New Challenge Every Day - December 31st — Death Triggers

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Subject16
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Post by Subject16 » 4 years ago

Today's Challenge:
Guns

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.

Ink-Treader 53 (4)
dyd 52 (3)
void_nothing 49 (3)
netn10 48 (1)
Subject16 46 (1)
JovialJovian 42 (2)
Henlock 40 (0)
kwanyeegor-ii 23 (0)
Feyd_Ruin 8 (0)
FoilSquared 1 (0)
.::Note of the Day::.
Last votes for the month, and last votes for the year! Happy New year MTGNexus, here's to another year of good times and card designs!!

.::Yesterday's Submissions::.
Guns
dyd wrote:
4 years ago
Votes: netn10, Ink-Treader

Aether Blaster r
Artifact - Equipment
Equipped creature has "Whenever this creature becomes tapped, you may pay e. If you do, it deals 2 damage to any target. "
Equip 3
"Why can't people use its patented name? 'Self-Portable Rapid Aether Decompression Device for Localized Explosions' is so much more accurate!"

IIW: Simic hybridization gone too far
netn10 wrote:
4 years ago
Votes: dyd, Ink-Treader

Arcane Handgun 3
Artifact - Equipment (Mythic)
Ammunition 2 (This equipment enters the battlefield with two ammo counters)
Equipped creature have "T, Remove an ammo counter from Arcane Handgun: Arcane Handgun deals 2 damage to any target. You may cast a spell from your hand with converted mana cost 2 ot less without paying its converted mana cost. If you do, it must target the same target as Arcane Handgun.
Equip 1

IIW: Golgari and Boros working together.
Ink-Treader wrote:
4 years ago
Vote: dyd and void_nothing

Siegubel, the Devil's Arm 2BBB
Legendary Artifact (M)
Siegubel, the Devil's Arm enters the battlefield with three ammo counters.
When Siegubel enters the battlefield and at the beginning of your upkeep, remove an ammo counter from Siegubel. When you do, if there are no ammo counters on Siegubel, put three ammo counters on Siegubel and an opponent of your choice chooses one. Otherwise, you choose one -
- Destroy target creature or planeswalker
- Target player loses 4 life.

IIW: Double or twice
Henlock wrote:
4 years ago
subject16, voidnothing

Hand Musket 1
Artifact - Equipment (u)
Equipped creature gets +3/+0.
At the end of your turn, unnatach Hand Musket.
Equip 3

IIW: A common monocolor two drop
void_nothing wrote:
4 years ago
Votes: JovialJovian, Ink-Treader

Blasting Nightstalker BB
Creature - Nightstalker (R)
Sacrifice a Swamp: Blasting Nightstalker gains haste and swampwalk until end of turn.
T, Pay X life: Blasting Nightstalker deals X damage to target nonblack creature or planeswalker.
The nightstalkers of Caliman are the most enthusiastic users of the dark art of black powder.
2/2

IIW: Legendary tribal lords (Cards similar to Lovisa, Wort, etc.)
JovialJovian wrote:
4 years ago
Votes: dyd, void_nothing

Blunderbus 2
Artifact - Equipment
Equipped creature has first strike and reach.
Equipped creature assigns 4 combat damage instead of any other amount.
Equip 3

IIW: Multicolored Leviathans
Subject16 wrote:
4 years ago
JovialJovian, Ink-Treader

Silverstrike Blunderbuss 2W
Artifact — Equipment (Uncommon)
Silverstrike Blunderbuss enters the battlefield with a charge counter on it.
At the beginning of your end step, if equipped creature is untapped, you may tap it. If you do, put a charge counter on Silverstrike Blunderbuss.
Equipped creature has "T, Remove X charge counters from Silverstrike Blunderbuss: This creature deals 3 damage to any X targets. If a Vampire or Werewolf is dealt damage this way, destroy it."
Equip 2

IIW: Tribe Hate

Ink-Treader
Posts: 1521
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Post by Ink-Treader » 4 years ago

Vote: dyd and JovialJovian (set damage is a cute way of doing guns)

Entropy 7BB
Creature - Elemental Incarnation (R)
Entropy costs 1 less for each counter among permanents players control.
Deathtouch
Whenever Entropy attacks, remove a counter from any number of target permanents with a counter on them.
When Entropy dies. remove all counters from all permanents, then shuffle it into your library.
4/5

IIW: Incarnations
Last edited by Ink-Treader 4 years ago, edited 1 time in total.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 4 years ago

Votes: dyd, Henlock

Mutually Assured Destruction 2WW
Enchantment
Whenever a creature dies, sacrifice ~. If you do, destroy all nonland permanents.

IIW: Happy New Year! (Future, past, time theme)

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Subject16
Posts: 1499
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Post by Subject16 » 4 years ago

Jovialjovian, dyd

Infested Goliath 4B
Creature — Giant Horror (Uncommon)
Infested Goliath enters the battlefield with two -1/-1 counters on it.
When Infested Goliath dies, create a 1/1 black Insect creature token for each -1/-1 counter on it.
6/6

Iiw: Phoenixes

Henlock
Posts: 1510
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Contact:

Post by Henlock » 4 years ago

dyd, JovialJovian

Angel of Litany 1www
Creature - Angel (m)
Flying
Angel of Litany's power and toughness are eaxh equal to your devotion to white.
When Angel of Litany dies, search your library for any number of enchantment cards with total converted mana cost equal or less than your devotion to white and put them onto the battlefield. Shuffle your library.
* / *

IIW A common monocolor two drop

netn10
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Post by netn10 » 4 years ago

Votes: Hendlock, JovialJovian

Apocalypse BBB
Enchantment (Rare)
Whenever a creature dies, exile it with three time counters. If it doesn't have suspend, it gains suspend.
Creatures entering the battlefield from exile enters with infest counter. They are Black Zombies as long as they have infest counters on them.
Zombie creatures have deathtouch.

IIW: Two opposite factions working together.

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Guardman
A Dog's Dream of Man
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Location: In a Turn-Based World

Post by Guardman » 4 years ago

Votes: dyd and JovialJovian

Soul Possession 1b
Enchantment (Rare)
Whenever a nontoken creature an opponent controls dies exile it instead.
At the beginning of your upkeep you may put a creature exiled with Soul Possession onto the battlefield under your control. It has "When this creature enters the battlefield sacrifice it."

IIW: Fun with Chaos

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void_nothing
Look On My Sash...
Posts: 14924
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Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: Ink-Treader, JovialJovian

Niblis of Wails 2UU
Creature - Spirit (R)
Flying
When Niblis of Wails enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Whenever Niblis of Wails or a token creature you control dies, spells target opponent casts cost 1 more to cast until the beginning of your next turn.
2/1

IIW: Provoke
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
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Post by dyd » 4 years ago

Votes: netn10, JovialJovian

Joyous Offering brg
Enchantment
Creatures you control have devour 2. (As a creature you control enters the battlefield, you may sacrifice any number of creatures. That creature enters the battlefield with twice that many +1/+1 counters on it.)
Whenever a creature you control dies, you may untap target land.
Goblin rituals are a neverending festival of music, revels and being eaten by dragons.

IIW: mechanics from Future Sight that haven't been reprinted

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