Unreleased and New Card Discussion

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 5 months ago

JovialJovian wrote:
5 months ago
Wallycaine wrote:
5 months ago
JovialJovian wrote:
5 months ago
Solitude apparently breaks my proposed theme of replicating the effects of 3-mana common spells, but Crib Swap suggests that a 3-mana common with the same text as Swords to Plowshares would be a viable common.

I await the green one being Cultivate and being instantly busted.
Honestly, my guess for the green one is that it's going to be the +1/+1 counter one people were joking the white one would be. Now that we've got 3 of the 5, we can see they're all removal or reactive, which doesn't fit with Cultivate. In fact, of green's suite, basically only fight and pump qualify as those, and I think they're moving away from fight on ETB creatures (it would also be awkward on an evoke creature). I think Red's is likely to be a flametongue kavu variant, probably with "or planeswalker" added, and will be the other sorcery speed card of the cycle.
See, I was thinking red's would be an Act of Treason, as that is a 3-mana common spell that is an effect iconic to the color.
In order for green's to be a combat trick, that would require it to have flash. While there is nothing restricting green from having flash, I find it less likely that they would make 3 of the 5 have flash, as the cycle would feel even more same-y. I don't honestly think it'll be land search, as the resource advantage would be out of line with the ones we've seen. I could see it creating a 2/2 token, or if they're being generous, two 1/1 tokens.
Watch as the green one ends up being "destroy target noncreature permanent" or Uro ETB trigger.

Because green.
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Gamazson
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Post by Gamazson » 5 months ago

My Grimgrin, Corpse-Born deck is going to like Master of Death Stock the grave yard, and returns itself to hand. Yes please.

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toctheyounger
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Post by toctheyounger » 5 months ago

Sanctum Weaver - we got a Serra's Sanctum on a creature.

Aaaaaaaaaaaaand it's green.

I can use it, but that's still pretty %$#%$#%.
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Gamazson
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Post by Gamazson » 5 months ago

There are still plenty of white cards left to spoil. I hope they are holding back on some bombshells.

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toctheyounger
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Post by toctheyounger » 5 months ago

Gamazson wrote:
5 months ago
There are still plenty of white cards left to spoil. I hope they are holding back on some bombshells.
Yeah I guess that sounded a little greedy. Still, taking a very strong white land and giving to green kinda sucks with all of the goodies green gets. White has done fairly well so far, fingers crossed there's more goodies to come.
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Cyberium
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Post by Cyberium » 5 months ago

DirkGently wrote:
5 months ago
Say what you will about green's BS this set, but solitude is no slouch. But does it pass the phelddagrif test?
Shouldn't you be the one telling us? ^_^

One thing I love about Esper Sentinal is that its tax increases after you buff him, that is a "white" synergy. Without it, it could just be another blue card.

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Sanity_Eclipse
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Post by Sanity_Eclipse » 5 months ago

toctheyounger wrote:
5 months ago
Sanctum Weaver - we got a Serra's Sanctum on a creature.

Aaaaaaaaaaaaand it's green.

I can use it, but that's still pretty %$#%$#%.
What did I say yesterday, "in before best color"? :rofl: :rofl:

Titania enchantress always was on the back burner, now I've got even more reason to truly craft an alt build.
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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 5 months ago

At this point I want them to just embrace it, just go all in.

Green Necropotence.

Green High Tide.

Green Palinchron.

Green Emrakul, the Aeons Torn. It's the creature color, after all.
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Ruiner
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Post by Ruiner » 5 months ago

Kaldra Compleat gives me serious nostalgia vibes. I don't care if it may not be optimal or whatever, I love it. I will find an excuse to run this in some deck.

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Post by Wallycaine » 5 months ago

toctheyounger wrote:
5 months ago
Sanctum Weaver - we got a Serra's Sanctum on a creature.

Aaaaaaaaaaaaand it's green.

I can use it, but that's still pretty %$#%$#%.
I mean, it'd be a pretty huge color pie break to have it in anything else. Green's the color that gets creatures that tap for mana, white's... not. Tolarian Academy would have to be at least part green as well as a creature, lest you think this is picking on white in particular. Other colors just don't get creatures that tap for large amounts of mana.

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Post by TheAmericanSpirit » 5 months ago

Wallycaine wrote:
5 months ago
toctheyounger wrote:
5 months ago
Sanctum Weaver - we got a Serra's Sanctum on a creature.

Aaaaaaaaaaaaand it's green.

I can use it, but that's still pretty %$#%$#%.
I mean, it'd be a pretty huge color pie break to have it in anything else. Green's the color that gets creatures that tap for mana, white's... not. Tolarian Academy would have to be at least part green as well as a creature, lest you think this is picking on white in particular. Other colors just don't get creatures that tap for large amounts of mana.
Red does... sometimes.
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Dragoon
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Post by Dragoon » 5 months ago

Wallycaine wrote:
5 months ago
I mean, it'd be a pretty huge color pie break to have it in anything else. Green's the color that gets creatures that tap for mana, white's... not. Tolarian Academy would have to be at least part green as well as a creature, lest you think this is picking on white in particular. Other colors just don't get creatures that tap for large amounts of mana.
While green is primary in mana dorks, I can see a red mana dork caring about artifacts the same way Alena, Kessig Trapper cares about power. It's true that this is not part of white's colour pie though, and since green is second in caring about enchantments, it makes sense to see it there.
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Post by Wallycaine » 5 months ago

Dragoon wrote:
5 months ago
Wallycaine wrote:
5 months ago
I mean, it'd be a pretty huge color pie break to have it in anything else. Green's the color that gets creatures that tap for mana, white's... not. Tolarian Academy would have to be at least part green as well as a creature, lest you think this is picking on white in particular. Other colors just don't get creatures that tap for large amounts of mana.
While green is primary in mana dorks, I can see a red mana dork caring about artifacts the same way Alena, Kessig Trapper cares about power. It's true that this is not part of white's colour pie though, and since green is second in caring about enchantments, it makes sense to see it there.
Hmm... I *think* (though obviously I have no special insight into the development process) that Alena, Kessig Trapper's "entered the battlefield this turn" clause is very relevant to allowing it in red. Without that clause, she's just got Selvala, Heart of the Wilds ability, which I think is distinctly out of pie for red. With it, it's more like a triggered ability that gives you a mana refund for the biggest creature you played this turn, ala Mana Echoes. So I'm really skeptical they'd have a red card that consistently taps for mana without sacrificing *something* or jumping through some hoop. I could definitely see a red creature with "T, sacrifice an artifact:", though, like Krark-Clan Stoker.

Edit: Just to elaborate a little, I think the difference in philosophy is that Green is allowed to have creatures that just ramp you normally, tapping for more mana. Red, on the other hand, is secondary in mana production, and its mana production is focused in "burning resources" to get it. Whether that's sacrificing forests for Orcish Lumberjack, saccing artifacts for the stoker above, or sacrificing card advantage like with Mana Geyser. It also gets a touch of like... momentum based mana, where you get mana back for *doing* something, like with Burning-Tree Emissary or Priest of Urabrask, which is where Alena falls. Or for a more recent example, Birgi, God of Storytelling // Harnfel, Horn of Bounty.

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Ginuqu
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Post by Ginuqu » 5 months ago

Can't run Bartered Cow in an Asmoraculdacar deck, slightly depressing!
sorta mad at magic right now

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Dragoon
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Post by Dragoon » 5 months ago

Wallycaine wrote:
5 months ago
Hmm... I *think* (though obviously I have no special insight into the development process) that Alena, Kessig Trapper's "entered the battlefield this turn" clause is very relevant to allowing it in red. Without that clause, she's just got Selvala, Heart of the Wilds ability, which I think is distinctly out of pie for red. With it, it's more like a triggered ability that gives you a mana refund for the biggest creature you played this turn, ala Mana Echoes. So I'm really skeptical they'd have a red card that consistently taps for mana without sacrificing *something* or jumping through some hoop. I could definitely see a red creature with "T, sacrifice an artifact:", though, like Krark-Clan Stoker.

Edit: Just to elaborate a little, I think the difference in philosophy is that Green is allowed to have creatures that just ramp you normally, tapping for more mana. Red, on the other hand, is secondary in mana production, and its mana production is focused in "burning resources" to get it. Whether that's sacrificing forests for Orcish Lumberjack, saccing artifacts for the stoker above, or sacrificing card advantage like with Mana Geyser. It also gets a touch of like... momentum based mana, where you get mana back for *doing* something, like with Burning-Tree Emissary or Priest of Urabrask, which is where Alena falls. Or for a more recent example, Birgi, God of Storytelling // Harnfel, Horn of Bounty.
I agree with that, that's why I said "the same way she cares about power". You could have something like "T: Add an amount of R equal to the number of artefacts you control that entered the battlefield this turn."

Although Blue has also mana dorks that can generate mana for artefacts, so you could conceive something like "T: Add an amount of U equal to the number of artefacts you control. Spend this mana only to cast artifact spells or activate abilities of artifacts." (It will probably end up producing C instead of U though).

White is strangely the colour with no mana boost of any type though. Green and Red have tons of those. Black has stuff like Crypt Ghast and Black Market. Blue has the aforementioned artefact dorks, but nothing in White so far, at least to my knowledge.
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Post by EonAon » 5 months ago

Ginuqu wrote:
5 months ago
Can't run Bartered Cow in an Asmoraculdacar deck, slightly depressing!
I feel your pain, here have some Hot Soup and we can Skewer the Critics together after some Gingerbrute cookies.

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Post by Wallycaine » 5 months ago

Dragoon wrote:
5 months ago
Wallycaine wrote:
5 months ago
Hmm... I *think* (though obviously I have no special insight into the development process) that Alena, Kessig Trapper's "entered the battlefield this turn" clause is very relevant to allowing it in red. Without that clause, she's just got Selvala, Heart of the Wilds ability, which I think is distinctly out of pie for red. With it, it's more like a triggered ability that gives you a mana refund for the biggest creature you played this turn, ala Mana Echoes. So I'm really skeptical they'd have a red card that consistently taps for mana without sacrificing *something* or jumping through some hoop. I could definitely see a red creature with "T, sacrifice an artifact:", though, like Krark-Clan Stoker.

Edit: Just to elaborate a little, I think the difference in philosophy is that Green is allowed to have creatures that just ramp you normally, tapping for more mana. Red, on the other hand, is secondary in mana production, and its mana production is focused in "burning resources" to get it. Whether that's sacrificing forests for Orcish Lumberjack, saccing artifacts for the stoker above, or sacrificing card advantage like with Mana Geyser. It also gets a touch of like... momentum based mana, where you get mana back for *doing* something, like with Burning-Tree Emissary or Priest of Urabrask, which is where Alena falls. Or for a more recent example, Birgi, God of Storytelling // Harnfel, Horn of Bounty.
I agree with that, that's why I said "the same way she cares about power". You could have something like "T: Add an amount of R equal to the number of artefacts you control that entered the battlefield this turn."

Although Blue has also mana dorks that can generate mana for artefacts, so you could conceive something like "T: Add an amount of U equal to the number of artefacts you control. Spend this mana only to cast artifact spells or activate abilities of artifacts." (It will probably end up producing C instead of U though).

White is strangely the colour with no mana boost of any type though. Green and Red have tons of those. Black has stuff like Crypt Ghast and Black Market. Blue has the aforementioned artefact dorks, but nothing in White so far, at least to my knowledge.
Blue also gets dorks that care about instants and sorceries as well, but yes. They're usually both more limited and more expensive than green counterparts as well.

White's mana boosts have traditionally come in the form of discounts, rather than direct mana production. There's also, arguably, the fact that some of their "catchup" land ramp comes into play untapped.

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Post by Dragoon » 5 months ago

Wallycaine wrote:
5 months ago
Blue also gets dorks that care about instants and sorceries as well, but yes. They're usually both more limited and more expensive than green counterparts as well.
True, I was mainly referring to artefacts because of your Tolarian Academy example. ;)
Wallycaine wrote:
5 months ago
White's mana boosts have traditionally come in the form of discounts, rather than direct mana production. There's also, arguably, the fact that some of their "catchup" land ramp comes into play untapped.
Sure, but cost reduction isn't specific to white, you also have it in red (Goblins/Dragons notably), green (for creatures) and blue (for instants/sorceries). For catchup ramp, most of them make the land enters tapped. And even then, Green also has ramp where the land enters untapped. White really hasn't anything comparable to mana dorks.
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Gamazson
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Post by Gamazson » 5 months ago

The MH2 Dev team seems to have a soft spot for Odyssey block. I wonder if we will see a homage to Psychatog or a reprint.

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Sanity_Eclipse
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Post by Sanity_Eclipse » 5 months ago

Geyadrone Dihada - Is she an old character, from way back in the lore? Grixis Aristo / Theft and Domination PW.

Urza, Lord High Artificer - is getting the old frame reprint, for those interested. (And then Yawgy boy got that treatment in TSR. I was wondering for a sec...)
Vindicate - I just want to see that alt art in better quality. Angel art for the win, Elenda can get the Sorin art now.
Enchantress's Presence, Seal of Cleansing etc, Solitary Confinement, Greed, Patriarch's Bidding, Imperial Recruiter - nice reprints, for both foiling, updated wording, and $$ lowering. Soul Snare's updated art is quite nice.
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wildfire393
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Post by wildfire393 » 5 months ago

Gamazson wrote:
5 months ago
The MH2 Dev team seems to have a soft spot for Odyssey block. I wonder if we will see a homage to Psychatog or a reprint.
There's still room for it in the reprints section, last I checked. Given some of the other decisions they've been making, I could definitely see it. It fits the UB theme for limited, supports Madness, and would be honestly pretty medium in the actual Modern format.

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Post by Cyberium » 5 months ago

Sanity_Eclipse wrote:
5 months ago
Geyadrone Dihada - Is she an old character, from way back in the lore? Grixis Aristo / Theft and Domination PW.
I think she manipulated Dakon and Carth (both in this set) in the story to battle Piru and Chromium.

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Post by kirkusjones » 5 months ago

Image

I dig this. Ole Gitrog is getting some fun gifts in this set.

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Post by Wallycaine » 5 months ago

Did not consider Graveyard hate as an option for the green card of the cycle, but in hindsight it makes perfect sense. It also lets it be the most aggressively costed of the cycle, enabling it to ambush attackers nicely.

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Gamazson
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Post by Gamazson » 5 months ago

kirkusjones wrote:
5 months ago
Image

I dig this. Ole Gitrog is getting some fun gifts in this set.
That effect is both offensive an defensive. I dig it.

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