Unreleased and New Card Discussion

NZB2323
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Post by NZB2323 » 7 months ago

EDH
WUBrg Morophon, the infinite Kavu
Rwb Ghen, Prison Weaver
Rwb Kaalia, Angel tribal
Rwb Edgar, low curve
Wb Tymna/Ravos cleric tribal
WG Captain Sisay land destruction
Ur Niv-Mizzet, Parun
Ug Edric pauper
Bg Sarulf peasant
B Marrow-Gnawer, rat colony

Pauper
U Delver
B ETB creatures
G elves

I don’t play modern anymore.

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ISBPathfinder
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Post by ISBPathfinder » 7 months ago

Hawk wrote:
7 months ago
There was a leak a week ago, and so far every single part of that leak has proven correct (the artist and set number for Lotus Cobra's reprint; the existence of Taborax). That same leak declared we'd be getting a reprint of Apostle. So yeah, brace yourself - Shadowborn Apostle Winter is Coming.
Great :/

I think it is good to give cheap things for players to build, I just think its literally going to be everywhere which makes me not want to build it lol. Assuming we get to $1 or less per shadowborn it makes for an INCREDIBLY cheap commander deck. Like, we are talking $100 budget build level of stuff with optimal lists probably still only being $300-500.
NZB2323 wrote:
7 months ago
Is Malakir Blood-Priest worth it in Edgar Markov? Vampires can have their own party. He already counts as a cleric.
I would probably say that 1-2 creatures isn't a good enough hit offhand. I think assuming 3-4+ creatures is a bit of a stretch so my quick thought is probably not. If it cost one mana or had better expected results it could be different but as is a 2/1 for 1B isn't very exciting and I would expect it to probably not be optimal in a more tuned list.
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Hawk
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Post by Hawk » 7 months ago

I think the bar for Vampires is pretty high for Eddy boy. You listed 14 creatures but only 10 distinct creature cards. Most tuned Vampire decks are only going to run a smattering more additional Rogues, Warriors, and Wizards (Mirror Entity, Bloodlord of Vaasgoth, Bloodline Necromancer, Kalitas, Traitor of Ghet, Bloodthirsty Aerialist). The hit-rate is thus going to be 1-2 most of the time. The majority of Vamps for Vamp tribal are Shamans, Knights, and Soldiers and sadly they don't fill a party well. If Edgar's tokens were Vampire Rogues or Vampire Warriors I'd say maybe, but as it stands I don't think most tuned lists will be interested in this over something like Blood Seeker, Vampire Hexmage, or Olivia's Bloodsworn in the 2-drop slot.

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DirkGently
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Post by DirkGently » 7 months ago

Holy cow, we're really getting a lot of these land/spell cards. I like the murdery one (hagra bite). Honestly the red one (shatterskull smashing) looks much less exciting to me than the white one. If it could go face, sure, but only being able to hit creatures/planeswalkers and only 2 means that it's going to likely be really expensive to cast in almost any circumstance, but also its high end isn't THAT great. If it was an instant I'd like it, but tapping out that much for a sorcery that's just removal...eh. I mean I'll probably still run it but I'm not thrilled about it, I expect it'll be a land 90% of the time.

Hagra bite is great, though, easy include in most black decks I figure, at least for me. If there's two things I love, it's having timely answers and not missing land drops.

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Mookie
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Post by Mookie » 7 months ago

I initially missed that Shatterskull Smashing // Shatterskull, the Hammer Pass can't hit players. That downgrades it significantly in my eyes, since it can't function as a second copy of Comet Storm as a finisher. Still, it does look pretty good - I'm not going to complain about a land that doubles as a removal spell.

...given that we appear to be getting a full cycle of mythic flip lands, I wonder if the blue one will be a variant on Denying Channel (AKA Tiago Chan's original invitational card design, before Snapcaster Mage).

As for other stuff....
  • Malakir Blood-Priest is a miniature Gray Merchant of Asphodel. Significantly lower floor / ceiling though.
  • Roiling Regrowth is an interesting Harrow variant. The lands entering tapped is a significant downgrade, but the land sacrifice happening on resolution makes it less vulnerable to countermagic (although also worse to copy). Hmmm...
  • Vastwood Surge is also worth consideration for any decks running an Explosive Vegetation variant.
  • Yasharn, Relentless Land looks very strong. ETB: fetch two lands to hand is already decent, and functioning as a beefy hatebear is just gravy.
  • Sea Gate Stormcaller.... I'm not sold on it. It's a fine value card, but significantly less exciting for EDH. More of a standard/modern value card, but not being able to effectively copy countermagic (unlike Snapcaster) means I wouldn't expect it to see much play.
  • Archon of Emeria is another potent hate creature for anyone that wants a Rule of Law effect. Not being an enchantment also makes it less vulnerable to removal than Eidolon of Rhetoric. Plus, it adds a bit of incidental taxing / hate, while also having an aggressive body. Seems good.
  • Feed the Swarm seems quite solid. We've seen black 'kill a thing, lose life' spells before, and I wouldn't run it just for that... but targeted enchantment removal is an extremely significant thing to add to black's toolbox. I suppose they decided that the untargeted 'opponent sacrifices an enchantment' effects weren't strong enough. Either way, I'll have to see if I can squeeze it into Kess - my current enchantment removal suite is pretty much just Nicol Bolas, Planeswalker, which... isn't exactly the most efficient option.
  • Zagras, Thief of Heartbeats is a sweet commander for pinger tribal - I can't think of many other ways to grant deathtouch in the command zone. You will probably want to have some party creatures to take advantage of the cost reduction though.

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Post by BounceBurnBuff » 7 months ago

"Zendikar Rising has MDFCs that are also a creature, another land, an instant, or a sorcery," said Rosewater via email. Further card type combinations will be revealed in the next two premier sets, Kaldheim and Strixhaven, which will include modular double-faced cards as well.
Source: https://mashable.com/article/magic-the- ... urope=true

So it looks like this will be a thing going forward. Not sure how I feel about it as the land names are going to be relatively confusing to remember at first.

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Dragoon
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Post by Dragoon » 7 months ago

BounceBurnBuff wrote:
7 months ago
"Zendikar Rising has MDFCs that are also a creature, another land, an instant, or a sorcery," said Rosewater via email. Further card type combinations will be revealed in the next two premier sets, Kaldheim and Strixhaven, which will include modular double-faced cards as well.
Source: https://mashable.com/article/magic-the- ... urope=true

So it looks like this will be a thing going forward. Not sure how I feel about it as the land names are going to be relatively confusing to remember at first.
I think this says they will try other card type combinations, such as creature/instant or artefact/sorcery.
Decklist(s) on this forum: WUBRG [Golos] Maelstrom 2: Erratic Boogaloo (randomness themed deck) WUBRG

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Serenade
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Post by Serenade » 7 months ago

Someone on reddit noted creature/saga, which would be neat. Will be interesting to see the form our Norse gods take.

In theory we still have a Boros warrior legend coming in Zen3, right? Or is new Nahiri that role?
Mirri, Cat Warrior counts as a Cat Warrior.

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UnfulfilledDesires
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Post by UnfulfilledDesires » 7 months ago

Thieving Skydiver is an instant staple. It's not necessarily better than Dack Fayden, but easier to cast & rewards creature synergies. Expect to see this lil Merfolk steal Sol Rings a lot.

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Post by Dunharrow » 7 months ago

UnfulfilledDesires wrote:
7 months ago
Thieving Skydiver is an instant staple. It's not necessarily better than Dack Fayden, but easier to cast & rewards creature synergies. Expect to see this lil Merfolk steal Sol Rings a lot.
kick for 0 to grab mana crypt!
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UnfulfilledDesires
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Post by UnfulfilledDesires » 7 months ago

Dunharrow wrote:
7 months ago
UnfulfilledDesires wrote:
7 months ago
Thieving Skydiver is an instant staple. It's not necessarily better than Dack Fayden, but easier to cast & rewards creature synergies. Expect to see this lil Merfolk steal Sol Rings a lot.
kick for 0 to grab mana crypt!
X can't be 0, so you have to kick it for at least 1 to steal a Crypt. That's still fine, of course.

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Serenade
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Post by Serenade » 7 months ago

Oh, wow, I'm going to steal so many boots and swords with that. AND it has flying as a merfolk rogue? This might be my favorite card. I'm going to hate seeing it across from me.
Mirri, Cat Warrior counts as a Cat Warrior.

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Airi
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Post by Airi » 7 months ago

I could literally cry over Moraug, Fury of Akoum. It's been a while since there's been much excitement in the world of mono-red warriors.
RGW Marath [PR] |WUBRG Jodah | WUBRG Najeela | GB Dina
WBG Tayam | BGU Otrimi the Ever-Cute | UW Yorion | RW Zirda | UR Veyran

BeneTleilax
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Post by BeneTleilax » 7 months ago

He goes off with Sword of the Animist . Not technically infinite, but N extra attacks where N is the the number of basics in your deck.

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UnfulfilledDesires
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Post by UnfulfilledDesires » 7 months ago

BeneTleilax wrote:
7 months ago
He goes off with Sword of the Animist . Not technically infinite, but N extra attacks where N is the the number of basics in your deck.
This doesn't work work because Moraug specifies "if it's your main phase" & the Sword trigger happens in the declare attackers step.

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Post by MAGUSZANIN » 7 months ago

UnfulfilledDesires wrote:
7 months ago
BeneTleilax wrote:
7 months ago
He goes off with Sword of the Animist . Not technically infinite, but N extra attacks where N is the the number of basics in your deck.
This doesn't work work because Moraug specifies "if it's your main phase" & the Sword trigger happens in the declare attackers step.
Exactly. Uro doesn't work for the same reason.

That said, you untap your creatures each time he triggers, so as long as you can get another land into play with those untapped creatures, you can still go infinite. Or "infinite" I guess, since infinite combats is not actually that amazing.

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DirkGently
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Post by DirkGently » 7 months ago

Sea Gate Restoration

Looks like blue gets an insane card game while R and W get mediocrity Yet again...

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JWK
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Post by JWK » 7 months ago

Airi wrote:
7 months ago
I could literally cry over Moraug, Fury of Akoum. It's been a while since there's been much excitement in the world of mono-red warriors.
Boundless Realms + this guy should end a whole lot of games. Heck, with a moderately good board state,Skyshroud Claim or playing and breaking a fetch with this guy in play should end a fair number of games.
Last edited by JWK 7 months ago, edited 1 time in total.
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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toctheyounger
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Post by toctheyounger » 7 months ago

Airi wrote:
7 months ago
I could literally cry over Moraug, Fury of Akoum. It's been a while since there's been much excitement in the world of mono-red warriors.
Yeah, definitely want a copy for Purph 2.0. Lovisa must be very excited.
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DirkGently
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Post by DirkGently » 7 months ago

MAGUSZANIN wrote:
7 months ago
Exactly. Uro doesn't work for the same reason.

That said, you untap your creatures each time he triggers, so as long as you can get another land into play with those untapped creatures, you can still go infinite. Or "infinite" I guess, since infinite combats is not actually that amazing.
Nope because the untap doesn't happen until combat.

Pretty sure he's worded to make infinites basically impossible. But with one big ramp spell you can still take multiple escalating combat steps, so it should be sufficient to win the game off a decent board. And there might be some worthwhile non-infinite shenanigans with tap abilities. Mana dorks are pretty strong since you can use them in both main phases (though you lose most of the combat utility to do that).

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ISBPathfinder
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Post by ISBPathfinder » 7 months ago

I am going to dredge up some old posts from this thread which I think is important given a new card.
ISBPathfinder wrote:
1 year ago
So, I think a valid way to play Deathbellow War Cry is a mono red output effect.

My first thought is to tutor:

Neheb, the Eternal + Fanatic of Mogis - Immediately I see this would be 3 damage to each opponent which likely net generates you mana for the turn and its only 2/4 of the minotaurs.

The other minotaurs that stand out to make this hit harder would be:
Sooooooooo if you tutor for Neheb, the Eternal + Fanatic of Mogis + Neheb, Dreadhorde Champion + Glint-Horn Buccaneer its 7 devotion to red off of JUST that effect meaning you might be outputing 21 damage and making that much mana assuming ZERO other board presence. Beyond this, if you have haste for your creatures this all goes just completely through the roof.
ISBPathfinder wrote:
1 year ago
PrimevalCommander wrote:
1 year ago
Above post is actually really cool and a solid way to play this card. Each of those Minotaurs aren't dead cards by themselves anyway.

Although one of the Neheb's is likely to be your commander, guess that means you get more devotion and another mono-red Minotaur to tutor.
Neheb 1.0 + Fanatic of Mogis + high devotion is solid mana generation for big burn spell as well.

I'm not sure how the filtering works since you don't get Neheb mana until after your attack phase and Glint-Horn has to be attacking. Still cool.
The commander who actually comes to mind for me is Chainer, Nightmare Adept.

Chainer has natural synergy with Glint-Horn Buccaneer, Neheb, Dreadhorde Champion, and Neheb, the Eternal in that you can use Chainer to give haste from hand. Beyond that filtering is probably relevant with a reanimator commander and if you do cast Deathbellow War Cry, Chainer gives them haste with his passive ability.

Also, if you get a sac outlet you could sac and then chainer rez Fanatic of Mogis post combat from the mana Neheb, the Eternal makes.

The optimal play might look a little like:
I am not saying everyone is dead by this point because its not likely to take full hp opponents out but.... its likely that some players will have lost at least half of their life assuming you could send the attackers somewhere. If you do have a sac outlet though its likely that you loop Fanatic of Mogis off of Chainer for another hit of 8 to each opponent. This card is sort of like insurrection in my mind but instead of relying on opponents to have a board it builds one for you. It requires a little bit of space for the package but its only 5-7 cards. Its not like Taurean Mauler is the worst backup creature ever to run assuming you want a little bit of space for when you draw some of them.

I do however think that this card / package could be solid to test in anything that cares about cycling or granting haste though. The fact that Chainer, Nightmare Adept has access to black tutors and a discard outlet for minotaurs I might not want to have drawn gives it a little more credence in my mind.

EDIT: Xenagos, God of Revels could also possibly be fun. Using Xenagos you could have a 10/9 hasting tramply Neheb, Dreadhorde Champion. I don't think its quite as potent as Chainer but also reasonable. Its also a fast way to be able to attack with Xenagos as it powers him right past his devotion barrier.
So....... that wasn't short but ultimately I think the weakness of the above is that I really couldn't come up with a 5th or 6th target. Really I was getting like two reasonable threats and two that situationally might be ok especially in a deck like Chainer 2.0. With the release of Moraug, Fury of Akoum, that is another VERY powerful target for this setup and it expands the package in a meaningful way. I was afraid that the next adds would have to be something like Taurean Mauler and that just didn't feel like I could justify it.
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Mookie
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Post by Mookie » 7 months ago

Moraug, Fury of Akoum looks very intriguing. I'd definitely love to throw it in Samut. 'Landfall: untap all creatures you control' is sort of absurd there. The timing is very awkward though - as others have pointed out, it's virtually impossible to go infinite with Moraug due to the delayed nature of the trigger. Multiple triggers can also stack a bit awkwardly depending on what creatures you're untapping - mana dorks like Llanowar Elves don't get as much benefit because you won't have extra mana during your main phase, but land untappers like Arbor Elf work much better (assuming you have multiple lands to untap). You also can't untap your creatures in response to something else, so no Mangara of Corondor shenanigans.

Sea Gate Restoration looks very powerful. Again, low opportunity cost for playing an untapped land over a basic... but flipping into a beefy card draw spell in the lategame is fantastic. It is a little win-more, since you already need to have some cards in hand, but that's not hard to do for most blue decks. This sort of looks like an autoinclude for most blue decks, even more than the white and red ones.

Thieving Skydiver looks very solid as a way to steal cheap artifacts. I'll expect it to see a lot of play.

Phylath, World Sculptor is an interesting Avenger of Zendikar variant. Needs lots of basics, and doesn't spread around as many +1/+1 counters total, but it grows individual plants into beaters way faster. Could make for a very interesting commander.

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Airi
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Post by Airi » 7 months ago

toctheyounger wrote:
7 months ago
Airi wrote:
7 months ago
I could literally cry over Moraug, Fury of Akoum. It's been a while since there's been much excitement in the world of mono-red warriors.
Yeah, definitely want a copy for Purph 2.0. Lovisa must be very excited.
You have no idea. 😭
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WBG Tayam | BGU Otrimi the Ever-Cute | UW Yorion | RW Zirda | UR Veyran

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toctheyounger
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Post by toctheyounger » 7 months ago

Airi wrote:
7 months ago
toctheyounger wrote:
7 months ago
Airi wrote:
7 months ago
I could literally cry over Moraug, Fury of Akoum. It's been a while since there's been much excitement in the world of mono-red warriors.
Yeah, definitely want a copy for Purph 2.0. Lovisa must be very excited.
You have no idea. 😭
I haven't looked over your list recently but Kargan Intimidator seems like a neat trick your deck could use too.
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ilovesaprolings
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Post by ilovesaprolings » 7 months ago

Not a bad set but nothing has really make me say "wow!" right now.
Party seems like will never be playable in EDH
Rogue tribal maybe nice even if Zareth San clause is clunky
Other tribals seems meh right now. Yeah, you can get extra gimmicky with shadowborn apostles. Yeah, your Inalla deck is stronger, it still can't win if you block its wanderwine prophet combo. Meh.
Kicker seems boring, why they don't print more enabler/supporter like vine gecko? That is an interesting one!
Landfall is the same as usual. But with a new quad color general.... yawn. I hope the naya one from the commander decks will be good and fun.
MDFC seems calibrated for draft. Except the mythic blue one which get a splashy EDH effect, of course.

Moraug, i can't understand if he's broken or just strong.
For Ashaya is kinda the same. Less raw power but a lot more shenanigans and rule headache
Phylath is cool, not an autoinclude like avenger of zendikar, it need some work and build around. I like it!

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