Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
I forgot how much more time this takes when there are more than 4 entrants. It's a good problem though.
bravelion83 7
void_nothing 3
Henlock 3
emily 2
melliflourence 2
folding_music 1
shukkets 1
wizyard 1
netn10 1
Legend 1
Rithaniel 1
kwanyeegor-ii 1
marioguy3 1
Rithaniel wrote: ↑4 years agoVotes: Legend and void_nothing
Demon of Forked Destinies
Creature - Demon R
First strike, flying
When Demon of Forked Destinies enters the battlefield, it deals 5 damage to any target.
, Exile Demon of Forked Destinies from your hand: Your life total becomes equal to your starting life total.
4/4
mellifluoresce wrote: ↑4 years agovotes: bravelion, Flatline
Leyline Extoller
Creature - Elf Shaman (R)
Activated abilities of lands you control that aren't mana abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
There is great power and wisdom within reach of those who can coax it from the roots of the world.
2/2
folding_music wrote: ↑4 years agovotes: Mellifluoresce; Rithaniel
today's card:
Cactus Cultivator,
Creature - Druid (R)
Whenever a Saproling is the target of a spell or effect, it deals 1 damage to the spell or effect's controller.
Whenever a creature blocks or is blocked by a Saproling, that Saproling deals 1 damage to them.
: Create a 1/1 green Saproling token. It deals 1 damage to you.
2/2
void_nothing wrote: ↑4 years agoVotes: emily, Henlock
Prosogrex, Authority's Pretense
Legendary Artifact - Equipment (R)
Equipped creature gets +1/+1 and has hexproof.
Prosogrex, Authority's Pretense can be attached to noncreature enchantments. (Its equip ability can still only target creatures.)
: Equipped permanent becomes a copy of target enchantment until end of turn except it's not legendary if that enchantment is legendary.
Equip
Purphoros and Ashiok's collaboration made a tool for sacred overthrow.
shukkets wrote: ↑4 years agoVotes: wizyard, bravelion83
Telekinetic Basics
Instant (R)
Psionic (Each card you discard as you cast this spell reduces its cost by or one mana of that card's color.)
Choose two:
-Return target nonland permanent to its owner's hand.
-Creatures you control gain flying until end of turn.
-Creatures you don't control get -7/-0 until end of turn.
-Gain control of target noncreature artifact.
Subject16 wrote: ↑4 years agovoid_nothing, bravelion83
Raid Tactics
Enchantment (Uncommon)
Whenever a creature you control with power 2 or less attacks, you may have that creature deal 1 damage to target creature defending player controls.
"It's not about how hard you hit. It's about where you hit."
— Commander Magzehd
kwanyeegor-ii wrote: ↑4 years agonetn10 marioguy
Ultimate Desire
Instant (Rare)
Target creature gains deathtouch and indestructible until end of turn. All creatures able to block that creature this turn do so. Change the target of all spells with a single target that could target that creature to that creature
marioguy3 wrote: ↑4 years agoVotes: Flatline, emily
Tables Turning
Enchantment--Aura (Rare)
Enchant Creature or Planeswalker
You control enchanted permanent. When the enchanted permanent becomes the target of a spell or ability an opponent controls, sacrifice the enchanted permanent, then create a token that's a copy of that permanent.
bravelion83 wrote: ↑4 years agoWow! I haven't seen so many entries in years! I'm so happy! In July on MTGSalvation we were essentially only 4 to compete... and since you can't vote for yourself in the DCC, you had to choose 2 out of 3 cards, not really the best of choices... I hope that the MCC has such a high participation too.
Votes: Flatline, Henlock
Dangerous Experimentation
Instant (C)
Target creature you control gets +X/-X until end of turn.
"There are some things in life that you just can't understand by purely theoretical reasoning. You have to take the risk and practice them yourself to really know what they feel like."
—Dazzix, Izzet philosopher
archemediesx wrote: ↑4 years agoVotes: Flatline, Bravelion83
Territorial Sphinx 2UU
Creature - Sphinx (R)
Flying
Whenever Territorial Sphinx deals combat damage to an opponent,
if it didn't attack that player during your last combat, you may scry 3
and draw a card.
4/3