Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Month swiftly winding down...
DCC Scoreboard
Henlock 53 (+1)
void_nothing 49 (+5)
jamblock 46 (+5)
netn10 45 (+2)
slimytrout 41 (+0)
folding_music 40 (+1)
Gateways7 39
RattingRots 26
kwanyeegor-ii 23
marioguy3 21
wizyard 3
BasicLandz 2
TimF1137 1
void_nothing 49 (+5)
jamblock 46 (+5)
netn10 45 (+2)
slimytrout 41 (+0)
folding_music 40 (+1)
Gateways7 39
RattingRots 26
kwanyeegor-ii 23
marioguy3 21
wizyard 3
BasicLandz 2
TimF1137 1
folding_music wrote: ↑4 years agovotes: void_nothing, jamblock
Neutral Zone
Enchantment - Aura (U)
Enchant land
At the beginning of each player's turn, that player gains control of enchanted land. Untap it.
Enchanted land is indestructible.
netn10 wrote: ↑4 years agoVotes: folding_music, void_nothing
Operation Orders
Enchantment (Rare)
Instant and sorcery spells you cast have cipher. (Exile them as they resolve encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
slimytrout wrote: ↑4 years agovoid_nothing, jamblock
Ixalli's Scoutmaster
Creature - Human Scout (U)
Whenever a Scout you control attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
2/2
RattingRots wrote: ↑4 years agonetn10, jamblock
Spirit's Cry
Instant (C)
Target creature gets +2/+0 and gains indestructible until end of turn.
void_nothing wrote: ↑4 years agoVotes: jamblock, Henlock
Curse of Clear Intentions
Enchantment - Aura Curse (C)
Enchant player
Whenever enchanted player casts a spell that targets another player, the targeted player draws a card.