Unreleased and New Card Discussion

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TheAmericanSpirit
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Post by TheAmericanSpirit » 3 months ago

@TheGildedGoose

Oh man, that is vague. (That gif is from The Wire though, right? Give me that at least, eh? I'm gonna have to pay 2 to investigate either way now...)
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Moonlighter
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Post by Moonlighter » 3 months ago

Tasha's Hideous Laughter. Autoinclude for @materpillar's high cmc tribal?

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Mookie
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Post by Mookie » 3 months ago

I suddenly feel like I need more Flumphs in my life. Looks like very respectable card draw - seems easy to make deals with opponents for them to attack into it in exchange for mutual card draw. It also triggers off any damage, so you can ping it for value too. Of course, opponents may just treat it like Tempt with Discovery and refuse to let it generate value, but card draw is a bit more innocuous.

Tasha's Hideous Laughter is fun, but seems less impactful in EDH due to the higher mana costs. Still, exiling mill can certainly be relevant. Also amusing tech against Ad Nauseam decks.

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TheGildedGoose
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Post by TheGildedGoose » 3 months ago

Tasha's Hideous Laughter is one of my favorite spells in 5e D&D, so seeing it not completely suck in MTG is cool. Looking at my current decks, this will hit on average 12 cards in Phelddagrif, 9 cards in The Mimeoplasm, and 10 in Erebos. Not terrible for a terrible strategy.

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materpillar
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Post by materpillar » 3 months ago

Moonlighter wrote:
3 months ago
Tasha's Hideous Laughter. Autoinclude for @materpillar's high cmc tribal?
It doesn't really do a whole lot though. You want to play this against cEDH-light really low curve combo decks. Then you eat 15-20 cards and hope one of them is Thassa's Oracle. High cmc tribal... is not for playing against cEDH-light decks.

It's funny that it only eats like 3-4 cards on average in my deck. Eating 10-15 cards from an opponents deck probably doesn't really do much though, especially in a more battlecruiser-esque meta.

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Dragoon
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Post by Dragoon » 3 months ago

Tasha's Hideous Laughter: I can only see this being played in decks that want to capitalize on exiled cards from the opponents' decks, like Oblivion Sower or the processors.
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Post by Wallycaine » 3 months ago

It's a reasonable include for any decks actually looking to mill out the table, mostly on the back of being fairly efficient and still saying "each opponent", which a lot of mill cards don't say. It obviously doesn't synergize with graveyard manipulation, but that's probably a positive for the mill deck most of the time. Like any opponent mill card, it's definitely not something you're running for value in a regular deck, but the type of deck that's interested in Fractured Sanity is going to be interested in Tasha's Hideous Laughter.

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folding_music
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Post by folding_music » 3 months ago

this, Maddening Cacophany and Fractured Sanity have arrived in short order, think there's starting to be enough wheels and big mill sorceries to make a really bad news Melek deck. Tasha's is probably the least powerful of those in commander though, only hits one player?

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Post by BeneTleilax » 3 months ago

folding_music wrote:
3 months ago
Tasha's is probably the least powerful of those in commander though, only hits one player?
Nope, hits everyone. You're probably thinking of the D&D spell, which is single-target.
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folding_music
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Post by folding_music » 3 months ago

ah, right :3 thanks, only briefly looked at the card

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Post by EonAon » 3 months ago

I love watching the comments on you tube about how modern horizons 2 prices tanked so damn fast and so damn far within the first week. But people forget that the hype train rules previews. I will say Im surprised on how much ragavan and a few other cards have gotten to, but those prices really are unsustainable for the short term. Fetch demand will see at least a second printing.

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Post by pokken » 3 months ago

The card that surprises me the most right now is Esper Sentinel clinging with a deathgrip to $20.

Years ago I said that, when I was playing mono white DNT in modern and legacy, that the thing white was missing the most vs. legacy was having a great 1-drop like Mother of Runes and it seems like someone heard me, and somehow this card is good in modern.

That tax I guess would add up a lot if you're trying to be smart and remove stuff, but and being literally forced to remove a 1 mana 1/1 first every game has to be pretty rough.

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maeos
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Post by maeos » 3 months ago

im glad that i bought 5 copies of the tireless provisioner. my local lgs's price went 4x what i payed for them (went from $1 to $4)

also has anyone seen the den of the bug bear card yet? it looks interesting and the showcase looks nostalgic

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Mookie
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Post by Mookie » 3 months ago

Aaaaand AFR preview season officially begins.

Venture into the dungeon is.... interesting. The three dungeons provide a very wide assortment of payoffs. Tomb of Annihilation seems tuned for aggressive decks, pressuring life totals and resources, and yielding a 4/4 as a payoff. Lost Mine of Phandelver provides a stable but varied mishmash of minor effects... but Dungeon of the Mad Mage is what I suspect will be used the overwhelming majority of the time in EDH - it provides a bunch of scry, a little ramp, and some card advantage, culminating in a draw-3 and a free spell, which is pretty sweet. That said, you do need to venture seven times, which is... a lot. So, I guess we'll see whether there is sufficient density of the mechanic to support it, or if it is sufficiently self-contained - it's somewhat parasitic, but at least it self-enables.

Nadaar, Selfless Paladin is an interesting option for those that want to build around the mechanic, providing a consistent way to venture repeatedly. Also potentially card advantage in mono-white, which is interesting. At the very least, Nadaar provides a ton of flexibility. Also an ETB effect, so could be fun to blink.

Ellywick Tumblestrum is... a bit much to unpack, even for a planeswalker. Looks more relevant for Standard, but the emblem is certainly a threatening anthem if you ever pull it off. Otherwise, another way to venture repeatedly (or get some creatures if you need them).

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Igzex
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Post by Igzex » 3 months ago

Dragon people are going to be a thing now. Will casual boss monster spam be a thing of the past for dragon tribal de- Hahaha who am I kidding there's going to be like, 4 of them tops and none of them will offer any synergy with Dragon type creatures. Also not that I mind, but there's just always gonna be something kinda weird about a planeswalker card for a non-Magic property.

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Post by brainface » 3 months ago

It bothers me (perhaps far more than it should!) that both Lloth, Queen of the Demonweb Pits and some random bard are planeswalkers.

Edit: Let me expound! That they were playing fast and lose with what planeswalker meant, in a set that isn't set in Magic's lore, rubbed me wrong but sure, I mean, it's kind of a square peg in a round hole it's not going to be perfect. But it's apparently not consistent within the set itself? Maybe it'll make more sense with more revealed cards.

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Dragoon
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Post by Dragoon » 3 months ago

Igzex wrote:
3 months ago
Dragon people are going to be a thing now. Will casual boss monster spam be a thing of the past for dragon tribal de- Hahaha who am I kidding there's going to be like, 4 of them tops and none of them will offer any synergy with Dragon type creatures.
I am conflicted right now. I don't know if I should include Nadaar, Selfless Paladin in my dragons pile for Ur-Dragon. A non-flying dragon that needs to attack to do its thing is a tough sell, even in a build like that which doesn't really care what dragons are in the deck.
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Post by BeneTleilax » 3 months ago

Man, with that new Evolving Wilds they are trying *hard* to make this not feel like Magic. There's Easter Eggs and nods, there's setting something in another IP, and then there's slathering cards in foreign branding to cross-advertise. It's not referencing D&D as a world, as an experience, or even really as a memory, but D&D as a product.
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Igzex
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Post by Igzex » 3 months ago

Dragoon wrote:
3 months ago
I am conflicted right now. I don't know if I should include Nadaar, Selfless Paladin in my dragons pile for Ur-Dragon. A non-flying dragon that needs to attack to do its thing is a tough sell, even in a build like that which doesn't really care what dragons are in the deck.
Even if there was a Dragon support dungeon I do not think Nadaar is worth a slot in any Ur-Dragon deck.

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Post by Dragoon » 3 months ago

Igzex wrote:
3 months ago
Even if there was a Dragon support dungeon I do not think Nadaar is worth a slot in any Ur-Dragon deck.
There is no fixed dragon slots in that deck (it's 25 random dragons taken from the pile) but I still need a critical mass of flyers if I want to have a shot at winning. I like the venture mechanic but a 3/3 vigilance that needs to attack isn't going to do its thing in EDH, or at least not multiple times. I would have preferred a 1/1 flying or something.
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Hawk
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Post by Hawk » 3 months ago

For EDH, Dungeon of the Mad Mage is a heck of a payoff. Over your 7 ventures you will effectively get to gain 1 life, Scry 6 (scry 1, 2, 3 actually), "draw 5" (it's actually impulsive draw 2 and then draw 3 later), make a treasure, AND cast one of those drawn spells at a full discount of 0 mana which can be crazy especially with all the scrying you get to do first. While Lost Mine of Phandelver is faster to complete, it's only yielding 1 scry and 1 draw and isn't nearly as worth it. And Tomb of Annihilation seems for constructed and limited only - a quick 4/4 after 3 ventures (potentially) is pretty good, but none of those effect scale that well into Commander.

The trick will be whether or not we get enough Venturing to matter. Like, Nadaar, Selfless Paladin has the potential to be in the Command Zone himself, but I'd wager will leave you with few other enablers, and I'd wager most of those enablers are bad draft chaff like Shortcut Seeker. I also don't love Ellywick Tumblestrum - this feels like a really bad Planeswalker in the '99 and I'd only run her in a truly dedicated deck. I think despite these being "free" to have around in EDH, we're unlikely to see them a ton unless...

A) We have 10+ playable white or artifact Venture cards as well as some very strong monowhite payoffs for Dungeon Running, such that Nadaar can fuel a commander deck almost entirely off his ability to quickly help you complete the Dungeon of the Mad Mage for card advantage. The payoffs are gonna need to be a lot better than Gloom Stalker though.

B) We get a strong multicolor Venture commander who can run all the good Ventures and payoffs.

I definitely don't think they'll be ubiquitous; as good as Mad Mage is it isn't good enough to justify filling a deck like Golos with 20+ chaff cards like Shortcut Seeker.

But all that being said - I am 110% building that deck if we get even close to reasonability with it.

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Post by 5colorsrainbow » 3 months ago

brainface wrote:
3 months ago
It bothers me (perhaps far more than it should!) that both Lloth, Queen of the Demonweb Pits and some random bard are planeswalkers.

Edit: Let me expound! That they were playing fast and lose with what planeswalker meant, in a set that isn't set in Magic's lore, rubbed me wrong but sure, I mean, it's kind of a square peg in a round hole it's not going to be perfect. But it's apparently not consistent within the set itself? Maybe it'll make more sense with more revealed cards.
They going by rule of cool and/or leads to a cool design and will ignore lore;


(1/4) We'll talk about this more during the full Adventures in the Forgotten Realm preview season, but some iconic D&D characters are being featured as Planeswalker cards in #MTGDND! What does that mean? Let's walk through it a bit... (1/3)

(2/4) To get it out of the way: This doesn't mean that these characters (like our one true queen Lolth) have a Planeswalker Spark. You won't be seeing Lolth traveling to Strixhaven to hang out with Witherbloom students any time soon.

(3/4) For now, we still see the Forgotten Realms and the Magic Multiverse as separate entities, which we mentioned earlier this year:https://magic.wizards.com/en/articles/a ... 2021-02-25

(4/4) However, we wanted to make these characters as cool as they could possibly be, and Planeswalkers are a regular part of new Magic sets - so the Planeswalker card type made a great fit! We hope you enjoy, and we'll share more when the preview season begins!
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kirkusjones
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Post by kirkusjones » 3 months ago

Am I the only one who feels like if you scratched the borders on these cards, there'd be silver underneath?

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Post by BeneTleilax » 3 months ago

kirkusjones wrote:
3 months ago
Am I the only one who feels like if you scratched the borders on these cards, there'd be silver underneath?
No, no you are not.
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Post by darrenhabib » 3 months ago

Wow "completed a dungeon" is such an amazing mechanic. You only need to spend the entire game trying to achieve it and you get incredible bonuses like Cloister Gargoyle as a 3/4 flyer for 2w and Gloom Stalker a 2/3 double striker for 2w. I'd say this mechanic will be banned in most formats.
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