[mtgnexus] Random Card of the Day - Samwise the Stouthearted

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3drinks
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Post by 3drinks » 4 years ago

Thursday, August 8th, 2019; Soul of New Phyrexia


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Post by Rumpy5897 » 4 years ago

Every now and then, I think to myself how having board-wide indestructibility on tap would be nice. And this is colourless, too, so I can ram this anywhere. And then I look at it, see its cost, and shrug it off. Still, I'm pretty sure that there's a hyper sluggish meta somewhere in the world where this is a haymaker supreme.
 
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Post by Dunharrow » 4 years ago

I play it in Rakdos, Lord of Riots because that deck can usually afford to leave up 5 mana the turn this comes down. But the only time this has ever done something in my games is once it saved my board from the graveyard when the wrath caster was not diligent in checking my yard. I think this is more of a deterrent than anything. Nobody is casting a wrath with this out.
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Post by Serpent_Steve » 4 years ago

Similar reason why this goes in my Patron of the Orochi deck. Any deck with lots of available mana will sink this creature in because having essential immunity to board wipes (minus exile of course) is great.

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Post by PrimevalCommander » 4 years ago

I play in mono-red artifacts because artifact mana and it activates from the graveyard. Never activated it before, but its still a 6/6 trampler bit potential blowout with Disk and such.

Overall better on paper than in practice. Looks like it would compare favorably to Wurmcoil Engine, but it really doesn't due to high activation cost.

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Post by Sinis » 4 years ago

3drinks wrote:
4 years ago
Thursday, August 8th, 2019; Soul of New Phyrexia
I have played this a lot, and it's grand. I liked that whole Soul-cycle from M15.

While I will concede that my meta is super slow, it does work when you can generate large but not-infinite amounts of mana (like in Selvala, Heart of the Wilds, but without the infinite combos).

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Post by hyalopterouslemur » 4 years ago

Well, if you have nine mana available, you know what to do. If you have eleven, do it better.
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Post by Mookie » 4 years ago

I run it in Thada Adel, Acquisitor, where I have been happy with it. That deck both makes a lot of mana and wants large stompy things. Not running many boardwipes myself to use the Soul proactively, so just running it as protection for my own board. It's sometimes hard to evaluate the quality of a rattlesnake / on-board protective card though - while it's out, people just don't cast board wipes, so actually activating it is fairly rare. It does get exiled frequently though, so that's usually a signal in favor. Pretty fun if I can snag an Oblivion Stone or Nevinyrall's Disk.

The entire cycle is pretty interesting, but I think the only other one I've seen played is Soul of Innistrad - the immediate impact of the Titans is usually preferable to the activated abilities of the Souls. And that holds true when we compare Soul of New Phyrexia to the colorless Titans.

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Post by Sinis » 4 years ago

Mookie wrote:
4 years ago
The entire cycle is pretty interesting, but I think the only other one I've seen played is Soul of Innistrad
It's true that these are the only two I currently play. I think Soul of Theros could easily have a home in a creature-based life-gain deck.

I've tried to play Soul of Ravnica in 5-colour decks, but it hasn't worked out so far. My current 5-colour deck is Niv-Mizzet Reborn, who 'draws' so many cards that Soul of Ravnica would just be redundant (and feel bad).

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Post by Beyondnoxx » 4 years ago

I have a special relationship with this One. In draft i have ridden to victory 3 times. As in 3-0. 3 different times. I was my mythic i always opened. Tried it in commander..But there are Better options
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Post by 3drinks » 4 years ago

Fruday, August 9th, 2019; Nature's Blessing


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Post by Rumpy5897 » 4 years ago

The most interesting thing about this card is that, Riding the Dilu Horse style, this effect is permanent. And that's about it, really.
 
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Post by 3drinks » 4 years ago

Rumpy5897 wrote:
4 years ago
The most interesting thing about this card is that, Riding the Dilu Horse style, this effect is permanent. And that's about it, really.
I like that it's the best way to get access to banding. Permanently even.

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Post by Hermes_ » 4 years ago

if i had green in my enduring ideal deck, I think i'd slot this card in it. I mean with ideal,it's like what else am i going to do with the cards in my hand?
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Post by .H. » 4 years ago

It's worth it to give creatures Banding just so you can direct your opponent to the Comprehensive Rules entry for Banding and see their confusion.

Like Chains of Mephistopheles or Ice Cauldron, Banding is really simple, it just take a ton of "game language" to formalize the rules on them.

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Post by Dunharrow » 4 years ago

I guess I could give my opponents creatures banding and then accuse them of cheating every time they attack... because honestly how could they know if they were doing something incorrectly?
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Post by lyonhaert » 4 years ago

I gotta disagree on "best source of banding", though. I think Helm of Chatzuk or Baton of Morale are also good sources because you're only going to need to give one creature banding on defense (it's not very useful offensively). And I would figure if there are multiple opponents in a position to attack you, they would hesitate to be the first to waste their attack with this rattlesnake at the ready.
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Post by Sinis » 4 years ago

3drinks wrote:
4 years ago
Fruday, August 9th, 2019; Nature's Blessing
BANDING HYPE!!!

It's a cute combat trick. I opened a copy way back in Alliances, and I still have it. I have yet to play it, but I'm not convinced I will never play it.

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Post by 3drinks » 4 years ago

lyonhaert wrote:
4 years ago
I gotta disagree on "best source of banding", though. I think Helm of Chatzuk or Baton of Morale are also good sources because you're only going to need to give one creature banding on defense (it's not very useful offensively). And I would figure if there are multiple opponents in a position to attack you, they would hesitate to be the first to waste their attack with this rattlesnake at the ready.
"Best" source, because this enchantment is permanent. Though yes I'm quite high on Helm and Baton both. And I'll disagree on it's offensive uses, when you need to punch through but don't have a clear attack, it can let you get in there. Although being limited to "each creature with banding plus up to one without" makes it hard to get enough of an attacking band started.

Don't get me started on the debacle that is "bands with others". :unamused:

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Post by Sinis » 4 years ago

3drinks wrote:
4 years ago
Don't get me started on the debacle that is "bands with others".
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Post by lyonhaert » 4 years ago

3drinks wrote:
4 years ago
And I'll disagree on it's offensive uses, when you need to punch through but don't have a clear attack, it can let you get in there.
Alright, I'll bite. Please explain that.
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Post by hyalopterouslemur » 4 years ago

I remember opening this in my first pack of Alliances. At the time I thought it was OP. (Because, you know, early sets, creatures and cards related to creatures.) Today, I...still have use for it, if I expect an Animar player to be running Blightsteel Colossus. (Yeah, you can actually direct trample in whole or in part to the blocking creature. And direct super trample to the blocking creature, but only wholly so.)
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Post by 3drinks » 4 years ago

lyonhaert wrote:
4 years ago
3drinks wrote:
4 years ago
And I'll disagree on it's offensive uses, when you need to punch through but don't have a clear attack, it can let you get in there.
Alright, I'll bite. Please explain that.
You have a pair of 2/2s versus their 3/3 but it's really imperative you get in there for [reasons}. This way you can direct the damage to the body you care about least and also kill the blocker, rather than your opponent smashing a guy of their choice and still having their guy.

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WBRAlesha, Who Smiles at Death (Slivers)
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Post by 3drinks » 4 years ago

Sinis wrote:
4 years ago
3drinks wrote:
4 years ago
Don't get me started on the debacle that is "bands with others".
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Post by lyonhaert » 4 years ago

3drinks wrote:
4 years ago
lyonhaert wrote:
4 years ago
3drinks wrote:
4 years ago
And I'll disagree on it's offensive uses, when you need to punch through but don't have a clear attack, it can let you get in there.
Alright, I'll bite. Please explain that.
You have a pair of 2/2s versus their 3/3 but it's really imperative you get in there for [reasons}. This way you can direct the damage to the body you care about least and also kill the blocker, rather than your opponent smashing a guy of their choice and still having their guy.
Ah, cool. Now I see what you mean.
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