I honestly have no idea. If they don't do enemy tangos in zendikar I'll probably riot

I honestly have no idea. If they don't do enemy tangos in zendikar I'll probably riot
It feels like the card designers were having a competition this set for how many legendary creatures that formed two card infinite mana combos they could sneak into the set. So far it's at least three, and two of them are with monolith and monolith adjacent rocks.Krishnath wrote: ↑1 year agoYes. That's crazy powerful. Now I want to make a new Simic deck with Kinnan as the commander,
This is pretty normal, IMO - the more playable the front half of the card is, the more the cycling cost usually is (while overpriced / weaker / more situational cards usually have lower cycling costs). See Akroma's Vengeance and Sweltering Suns.
I mean, you could use that logic to criticize every card.
An overcosted uncommon green aura is not the same as a cycle of rare lands, a category of card that is almost universally anticipated and valued every set.NZB2323 wrote: ↑1 year agoI mean, you could use that logic to criticize every card.
"I just don't know who decided that predatory Impetus better cost 5 mana or it'll break Magic."
Someone who realized they'd be strictly better than bicycle lands? Their only downside relative to bicycles for an entire additional land type is that 1 extra to cycle.
I don't think the same logic applies to every card. Many are appropriately costed. Many are under costed.NZB2323 wrote: ↑1 year agoI mean, you could use that logic to criticize every card.
"I just don't know who decided that predatory Impetus better cost 5 mana or it'll break Magic."
The difference between 3 mana to cycle and 2 is probably like 50 fold in terms of how rarely these will be cycled which is way out of line with the power difference.DirkGently wrote: ↑1 year agoSomeone who realized they'd be strictly better than bicycle lands? Their only downside relative to bicycles for an entire additional land type is that 1 extra to cycle.
When was the last time we got a new cycle of rare lands that are better than these? The Amonkhet rare lands cost 2 to cycle but tap for 2 colors instead of 3.MeowZeDung wrote: ↑1 year agoAn overcosted uncommon green aura is not the same as a cycle of rare lands, a category of card that is almost universally anticipated and valued every set.NZB2323 wrote: ↑1 year agoI mean, you could use that logic to criticize every card.
"I just don't know who decided that predatory Impetus better cost 5 mana or it'll break Magic."
Apples and oranges.
I guess it depends how you play, but I'd say 50x is hyperbolic to the point of parody. Often I'm cycling bicycles when I've flooded out, and the difference in that case isn't such a big one.pokken wrote: ↑1 year agoThe difference between 3 mana to cycle and 2 is probably like 50 fold in terms of how rarely these will be cycled which is way out of line with the power difference.
I'd have costed them as w/g w/b hybrid (for the abzan one for example since white is the center of the wedge cost of the ultimatum).
Hot take: these would be more impactful than the bicycle lands without the cycling at all.
You can't think in terms of just commander, because wotc sure can't when they release a set. Since amonkhet have been shocks and scry temples. Standard players eagerly anticipate the rare land cycles, like I said. Commander players do too, and it is disappointing when they are lackluster. Now, I don't think the triomes are lackluster myself, I was just challenging your "apply this logic equally to uncommon auras and rare lands" assertion is all.NZB2323 wrote: ↑1 year agoWhen was the last time we got a new cycle of rare lands that are better than these? The Amonkhet rare lands cost 2 to cycle but tap for 2 colors instead of 3.MeowZeDung wrote: ↑1 year agoAn overcosted uncommon green aura is not the same as a cycle of rare lands, a category of card that is almost universally anticipated and valued every set.NZB2323 wrote: ↑1 year ago
I mean, you could use that logic to criticize every card.
"I just don't know who decided that predatory Impetus better cost 5 mana or it'll break Magic."
Apples and oranges.
I must agree with the sentiment that they are lackluster, they are a direct upgrade from the Tarkir trilands, and they are played a considerable amount as although they enter the battlefield tapped, they also tap for three different colors. The Triome lands also has the bonus of being easily fetchable. They are going to get played a lot in three, four, and five color commander decks. They also have the bonus of not being a dead draw if you get them in the late game where you have a lot of mana, as you can simply get rid of them for a new card.MeowZeDung wrote: ↑1 year agoYou can't think in terms of just commander, because wotc sure can't when they release a set. Since amonkhet have been shocks and scry temples. Standard players eagerly anticipate the rare land cycles, like I said. Commander players do too, and it is disappointing when they are lackluster. Now, I don't think the triomes are lackluster myself, I was just challenging your "apply this logic equally to uncommon auras and rare lands" assertion is all.
Also since amonkhet have been the battlebond lands, Vista, fabled passage, etc if your going to look at it from a commander only standpoint.
I'm going to have to disagree on 'trash'. A 'free cast any permanents in the top 5 cards of your library and put the rest in your hand' isn't garbage at all. I think the only one from this series that fell under the bar of being in the same ballpark as the rest is the Jeskai one. All 4 of the rest of the effects can be game winning on cast, just with more or less game presence and setup required of the player. Clearly the BUG one is the dumb 'lol I win out of no-where with no previous board state' sort of spell that most people hate games ending with and is too much. One sided board wipe or mass graveyard res require you have a board or a GY, but they are going to completely end games when played in the decks they belong in.
True, but it is pretty much perfect for my Yasova deck so that's cool.tstorm823 wrote: ↑1 year agoMythos of Illuna is pretty solid. Clone target permanent, but optionally better, and only really sad because it's got that 3-color identity keeping it out of most cloning and token-centric decks.