Unreleased and New Card Discussion

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TheAmericanSpirit
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Post by TheAmericanSpirit » 2 weeks ago

Hermes_ wrote:
2 weeks ago
TheGildedGoose wrote:
2 weeks ago
DirkGently wrote:
2 weeks ago
Also everyone who likes building tribal decks is a hack don't you dare @ me.
why would you say something so controversial yet so brave dot gif

Little %$#% and their paint by number decks.
anyone who builds a standard archetype that's heavily played is a hack..give me a %$#% horsemanship edh deck or some other insane outside the box deck..
Let's take this to its natural conclusion: if you build a deck, you're a total hack. If you netdeck said deck, you're a hack squared.

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Post by Dunadain » 2 weeks ago

Everyone's feeling down on Chatterfang, Squirrel General. I don't care too much for tribal decks (though I think elves and legacy goblins are okay), but at least this guy has options.
1) Just plain old squirrel tribal, boring, but it is an option
2) Dedicated Combo deck: You've got Black for tutors, and we've already discussed 1 infinite combo, there might be some more, and even if there isn't, golgari has the best recursion out there so if your combo gets blown up you can just try again (heck, if Pitiless Plunderer gets exiled you can even tutor up Riftsweeper if you want to go all in) sounds like a really repetitive deck tbh, but it seems to be some people's cup of tea.
3) Token swarms, Seems to me that a limited Parallel Lives in the Command zone is a perfectly legitimate option for a commander, though, personally, I'd rather have a finisher in the command zone.

So, 2/3 way I can see to build it seem really dull, but 3 mediocre build directions is still way better than most Legendary Tribal Lords we've had.

I think is was @DirkGently who said when Sethron, Hurloon General was revealed that he didn't like it because there wasn't much to do with it, you just throw every minotaur printed, regardless of how good the actual minotaur was, because Sethron made every minotaur into a insanely pushed card.

Seems to me if we're going to continue to get tribal commanders for obscure tribes, I'd rather have Chatterfang, Squirrel General, than Sethron, Hurloon General any day.

Finger's crossed that this comment ages well and Chatterfang, Squirrel General doesn't become a super popular super fast comb deck that I grow to hate more the Sethron, Hurloon General every could.

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Guardman
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Post by Guardman » 2 weeks ago

Young Necromancer is an interesting card. In the right deck it seems like an easy and repeatable way to reanimate a bunch of creatures on the cheap through blink shenanigans.

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Post by BeneTleilax » 2 weeks ago

Patriarch's Bidding at rare is neat, goes right into Varina.

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Lifeless
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Post by Lifeless » 2 weeks ago

So I'm not exactly a Vintage expert anymore but it seems like Void Mirror might be a pretty big deal again Shops.

Garth One-Eye is interesting because he's a value engine but entirely predictable. Maybe a bit too cute to be any good, but I appreciate the effort and design on this one.

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JWK
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Post by JWK » 2 weeks ago

I am confused about how Garth's "card name that hasn't been chosen" aspect is supposed to work.
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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Post by Outcryqq » 2 weeks ago

JWK wrote:
2 weeks ago
I am confused about how Garth's "card name that hasn't been chosen" aspect is supposed to work.
It's been a very long time since I read the "Arena" book where he was the protagonist, but I remember that he bounced from house of magic (color) to house, ultimately finding out that he was part of the long-lost "purple" (artifact?) house. My only guess is that his ability is a recognition of him bouncing to different schools of magic?

Edit: also he, along with "Gull the Woodcutter" are my two favorite characters from the books, and while this card isn't amazing I'm excited to build it.

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Post by materpillar » 2 weeks ago

Lifeless wrote:
2 weeks ago
Garth One-Eye is interesting because he's a value engine but entirely predictable. Maybe a bit too cute to be any good, but I appreciate the effort and design on this one.
I'm rather scared about Garth One-Eye. There's no way that T: Make a Black Lotus or Regrowth doesn't go infinite with almost zero work even with his "name a different card" thing. Maybe I'm cynical but I can't imagine people ever casting Shivan Dragon off of him.
JWK wrote:
2 weeks ago
I am confused about how Garth's "card name that hasn't been chosen" aspect is supposed to work.
Probably functionally identical to Demonic Pact.

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Guardman
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Post by Guardman » 2 weeks ago

I really like the design of Garth One-Eye. He is sort of what I think more 5-color commanders should be like. Splashy. Unique. Chance to be powerful. But gated. Plus...



Then again, watch me be wrong and he turns into the next Golos, Tireless Pilgrim.

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Post by Rumpy5897 » 2 weeks ago

What times we live in. People are harrumphing at a WUBRG cost commander, which can do infinite turn locks with a Time Warp and some blink effect, make infinite mana with Deadeye Navigator and haste... Garth is a cool design. I like the Alpha'ness of his hand of cards, and he needs some number of factors to come together to be truly degenerate. So I guess that makes him garbage by today's 5c metrics :P Hey, I'll take this guy over Golos or even Codie any day.
 
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JWK
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Post by JWK » 2 weeks ago

materpillar wrote:
2 weeks ago
JWK wrote:
2 weeks ago
I am confused about how Garth's "card name that hasn't been chosen" aspect is supposed to work.
Probably functionally identical to Demonic Pact.
So, flickering or recasting Garth would reset what he can do, correct?
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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Post by Cyberium » 2 weeks ago

Garth, alongside many magi of his story, were known to cast enemy color spells but also capable of casting all five colors. What intrigues me is that his ability is name specific, an ability which usually ties with cards of same set/block, instead Garth referenced six iconic cards of old. I wonder if there will be more cards like that in the future.

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TheAmericanSpirit
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Post by TheAmericanSpirit » 2 weeks ago

I actually dig Garth a lot. He's got 6 neat buttons to press and all are pretty good if timed right. Using them each only once per appearance is a fair enough drawback.

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Post by maeos » 2 weeks ago

Grist, the Hunger Tide
gotta wait till rules are clarified for it to be commander but as part of the 99 this card is still great. it can be recurred, creature tutored, and also interacts with necro ooze

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pokken
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Post by pokken » 2 weeks ago

maeos wrote:
2 weeks ago
Grist, the Hunger Tide
gotta wait till rules are clarified for it to be commander but as part of the 99 this card is still great. it can be recurred, creature tutored, and also interacts with necro ooze
Can Chord of Calling for it which is really cool.

and you can Reveillark it which probably has some applications I'm not thinking of. :)

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Post by Wallycaine » 2 weeks ago

JWK wrote:
2 weeks ago
materpillar wrote:
2 weeks ago
JWK wrote:
2 weeks ago
I am confused about how Garth's "card name that hasn't been chosen" aspect is supposed to work.
Probably functionally identical to Demonic Pact.
So, flickering or recasting Garth would reset what he can do, correct?
Correct. Once Garth has left and reentered the battlefield, he's a new object, and has no idea what previous spells you've named.

I really doubt he's broken. He's definitely cool, but the fact that you need to reset him in order to "go off" repeatedly with any of his spells makes it very hard to break him.

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Guardman
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Post by Guardman » 2 weeks ago

Yeah, I would be interested to see the clarification. But right now, it looks like Grist, the Hunger Tide can be your commander as it would be a legendary creature in the command zone. Really neat, interesting and creepy design. I would give two thumbs up, but they've been eaten by centipedes.

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Post by JWK » 2 weeks ago

I will probably throw Garth in my Kenrith deck, which likes recurrable value engine creatures. He adds a whole bunch of potential utility.
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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Post by maeos » 2 weeks ago

@Guardman i asked on magicjudges.org and they said as of right now grist cannot be a commander

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Post by BeneTleilax » 2 weeks ago

Grist looks rad as hell. I love the 80's horror comic art, and I'm glad to see some insect support. I only wish it was in White instead of green, because it would be sick in Alesha, and green has gotten far too many of the nice things recently.

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Guardman
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Post by Guardman » 2 weeks ago

maeos wrote:
2 weeks ago
@Guardman i asked on magicjudges.org and they said as of right now grist cannot be a commander
I asked a judge friend of mine real quick and he basically said "We are waiting for clarification" and just sort of left it at that (Though I could almost see him rubbing his forehead through the text).

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Lifeless
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Post by Lifeless » 2 weeks ago

So with Garth what zone is the copied card in when it's created?

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Post by Wallycaine » 2 weeks ago

Guardman wrote:
2 weeks ago
maeos wrote:
2 weeks ago
@Guardman i asked on magicjudges.org and they said as of right now grist cannot be a commander
I asked a judge friend of mine real quick and he basically said "We are waiting for clarification" and just sort of left it at that (Though I could almost see him rubbing his forehead through the text).
Yeah, the fast answer is "probably not?", but it's not yet definitive. It basically comes down to "does its characteristic defining ability function outside the game itself, or is it only a planeswalker during deckbuilding?" ...I suppose a followup question would be "can you run it in a deck with Umori, the Collector as a companion and a bunch of creatures?"

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Post by WizardMN » 2 weeks ago

Guardman wrote:
2 weeks ago
maeos wrote:
2 weeks ago
@Guardman i asked on magicjudges.org and they said as of right now grist cannot be a commander
I asked a judge friend of mine real quick and he basically said "We are waiting for clarification" and just sort of left it at that (Though I could almost see him rubbing his forehead through the text).
Everyone is asking on Judgechat and this answer above is right (for now). My own interpretation is that no, it does not work because CDAs function outside the game (so Living Wish can get him) but Commanders are chosen before there is a game to be outside of. But, lets just wait and let the RC or Wizards tell us how they want it to work.

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Post by WizardMN » 2 weeks ago

Lifeless wrote:
2 weeks ago
So with Garth what zone is the copied card in when it's created?
I know this was asked on Judgechat too and out of curiosity: why does it matter?

For a real answer, we don't really know yet since it is being created out of thin air rather than being a copy of something in another zone. Either they will append the rules to clarify this or (somewhat likely) they won't bother to say anything about it unless/until it actually matters in game.

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