Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Taking over January, was worried you might have to deal with me hosting this in February too but it looks like we have some people stepping up, which is encouraging.
DCC Scoreboard
netn10 6 (+6)
slimytrout 3 (+3)
Gateways7 3 (+3)
Henlock 3 (+3)
void_nothing 2 (+2)
bravelion83 1 (+1)
Legend 1 (+1)
marioguy3 1 (+1)
slimytrout 3 (+3)
Gateways7 3 (+3)
Henlock 3 (+3)
void_nothing 2 (+2)
bravelion83 1 (+1)
Legend 1 (+1)
marioguy3 1 (+1)
bravelion83 wrote: ↑4 years agoFlatline I can do it. Now that I'm unemployed I can be back to hosting this too as I once did. In February I'd certainly be able to do it. Then we'll see. If you remember, I left the host rotation because I had got a job in the meantime. Now I don't have such "problems" anymore...
Votes: slimytrout, netn10
Aerial Flux
Sorcery(R)
Draw a card. Creatures you control get +X/+X and gain flying until end of turn, where X is the number of cards you've drawn this turn.
"Do you need to reach the sky? If you stand up on these specific positions on the ground, I can conjure strong air currents that will lift you up all at the same time."
—Vanet, wind mage
Gateways7 wrote: ↑4 years agobravelion83, Henlock
Drake-Band Outlaw
Creature - Human Rogue (uncommon)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Creature spells you cast with haste or riot cost less to cast.
"Let's make some noise, boys!"
—Ryder Drake, gang leader
2/1
slimytrout wrote: ↑4 years agogateways7, marioguy3
Permuting Weird
Creature - Weird (R)
At the beginning of your upkeep, choose one that hasn't been chosen -2/2
- Permuting Weird gets +2/+0 and gains first strike until end of turn.
- Permuting Weird gets +0/+2 and gains flying until end of turn.
- Draw two cards, then discard two cards.
- Permuting Weird loses all abilities.
Rithaniel wrote: ↑4 years agoVotes: slimytrout, netn10
I could help with the DCC in February, but I've been inconsistent with posting lately. I might kick up the consistency once college starts up again, though I can't say I'm sure on that.
Watching Summit
Land U
Whenever a creature attacks you, if you control no creatures, Watching Summit becomes a 3/3 red Giant creature until end of turn. It's still a land.
: Add .
"The unwise think we are undefended. That just because we have no armies, this means we are vulnerable. Let the fools come. Let them experience the mountain land for themselves."
—Smlurrydur, Dwarven King
Legend wrote: ↑4 years agoDay two of card submissions from Alternity, a retro sifi flavored custom set with a "choose your own adventure" theme. (In fact, that's the tagline.) The art, the card names, and even the flavor text are all from vintage science fiction sources such as novels, magazines, posters, and film.
Votes: Slimy, Void
Crack in the Sky (Common)
Instant
Diverge (This spell is divergent if you cast it for .)
Destroy target artifact. If this spell is divergent, destroy target creature with flying instead.
void_nothing wrote: ↑4 years agoVotes: netn10, Gateways7
Tower of the Seerstone
Land - Tower (R)
: Add , , or . Each opponent may scry 1.