JWK wrote: ↑
7 months ago
I suspect they were thinking they have to allow for some super-broken UG partner combos because Simic.
I've said it before and I'll say it again. Simic is the worst. I just don't get why they keep helping that combination out so much, it needs absolutely no further assistance.
DirkGently wrote: ↑
7 months ago
I think people are way overrating opposition agent. Sure, it's a good card, but search is a lot less common than draw, and we all live with notion thief for one more mana. One person gets blown out, and then everyone else stops playing draw (/tutor) effects until it gets killed. A strong effect but not broken imo.
Agreed. It's very good obviously, but less in the context of getting everyone's tutored stuff (because if you're casting Vampiric Tutor
wth this on the field you might be mentally deficient) and more in the context of just regulating the tempo of a game and making your table work for its wins. Which I'm totally ok with, personally. Likewise with fetches and such, in a way it makes more financially expensive decks contend a little better with decks on a budget. Maybe it's a little griefy being able to steal people's lands and spells, but I'm alright with it. It's not like the guy casting a hard tutor was going to do something fair or even handed with that card they tutored for, so hey - they can't all be zingers, man.
Sure there's the feel bad of ramp getting nerfed, but honestly, if that's the best you're getting out of Opposition Agent
you're probably not using it right either. I think in most scenarios this will get used once for a hard tutor and get nuked almost immediately following, so most cases it'll give you one shot at value. In legacy and vintage it'll be a lot more gross probably, but it's not worth the sweat people seem to be shedding on it in a multiplayer format.