New Challenge Every Day - February 8: Mechanic from Future Sight

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void_nothing
Look On My Sash...
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Post by void_nothing » 4 years ago

Today's Challenge:
Mechanic from Future Sight

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Ink-Treader 16 (+2)
JovialJovian 13 (+2)
RattingRots 11 (+5)
dyd 9 (+1)
Guardman 9 (+1)
Zemoo 8 (+7)
netn10 7 (+1)
folding_music 7 (+2)
haywire 5
void_nothing 4
kwanyeegor-ii 3
Henlock 1
.::Note of the Day::.
No IIW from the day's winner so we go with the second place finisher.

.::Yesterday's Submissions::.
Snow cards that care about/require nonsnow
haywire wrote:
4 years ago
Votes: void_nothing, RattingRots

Nifl, Herald of Frost
Legendary Snow Creature- Giant
Menace
Whenever Nifl enters the battlefield, attacks, or blocks, each player exiles a card from their hand or a permanent they control. For each non-snow card exiled this way, create a 4/4 black snow Zombie Giant creature token. Then, you lose X life and draw X cards, where X is the number of Giants you control.
4/4
IIW: Cards with abilities activated/triggered from exile
netn10 wrote:
4 years ago
Votes: Ink-Treader, RattingRots

Glacier Elemental 1GU
Snow Creature - Elemental (Rare)
Glacier Elemental gets +1/+1 for each snow permanent you control and -1/-1 for each nonsnow permanent you control.
1/1

IIW: Return to Tarkir.
folding_music wrote:
4 years ago
votes: RattingRots, Zemoo

Progressive Dichotomy 2w
Snow Enchantment (R)
While you control more snow lands than non-snow lands, enchantments you control gain hexproof.
, Sacrifice a snow permanent: Create a 2/2 Assembly-Worker artifact creature token.

IIW: a new enchantment-related keyword
JovialJovian wrote:
4 years ago
Votes: Zemoo, dyd

Raging Blizzard 5R
Snow Creature - Elemental
Flying, haste
SS: ~ deals 1 damage to each nonsnow creature, each snow creature gets +1/+0 until end of turn.
3/3

IIW: Movie Monsters
Guardman wrote:
4 years ago
Votes: RattingRots and Zemoo

Spring Thaw 3ss
Snow Sorcery
Draw X cards, where X is equal to the number of non-snow lands you control.

IIW: Gideon: Back from Death!
dyd wrote:
4 years ago
Votes: RattingRots and Zemoo

Jötun Blizzardrix 8ww
Snow Creature - Elemental
Flying
This spell costs 1 less to cast for each nonsnow permanent you control.
When ~ enters the battlefield, if you cast it from your hand, destroy all nonsnow permanents.
5/5

IIW: copy
Zemoo wrote:
4 years ago
Votes: netn10, JovialJovian

The Common Cold
Snow Enchantment (R)
:~ deals 1 damage to each non-snow Creature and each player.
At the beginning of each end step if there are no non-snow Creatures on the battlefield, sacrifice ~.

IIW: Mario

I didn't include an IIW for yesterday, If I can retroactively add one: Mono W card advantage, if not that's fine too
Ink-Treader wrote:
4 years ago
Vote: Zemoo and JovialJovian

Shipwrecker Serac 2WU
Snow Creature - Elemental (R)
Shipwrecker Serac attacks each turn if able.
Vehicles can't attack if there are more snow lands than nonsnow lands.
Nonsnow creatures can't attack if there are more snow lands than nonsnow lands unless they pay X for each attacking creature, where X is the difference between the number of snow lands and nonsnow lands.
3/4

IIW: Abilities that function from the library
Henlock wrote:
4 years ago
Foldingmusic, zemoo

Freezing Mage 2u
Snow Creature - Human Wizard (u)
, : Tap target nonsnow creature. It gains hexproof until.it becomes untapped.
2/3

IIW: The night begins to shine..
RattingRots wrote:
4 years ago
Guardman, Zemoo

Alpine Watershed 2G
Snow Enchantment - Aura
Enchant nonsnow land.
Enchanted land has ", : Add three mana in any combination of colors."

IIW: Multikicker
void_nothing wrote:
4 years ago
Votes: folding_music, Ink-Treader

Chaoswinter 2RR
Snow Enchantment (R)
Nonsnow creatures get -1/+2 and have haste.
Snow creatures get +2/-1 and have menace.
At the beginning of your upkeep, put an ice counter on a nonsnow creature you control. It's snow for as long as it has an ice counter on it. If you do, Chaoswinter deals 1 damage to any target. If you don't, sacrifice Chaoswinter.

IIW: A very watchful being
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

netn10
Posts: 3934
Joined: 4 years ago
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Post by netn10 » 4 years ago

Votes: folding_music, Ratting_Rots

Doranos, the Faceshifter 2UU
Legendary Creature - Shapeshifter (Rare)
2UU: Cards in all zones you own other than the battlefield becomes copies of Doranos, the Faceshifter.
Grandeur — Discard another card named Doranos, the Faceshifter: Doranos, the Faceshifter becomes a copy of another target creature until end of turn.
2/2

IIW: Shards of Alara meets Ravnica

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dyd
Randomancer
Posts: 2587
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Post by dyd » 4 years ago

Votes: Zemoo, RattingRots

Veteran Phalanx rrww
Creature - Human Soldier
First strike
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)
3/3

IIW: wedge factions (as in Khans of Tarkir)

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RattingRots
Pathological Scryer
Posts: 703
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Post by RattingRots » 4 years ago

Guardman, Henlock

Trick Wall 3
Artifact - Fortification (R)
Sacrifice fortified land: Destroy target attacking creature.
Fortify 4 (4: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

IIW: Mechanic from Guilds of Ravnica or Ravnica Allegiance outside of its guild colors.
For Sale: Boots of +2 intellect. Never worn.

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Guardman
A Dog's Dream of Man
Posts: 1725
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Location: In a Turn-Based World

Post by Guardman » 4 years ago

Votes: folding_music and Henlock

Mutafort 2
Artifact - Fortification
As long as the fortified land is a creature it has +2/+2 and is every creature type.
1: Fortified land becomes a 0/0 creature with haste until end of turn. It's still a land.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

IIW: Creature with both Unearth and Escape.

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JovialJovian
Captain, I object!
Posts: 2254
Joined: 4 years ago
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Post by JovialJovian » 4 years ago

Votes: Rattingrots, Henlock

Scarwitch Altar 3BG
Artifact
Whenever a creature you control with no abilities dies, create a 3/3 green Dinosaur creature token with Trample.
BG, Sacrifice a creature: Scry 2

IIW: Pokemon

Ink-Treader
Posts: 1526
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Post by Ink-Treader » 4 years ago

Vote: RattingRots and void_nothing

Pierce the Veil 1U
Instant (C)
Look at the top three cards of your library. You may exile any number of them, and put the rest back on top of your library in any order.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

IIW: Abilities that function from the library

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wizyard
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Location: Location: Location

Post by wizyard » 4 years ago

Henlock, RattingRots

Scarab Tactics 1RW
Enchantment (U)
Creatures you control have frenzy 1.
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

iiw: leonardo da vinci's creations

chochky
Posts: 247
Joined: 4 years ago
Pronoun: Unlisted
Location: Finland

Post by chochky » 4 years ago

Votes: folding_music, RattingRots

Teyo, Safeguarder of Lore 1WU
Legendary Planeswalker - Teyo (U)
Whenever damage dealt to a creature you control is prevented, you may draw a card.
-1: Create a 0/3 white Wall creature token with Defender and Absorb 1. (If a source would deal damage to that creature, prevent 1 of that damage.)
Loyalty: 3

IIW: Rare or Mythic cards that cost 1 mana.

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folding_music
glitter pen on my mana crypt
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Post by folding_music » 4 years ago

votes: dyd, RattingRots

Termites 2bb
Creature - Insect (U)
Deathtouch, echo
When Termites's echo cost is paid, each opponent creates two 1/1 white Soldier tokens with flanking called Exterminator.
6/1

IIW: books, tomes and diaries

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void_nothing
Look On My Sash...
Posts: 14927
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: haywire, RattingRots

Ficklest Wind 4UU
Creature - Elemental Shapeshifter (R)
Flying
1UU: Switch Ficklest Wind's power and toughness until end of turn. When its power is increased in this way, draw a card. When its power is decreased in this way, counter up to one target activated or triggered ability.
Transfigure 3UU
2/6

IIW: Triple lands
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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