Unreleased and New Card Discussion

NZB2323
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Post by NZB2323 » 8 months ago

I made my wife an angel tribal deck with Kaalia of the Vast as a commander. Firja's Punishment could definitely fit into it.
EDH
WUBrg Morophon, the infinite Kavu
Rwb Ghen, Prison Weaver
Rwb Kaalia, Angel tribal
Rwb Edgar, low curve
Wb Tymna/Ravos cleric tribal
Wr Winota, Aggro and Combo
WG Captain Sisay land destruction
Ur Niv-Mizzet, Parun
Ug Edric pauper
Bg Sarulf peasant
B Marrow-Gnawer, rat colony

Pauper
U Delver
B ETB creatures
G elves

I don’t play modern anymore.

BeneTleilax
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Post by BeneTleilax » 8 months ago

Reidane seems like an absolute swiss army knife of a hatebear. Also, finally a reason not to snow all your basics.
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Mookie
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Post by Mookie » 8 months ago

The god of justice is anti-just-ice?

....I'll see myself out.

....more seriously, Reidane, God of Justice looks like a pretty solid hatebear. Thalia, Guardian of Thraben x2 (and actually asymmetric for once), plus Thalia, Heretic Cathar for snow lands. Reasonable keywords and body too. Seems more aimed at other formats, but double tax is pretty solid. I'm less excited by the Amulet of Safekeeping half, although preventing damage to your creatures and planeswalkers can certainly be relevant. Don't know if Reidane will singlehandedly justify not running a snow manabase in EDH (given how rarely it will show up), but better than nothing.

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capitacommunist
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Post by capitacommunist » 8 months ago

toctheyounger wrote:
8 months ago
There totally is. Gisela, Blade of Goldnight gives you some sort of finisher, and you've got reanimation with stuff like Animate Dead. Emeria Shepherd gives you redundancy for permanent recursion when your commander drops off. Mark of Fury makes sure you can swing with impunity.

You could get really nasty with it too, with stuff like Doom Foretold and Overwhelming Splendor.

Could actually be a pretty cool build.
It also works really well with token producers and Divine Visitation. It's not the fastest card but will work really well in an Orzhov/Mardu enchantment build.
All of the rare sagas are quite playable in their specific niches (aside from the Boris one which is very widely playable), which is a good place for them to be.

I like Reidane, she's quite a good hatebear to add to white's arsenal. I don't think her presence will change the amount of snow lands that are played, but when she comes down she should be impactful. It's also nice that she hates on whites weaknesses - higher cmc non-creature spells.
Although the decks playing Reidane will probably not play the backside very often, I can see some decks playing the card for the Shield, with the front side as upside if there are heavy snow mana bases,

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Dunharrow
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Post by Dunharrow » 8 months ago

these lands that sac for abilities are really strong. I think they will show up a lot in casual metas.
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Post by BeneTleilax » 8 months ago

Search for Greatness seems like another omnipresent green goodstuff card. People need to think about their enchantment removal suites a good deal more going forwards, I think.
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folding_music
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Post by folding_music » 8 months ago

also seems really well calculated to make formats with Allosaurus Rider go nuclear

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pokken
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Post by pokken » 8 months ago

I enjoy the idea of playing it with Tasigur, the Golden Fang in a reanimator / pod shell where you can use it to get rid of fatties that get stuck in your hand.

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Mookie
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Post by Mookie » 8 months ago

Yeah, Search for Greatness looks extremely interesting. Although, if I'm reading it correctly, you have to have a spell with a CMC exactly one greater than what you already have out. I guess by itself, it can cast a 3-drop, but hard to say how consistently that criteria will be met. Still, curving T2 Search → T3 Wood Elves + 4-drop seems good. Seems worth testing, at least. Free spells are always powerful, and this is potentially generating a huge amount of mana.
  • Usher of the Fallen is mildly interesting as a token producer, but probably too fragile. I do like its design though.
  • Poison the Cup is fine. It's a strictly-better Murder. I wouldn't necessarily say that it's better than Go for the Throat or other two mana options, but scry 2 is nice if you can find a spare moment to foretell it.
  • Ascendant Spirit looks silly. The last ability appears to be repeatable, and giving it the ability to draw piles of cards amuses me.
  • Runed Crown is sort of cool. Depends largely on how many playable runes there are, but if they all cantrip I might consider it in Brago.
  • Axgard Armory looks cool. Not sure whether there are any auras I would want to run alongside it in a vacuum, but fetching an equipment off a land seems sweet. Inventors' Fair is already pretty good, and this seems comparable, if significantly narrower.
  • Karfell Port also looks cool. It's certainly expensive to activate, but a reanimation effect on a land seems extremely powerful, and it's not even at sorcery speed.

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Dunharrow
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Post by Dunharrow » 8 months ago

The New World fell not to a sword but to a meme

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Hawk
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Post by Hawk » 8 months ago

Search for Greatness is dumb for sure. I know Green is the color already of one mana scryish 3 (Mirri's Guile) and two mana "brainstorm" (Sylvan Library), but the fail rate of two mana to scry 1 every turn doesn't suck. If this triggers even once it is ridiculous, right - and there's plenty of 3 mana permanents to gladly slam for free next turn. Unlike in Standard, where that ability is insanely limiting, in Commander there's a real chance to curve out. This card is amazing, OP, and seems like it ought to be everywhere. You can also do shenanigans, using stuff like Vine Dryad or Allosaurus Rider or Hooting Mandrills or Tangle Golem to cheat out major league threats ahead of schedule, but it's just a rock-solid value card anyhow.

Also impressed with Skemfar Avenger. Card is going to be a house in GBx elves.

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Post by kirkusjones » 8 months ago

Mookie wrote:
8 months ago
Yeah, Search for Greatness looks extremely interesting. Although, if I'm reading it correctly, you have to have a spell with a CMC exactly one greater than what you already have out. I guess by itself, it can cast a 3-drop, but hard to say how consistently that criteria will be met. Still, curving T2 Search → T3 Wood Elves + 4-drop seems good. Seems worth testing, at least. Free spells are always powerful, and this is potentially generating a huge amount of mana.
You can't Search into Wood Elves without having another permanent on the field with cmc 2, Search specifies "among other permanents you control." Card's still damn good, though.

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Guardman
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Post by Guardman » 8 months ago

So the uncommon lands in Kaldheim look interesting. In particular Karfell Port seems like it could be powerful in just about any blue black deck that plays some creatures.

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Post by Hermes_ » 8 months ago

Because why not banIn Search of Greatness
The Secret of Commander (EDH)
Sheldon-"The secret of this format is in not breaking it. "

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Post by ilovesaprolings » 8 months ago

Mookie wrote:
8 months ago
[*]Poison the Cup is fine. It's a strictly-better Murder. I wouldn't necessarily say that it's better than Go for the Throat or other two mana options, but scry 2 is nice if you can find a spare moment to foretell it.
Honestly there are enough cards to make a decent dimir foretell package: and now poison the cup. Can be worthwile in some decks

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Post by Hawk » 8 months ago

At first I dismissed Poison the Cup - I don't play Murder even on my meager budget, why would I play this? But it's actually really interesting as a rattlesnake-like effect. It's flexible, and scry 2 is no joke - I think I like it.

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Post by Serenade » 8 months ago

Cosima, God of the Voyage could have been a five-color card. Counters, land triggers, draw, combat damage, vehicles, self-exile/return, playing opponent's cards from exile....good gosh, that is a lot.
Mirri, Cat Warrior counts as a Cat Warrior.

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toctheyounger
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Post by toctheyounger » 8 months ago

The gods this set are so strange. Some of them are quite good, and I'm pleased they're not indestructible, but a lot of them are so niche or have such minutely specific abilities I simply just don't know where I would even attempt to use them. That's not even taking into account the alternate face - finding a deck that both sides fit well in is a head scratcher.

Guess I shouldn't complain, my wallet could use the respite. In the meantime, I'll just be happy to (hopefully) see some usable zombie tech in esper.
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Post by WizardMN » 8 months ago

toctheyounger wrote:
8 months ago
The gods this set are so strange. Some of them are quite good, and I'm pleased they're not indestructible, but a lot of them are so niche or have such minutely specific abilities I simply just don't know where I would even attempt to use them. That's not even taking into account the alternate face - finding a deck that both sides fit well in is a head scratcher.
Cosima is one that I know I am going to put into two different decks and each only wants one side of the card. Having the other as an option is definitely nice, but I agree that the sides don't seem to mesh that well. Maybe that is the point though? Flexibility over innate synergy?
Guess I shouldn't complain, my wallet could use the respite. In the meantime, I'll just be happy to (hopefully) see some usable zombie tech in esper.
That Instant Zombie Foretell card is going in my Varina deck. And maybe the Reflections of Littjara. But that is all I have seen so far (that I can remember).

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Post by toctheyounger » 8 months ago

WizardMN wrote:
8 months ago
Cosima is one that I know I am going to put into two different decks and each only wants one side of the card. Having the other as an option is definitely nice, but I agree that the sides don't seem to mesh that well. Maybe that is the point though? Flexibility over innate synergy?
You might be right, rather than serving everything up on a silver platter, designing cards that force a choice of one advantage over another is interesting space to explore. It does leave me less keen to pick any of them up (at least for existing decks) but that's ok.
WizardMN wrote:
8 months ago
That Instant Zombie Foretell card is going in my Varina deck. And maybe the Reflections of Littjara. But that is all I have seen so far (that I can remember).
Initially I thought I'd give Rise of the Dread Marn a go, but being an instant means I can't recur it easily, and it also doesn't count tokens. While I haven't updated the list, Nevinyrral, Urborg Tyrant counts everything thats died in the turn, token or no. Yes, it's harder to trigger at instant speed, but its not impossible, and I do have a couple of ways to manage it. I think my list is tight enough that I'll probably pass on it, surprisingly. There's some neat zombies thus far, but they're mostly too high on the curve to really fit the bill.

I did also look into Reflections of Littjara, but copying the cast rather than the creature makes it less appealing to me. It means not really meshing well with mass reanimation, and again, it just doesn't enter play at the right time based on CMC.
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Post by WizardMN » 8 months ago

I can see that if the intent is them allowing flexibility means it isn't appealing for either side. So far, this is the first MDFC God I actually want to play in anything so you probably have a point there.

Rise of the Dread Marn could end up not doing enough based solely on the nontoken clause. At least for Varina. I think I want it in Marchesa but that has a bunch of board wipes as it is so it is easier to get more value out of it.

My thought for Reflections was replacing Alhammarret's Archive so the curve remains the same. Maybe the on cast clause just doesn't allow for as many shenanigans. I was thinking more of incremental value but as you said, it is high on the curve so it could end up being an issue based on that.

I do agree that not much has come about from actual zombies though. Which is disappointing. Zombies are really not getting a lot from the last year. I guess we can hope Innistrad's sets (even though they are Werewolves and Vampires) might give us something

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Post by Wallycaine » 8 months ago

One semi-issue with the gods in this set is that the front and back are meant to synergize with themselves more than follow the same game plan, if that makes sense. For example, a deck that wants to be led by Cosima, God of the Voyage would be very different than one that wants to be led by their boat... But the boat does help you hit the land drops the god side wants, so if you could have both out at once you'd be happy with the synergy. A lot of the others are the same way: Jorn would untap his staff and the thing it put into play if you could have them both out at the same time, Egon' s altar helps fuel the god himself, so on and so forth. It helps them a ton in 60 card formats, where drawing extra gods is less dead, but suffers from the singletons rule here.

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Post by toctheyounger » 8 months ago

Wallycaine wrote:
8 months ago
One semi-issue with the gods in this set is that the front and back are meant to synergize with themselves more than follow the same game plan, if that makes sense. For example, a deck that wants to be led by Cosima, God of the Voyage would be very different than one that wants to be led by their boat... But the boat does help you hit the land drops the god side wants, so if you could have both out at once you'd be happy with the synergy. A lot of the others are the same way: Jorn would untap his staff and the thing it put into play if you could have them both out at the same time, Egon' s altar helps fuel the god himself, so on and so forth. It helps them a ton in 60 card formats, where drawing extra gods is less dead, but suffers from the singletons rule here.
That's an interesting thought; how does the legendary rule apply there? Obviously its not relevant to us in EDH outside of extremely niche circumstances, but I wonder how valuable sets of these will be in limited formats.
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Post by WizardMN » 8 months ago

This came up on MaRo's blog as a comparison to Grandeur and I though it was a good enough comparison (though that isn't why they did it). Because both sides have different names, they will not interfere with one another under the Legend Rule. While it isn't the main reason for it, I think it is a clever way around the issue of having multiples in one's hand.

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toctheyounger
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Post by toctheyounger » 8 months ago

WizardMN wrote:
8 months ago
This came up on MaRo's blog as a comparison to Grandeur and I though it was a good enough comparison (though that isn't why they did it). Because both sides have different names, they will not interfere with one another under the Legend Rule. While it isn't the main reason for it, I think it is a clever way around the issue of having multiples in one's hand.
That's neat. I think they're cleverly designed, they just don't seem to carry quite as much value (in general) into a singleton format.
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