melliflourence 5
wizyard 3



Flatline wrote:
1 month ago
Votes: bravelion83, netn10

Terramorph 1g
Creature — Elemental (R)
Terramorph has all activated abilities of each land you control.
1/3
bravelion83 wrote:
1 month ago
Votes: shukkets, void_nothing ("tap target creature" isn't really red, but I'm interpreting more as "target creature can't block this turn")
Honorable mentions
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Flatline, marioguy3, netn10
Change of Mind U
Instant (C)
Look at the top card of your library, then look at the bottom card of your library. You may exchange them.
The first idea is rarely the good one.
Rithaniel wrote:
1 month ago
Votes: folding_music, shukkets

Mindleak Strix 2BGU
Creature - Bird U
Flying
When Mindleak Strix enters the battlefield, each player puts the top five cards of their library into their graveyards.
Mindleak Strix gets +2/+2 and has lifelink as long as a library has twenty or fewer cards in it.
3/3
shukkets wrote:
1 month ago
Votes: folding_music, emily

Howlpack Proliferation 2RG
Enchantment (R)
Whenever a non-Werewolf Human creature dies, if it was dealt damage by a Wolf or Werewolf creature you control this turn, exile it instead and create a 4/4 red and green Werewolf creature token.
netn10 wrote:
1 month ago
Votes: emily, folding_music

Lace with Darkness B
Instant (Uncommon)
Target instant or sorcery spell gains deathtouch and lifelink until end of turn.
Draw a card.
emily wrote:
1 month ago
Votes: Flatline, netn10

Nobility 1W
Enchantment — Aura (C)
Enchant creature
When Nobility enters the battlefield, draw a card.
Enchanted creature gains first strike and vigilance and is a Knight in addition to its other creature types.
folding_music wrote:
1 month ago
votes: shukkets, marioguy3

Giant's Lyre 3
, tap up to four untapped creatures you control: Put an Aura card with converted mana cost equal to the number of tapped creatures you control from your hand onto the battlefield attached to a tapped creature you control.
Each string requires a player of its own.
marioguy3 wrote:
1 month ago
Votes: emily, Henlock

Duo-Minded Headset
Artifact - (Rare)
Planeswalker spells you and your teammates cast cost less to cast.
Whenever your teammate casts a planeswalker spell, draw a card.
RattingRots wrote:
1 month ago
This one was tough to decide.

emily, Legend
hms and more comments on Legend
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Honorable mentions: folding_music, Rithaniel, void_nothing (I like the options this gives, and it would strongly reward good technical play, but I think sometimes the disparate effects would feel weird)

More on Legend's card:
I really like this and I'm pretty sure the cost is reasonable. I think in a really streamlined deck (even in limited) this could be extremely punishing. Even just essentially getting to explore and then untap your lands turn 3 could be really strong. I think it's tough because if it costs 2UR it has absolutely no constructed use, and is probably average in limited, but 1UR would be risky. I like taking the risk because it encourages finding ways to put Time Walk in a creature deck which is a non-standard use and would lead to a lot more aspects of Time Walk effects mattering than normally come up, but I can definitely see the downside.
Unifying Moment 2W
Instant (U)
Put a +1/+1 counter on each creature you control.
Henlock wrote:
1 month ago
Legend, Shukkets


Godmothership w
Instant (u)
Target creature you control gains protection from the color of your choice and lifelink until end of turn.
Overload 3ww (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of 'target' with 'each'.)
Legend wrote:
1 month ago
Flatline , netn10

Hagatha Drood (Rare)
gwub
Legendary Creature - Hag
3/6
Lifelink, deathtouch
Whenever you gain life, scry that many cards.
void_nothing wrote:
1 month ago
Votes: folding_music, emily

Stone Abacus 4
Artifact (R)
At the beginning of your upkeep, you may pay 1. If you do, scry 2.
When Stone Abacus is put into a graveyard from the battlefield, exile the top card of your library. Until end of turn, you may cast that card without paying its mana cost as though it had flash.
kwanyeegor-ii wrote:
1 month ago
flatline rithaniel

Shimmer Warlord 2UU
Creature--Illusion Soldier (Rare)
Flash
Other Illusions you control have base power 4 and have flying
1/4
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Flatline
The Heartbeat of America
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Post by Flatline » 1 month ago

Votes: netn10, Legend (I recently made a card that gained 1 life for each card you scry. Our cards should get together and go bowling.)
bravelion83 - I think your card could/should draw a card.

Jeskai Recruiter 2ruw
Creature — Djinn Monk (R)
Flying, haste
When Jeskai Recruiter enters the battlefield, gain control of target creature with converted mana cost 2 or less for as long as you control Jeskai Recruiter. Untap that creature.
Creatures you control with converted mana cost 2 or less have flying and haste.
3/3
Last edited by Flatline 1 month ago, edited 2 times in total.
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Rithaniel
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Post by Rithaniel » 1 month ago

Votes: netn10, Legend

Said {U/B}{U/B}
Sorcery R
Target player reveals their hand. You choose a card from it. That player exiles that card.
-----
Done RGW
Sorcery R
Each player may put a creature or land card from their hand onto the battlefield.
-----
Fuse (You may cast one or both halves of this card from your hand.)
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“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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shukkets
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Post by shukkets » 1 month ago

Votes: flatline, netn10

Martyr's Bonfire 2R
Enchantment (U)
Whenever you sacrifice a creature, create a 1/1 red Elemental creature token.

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bravelion83
Syr Lionheart, Boros Soldier
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Post by bravelion83 » 1 month ago

@Flatline: I'm also working on a custom set with a very big story behind it, the "very big project" that I mention in my signature link. I still don't know if I will ever make it public.

Votes: netn10, RattingRots

Honorable mention for Henlock.

This is a DFC. I'm using the red mana symbol as a color indicator because the bullet point is just too small and I haven't been able to find any good red circle character.

Growing Madness R
Enchantment (M)
Whenever a player casts a spell, if that spell's madness cost was paid, put a charge counter on Growing Madness. Then if there are four or more charge counters on Growing Madness, transform Growing Madness.
"Madness is rarely sudden. Most often it starts as a state of mind that slowly grows day by day..."
—Ludevic, necro-alchemist


//

Total Insanity
(R) Enchantment (M)
Cards you own that aren't on the battlefield have madness 0.
X, Remove a charge counter from Total Insanity: Discard a card with converted mana cost X or less, then draw a card.
"...until one day you find out your brain just isn't working anymore."
—Ludevic, necro-alchemist
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folding_music
unimportant kind of lizard
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Post by folding_music » 1 month ago

votes: netn10, void_nothing

Ghazban Augur,
Creature - Hound Shaman (U)
At the beginning of each upkeep, if one player has less life than any other, that player gains control of Ghazban Augur.
Outlast pay 3 life (Pay 3 life, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
3/3
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Post by netn10 » 1 month ago

Votes: Legend, Flatline

Cost of Greatness B
Sorcery (Uncommon)
Reveal the top three cards of your library, put them into your hand and lose life equal to their total converted mana costs.

Legend
Lord of Ravnica
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Post by Legend » 1 month ago

Bravelion, Marioguy3

Endless Genesis (Mythic)
4U
Instant
Kicker 2U (You may pay an additional 4U as you cast this spell.)
Create a token that's a copy of target creature.
If Endless Genesis was kicked, it gains epic. (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Last edited by Legend 1 month ago, edited 1 time in total.
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Post by RattingRots » 1 month ago

Flatline, Legend

Buy Time 1U
Instant (C)
Tap up to two target creatures.
Fulfill (If you control fewer than three creatures, create a 1/1 colorless artifact Thopter creature token.)
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emily
True Trans Soul Rebel
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Post by emily » 1 month ago

Votes: Rithaniel, netn10

Qarsi Mindbender 3UUB
Creature — Naga Wizard (M)
Flash
Exploit
When Qarsi Mindbender exploits a creature, gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
2/4
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void_nothing
Carrion King
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Post by void_nothing » 1 month ago

Votes: flatline, Shukkets

Petition the Radix G
Sorcery (R)
As an additional cost to cast this spell, sacrifice a land.
Return target card from your graveyard to your hand.
"The living veins of Mirrodin give me answers but never the ones I hope for." - Thrun, the last troll

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