drmarkb wrote: ↑3 years ago
My point was there is not an overwhelming majority of players who want it, more like an even split. There may never have been a 90 pc consensus on cards being unbanned, but I suspect that there probably was with Nactyl, whilst others never got near it, I agree. I was not really talking about the merits of the card or the numbers needed in the unban process.
Sure, and my point is that there's almost never going to be an overwhelming majority of players who want any card unbanned. That wasn't true for Jace, and it wasn't true for SFM. It was probably true for BBE, but I think all of us would agree that BBE was banned for way longer than it should have been, or maybe that it never should have been banned in the first place. Jace and SFM were both polarizing cards that some people thought were clearly too good for Modern, and some people threatened to quit Modern if they were ever unbanned. Well, they were unbanned, and they've both turned out to be fine. When you get to a point where half the playerbase wants a card unbanned, as you have suggested, it's worth taking a look at. If Twin could be unbanned and just slot in as another decent option in the format, that would be great! If it would be clearly the best thing to do in Modern, it should remain banned. I think the former is much more likely, and the early returns from Project Modern are lending evidence to that effect.
Greeksis wrote: ↑3 years ago
Underperforming? This seems wrong. The deck is winning things. Btw, this deck is a beauty. It also seems that its backup plan of Uro is great. Its also similar to the list I built two weeks ago.
Update: The top 8 features yet another UR Twin deck.
How exactly is this an underperformance?????????
Gods_Shadow answered you in your twitter message. The overall records of Twin have been pretty poor, and that was what I was hearing from their discord chat. Of course, it's only been 2 weeks, and the Twin lists can probably be better tuned, but I was reporting the early chatter from the Project Modern players. Like that winning Temur list, there are several things in that list that I think are bad decisions. I don't like the Bonecrusher Giants when they're only playing 2 Snaps and 3 Bolts, I don't like Pestermite in a W&6 format when you have Bounding Krasis to play instead. They have 5 non-islands with 2 Mystic Sanctuaries, and I think that's a mistake. Sanctuary is going to come into play tapped as their 4th land A LOT, and that will get you killed as a Twin player. Finally, they're only running 22 lands, which I think might be 1 or 2 too few (although maybe W&6 makes it ok).