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void_nothing
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Post by void_nothing » 11 months ago

Very nice. Feels like a core set design. Could cost 1 less; not gonna really affect it for Constructed anyway and may as well make the Limited bomb viable-er.
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Post by Icarii » 11 months ago

Def could cost 1 less. Tidal Kraken says hi.

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-14 >

Lunging Lamia {2}{B}{B}
Creature – Lamia (U)
Haste
When ~ is put into your graveyard from anywhere, return it to the battlefield. Exile it at the beginning of your next end step.
The scent of madness draws the lamia across the veil from the court of shadows.
3/2

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-15 >

Ominous Lammasu {5}{W}{W}
Creature – Lammasu (R)
Flying
At the begin of you precombat main phase, set an additional scheme in motion.
When the lammasu soars high the wary eyes of the knowing take note.
5/5

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-16 >

Mindleech Larva {U}{B}
Creature – Leech (R)
Deathtouch
When ~ deals combat damage to an opponent, look at that player's hand. You may sacrifice ~. If you do, you may cast a card from that player's hand.
1/3

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Post by void_nothing » 11 months ago

Lunging Lamia needs the unearth "...or if it leaves the battlefield..." text as well because as-is it gives infinite sacrifices.

Ominous Lamassu is good stuff, large flyer with a format-specific ability; I think a lot more could be done with Archenemy.

Mindleech Larva is of course a reference and works nicely as a small version of a throwback card.
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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-17 >

Castelia Leviathan {8}{U}{U}{U}
Creature – Leviathan (R)
Flying, trample
~ gets +1/+1 for each Island you control.
~ gets +1/+1 for each blue permanent you control
0/0

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-18 >

Mythivore {1}{G}{W}
Creature – Lhurgoyf (R)
~ gets +1/+1 for each legendary card in each graveyard.
~ gets +1/+1 for each time each commander has been cast this game.
0/0

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-19 >

Lucent Licid {3}{W}
Enchantment Creature – Licid (U)
~ and enchanted creature have flying.
{1}{W}{W}: Attach ~ to target creature. ~ becomes a noncreature Aura with enchant creature for as long as it remains attached to that creature.
2/2

2020-10-17 EDIT: Fixed URL.
Last edited by SecretInfiltrator 1 month ago, edited 1 time in total.

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-20 >

Fluctuator Mage {1}{U}{R}
Creature – Lizard Wizard (U)
Instant and sorcery spells you cast cost {1} less to cast.
Cycling abilities of instant and sorcery cards you activate cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
2/2

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-21 >

Vicious Manticore {2}{R}{R}
Creature – Manticore (U)
Flying, haste
At the beginning of your end step, if ~ entered the battlefield this turn, sacrifice a creature.
5/3

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-22 >

Toxic Masticore {2}{B}{B}
Artifact Creature – Masticore (R)
At the beginning of your upkeep, discard a card.
Whenever you discard a card, put a -1/-1 counter on target creature an opponent controls. That player loses 1 life.
Discard a card: Tap ~. It gains indestructible until end of turn.
4/4

2020-10-17 EDIT: Fixed URL.
Last edited by SecretInfiltrator 1 month ago, edited 1 time in total.

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-23 >

Mogg Driver {1}{R}
Creature – Goblin Mercenary (C)
As an additional cost to cast ~ sacrifice an artifact or pay {3}.
When ~ enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-24 >

Prescient Hunter {G/U}{G/U}{G/U}
Creature – Merfolk Warrior (R)
Whenever you draw a card, ~ gets +1/+1 until end of turn.
Creatures with power less than ~'s power can't block it.
2/2

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-25 >

Airship Crew {3}{U}
Creature – Metathran Soldier (C)
Whenever ~ crews a Vehicle with flying, untap ~ and it can't crew Vehicles until end of turn.
{1}{G}: ~ gets +2/+2 until end of turn. Activate this ability only once each turn.
2/3

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-26 >

Favored Minion {1}{B}{B}
Creature – Human Minion (R)
Haste
At the beginning of your upkeep, if you control a Demon, you may return Favored Minion from your graveyard to the battlefield.
3/1

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-27 >

Vondo of Tempest Clan {R}{W}{U}
Legendary Creature – Minotaur Monk (R)
Whenever you cast a spell, you gain a ki counter. (When you have five or more ki counters, remove five of them and channel the storm.)
When you channel the storm, create two 3/1 red Elemental creature tokens. Creatures you control get +2/+2 and gain haste until end of turn.

2/5

2020-10-17 EDIT: Text size.
Last edited by SecretInfiltrator 1 month ago, edited 1 time in total.

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-28 >

Tunneling Mole {3}{R}
Creature – Mole (U)
When ~ attacks and isn't blocked, each creature attacking the same direction becomes unblocked. (Creatures blocking those creatures are no longer blocking them. A player or planeswalker can be a direction.)
2/2

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-29 >

Mysterymonger {3}{U}
Creature – Metathran Monger (U)
When ~ enters the battlefield, each player manifests the top card of their library.
3/3

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2019-12-30 >

Ferocious Mongoose {3}{G}
Creature – Mongoose (C)
Prevent all damage that would be dealt to ~ by sources with deathtouch or lifelink.
4/4

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Post by void_nothing » 11 months ago

Castelia Leviathan feels plucked out of my brain. I was seriously going to make a design that was basically this card for the Work that Name thread using the name "Octohydra" only it was gonna be GU and count Forests and blue permanents.

Mythivore is nice enough but the one thing that bothers me is using the "new" non-CDA p.t definition (which didn't become the norm) on a Lhurgoyf specifically. 'Goyfs should have *s down below, I feel strongly about this.

I have no problems with Lucent Licid but it's just not my fave.

Does Fluctuator Mage need the awkward limited clause in the second cost reduction? The original Fluctuator doesn't have it. It's not like it goes infinite anyhow, nor is it like there's many (any?) cards with cycling 1. I'm okay with there being a deck that relies on two of these and a hand full of cycling 2s to combo out. On the whole the card is basically a Goblin Electromancer variant, nothing crazy.

Vicious Manticore has just such a neat drawback. Like it lots.

Toxic Masticore feels like it wants a once per turn restriction and maybe a mana cost on the activated ability. Discarding cards to trigger the -1/-1 counter/lose 1 life ability is way less fun when you can discard at will with this card.

Mogg Driver feels a-okay. I would be okay with Mercenaries having alternate additional costs for both flavor and mechanical reasons.

Prescient Hunter is obviously very strong but the evasion ability is a little odd in blue. Sure blue can get straight-up can't be blocked but that doesn't make every single evasion ability blue. It would feel "off" if, for example, blue got menace regularly. Or "can't be blocked by creatures with defender" (not "except by").

Airship Crew is a perfect card to me. It combines so many of the things I specifically like in Magic. Thanks for that.

Favored Minion is neat.

Vondo is amazing as a design on paper - channeling the storm seems like a lot of fun - but in practice, while the mechanic seems like you would want to play multiple cards like this so you can get as many ki counters as possible as well as all of their benefits at once, the effect you get here just seems so win-more - that's at least 10 hasty power on the board just for the relatively easy minigame of casting five spells. I understand making the effect this splashy if this card is the "leader legend" of a faction that uses this mechanic, or if it's part of a cycle similar to the experience counter commanders, but also, not a lot about this card feels blue.

Tunneling Mole is extremely neat.

Mysterymonger I can get behind on a conceptual level. What setting would mix Metathran, Mongers, and manifest I don't know, but still, more Mongers that just have abilities that benefit all players in the same way (and may or may not be Hill Giants) are good by me.

Something's really appealing to me about Ferocious Mongoose and it just feels Mongoosey. (Although you could have easily made it, say, a Badger and the flavor would also have felt right.)
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Post by SecretInfiltrator » 11 months ago

Thanks for that battery of comments. Some assorted replies:
void_nothing wrote:
11 months ago
Mythivore is nice enough but the one thing that bothers me is using the "new" non-CDA p.t definition (which didn't become the norm) on a Lhurgoyf specifically. 'Goyfs should have *s down below, I feel strongly about this.
I have no strong feelings one way or the other. I can understand liking the tradition, but having two separate abilities here makes the card easier to process IMO.
Prescient Hunter is obviously very strong but the evasion ability is a little odd in blue. Sure blue can get straight-up can't be blocked but that doe isn't make every single evasion ability blue. It would feel "off" if, for example, blue got menace regularly. Or "can't be blocked by creatures with defender" (not "except by").
I think the same. It is a balancing act, but on this card specifically the ability is also "can't be blocked by creatures with power less than the number of cards you've drawn this turn" which I simplified into an ability.

I e. g. have no problem with a blue-red hybrid creature with menace, but wouldn't put it on a monoblue creature as easily. Hybrid card design IMO is not just about finding the intersection, but making it meaningful and here each card you draw grows the size (green) and the evasion (blue), though the abilities come from the respective other color.
Vondo is amazing as a design on paper - channeling the storm seems like a lot of fun - but in practice, while the mechanic seems like you would want to play multiple cards like this so you can get as many ki counters as possible as well as all of their benefits at once, the effect you get here just seems so win-more - that's at least 10 hasty power on the board just for the relatively easy minigame of casting five spells. I understand making the effect this splashy if this card is the "leader legend" of a faction that uses this mechanic, or if it's part of a cycle similar to the experience counter commanders, but also, not a lot about this card feels blue.
For whatever it is worth, I imagine channeling the storm to be a blue-red-white faction mechanic. I think, I undervalue that two cards with this mechanic will square the effect since you get double the growth rate and double the effects per channeling.

Also the mechanic has the kicker weakness of being too open. I can use any kind of trigger and any kind of effect. It would probably be neater to have some kind of "Whenever you cast your second/third spell of the turn"-trigger, but I think we got that around the time we had surge already.

It is a concept I really would like to just test drive into a wall some day though. : )

See you next year!

Card of the Day 2019-12-31 >

Sun's Grace Monk {1}{W}
Creature – Human Monk (C)
Auras targeting ~ cost {1} less to cast.
1/3

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Post by SecretInfiltrator » 11 months ago

Card of the Day 2020-01-01 >

Begging Bandar {G}
Creature – Cat Monkey (C)
Whenever a token you control is put into a graveyard, you gain 1 life.
Arjun shared some fruits with the critter each dinner and in return found himself supplied with small rodent corpses. Next time he'd make sure to do the trade the other way around.
1/1

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Post by SecretInfiltrator » 10 months ago

Card of the Day 2020-01-02 >

Soratami Subjugator {1}{U}
Creature – Moonfolk Soldier (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Glory 1 (When this creature deals damage to a creature and survives, if it isn't glorious, put a +1/+1 counter on it and it becomes glorious.)
1/2

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Post by void_nothing » 10 months ago

"And survives" isn't really needed in the glory reminder text, is it?
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