Airi wrote: ↑
1 year ago
I don't really think it's any worse to see than Intuition
, but that's just me personally. If I can make it work, I'll probably run it. If not, then meh.
This ends games on the stack. With Intuition, you at least have to pay for what you tutor, and typically show the opponents what you're up to before you end up casting it. Even if you don't use Emergent to oops the game with no setup or deckbuilding ingenuity, that will be its primary use. It will subtly warp deckbuilding towards its own abuse, in the same way Paradox Engine did, even if you didn't initially include it to abuse it. Even if it doesn't, thr more people use it for casual decks, the messier a necessary ban becomes. And not just at an RC level either; the more people claim that "oh I'm
not using this to be toxic", the muddier the waters are at individual stores, when a group of players gets sick of this bastard child of the worst of tutors and free spells.
T&N is more expensive and limited to creatures, as Dirk said, so I'm not sure that this is weaker. Even if it was, I'm not just measuring things in terms of power, but in terms of how interesting they are to play against. In casual, I've seen a lot of people use T&N to find cute two+ card combos they discovered themselves while derping around on Gatherer. Yeah, they're a quick win, but at least people tend to put deckbuilding effort and some creativity behind them. I wouldn't want to play against them every game, but when they come up, it's cool to see what the combo does. Because this allows an opponent to chose the cards, it punishes synergies and interesting combos, in favor of just jamming a few other setup-agnostic, boring win conditions, the less interactive, the better.
Furthermore, this isn't the sort of card that the casual EDH community is good about restraint with. It's splashy, expensive and rare. It has a minigame in it. It's probably unplayable in anything except casual EDH. It doesn't intrinsically deny anyone resources. It's casual-shaped
. This is the reason why tables who would never allow mass land destruction or Flash are a-ok with Golos Stuff, even if the latter is objectively stronger and less pleasant to share a table with. At some point "casual" stopped being a table social contract, and became a set of loose heuristics that decks must box-check. Cards like this, which are obviously printed for casual EDH, at once reinforce this line of thinking and exploit it.