True-Name Nemesis wrote: ↑4 years ago
Yawgmoth wrote: ↑4 years ago
More broadly, because there are lots of planeswalkers running around it makes sense to pack mainboard hate.
Planeswalker removal is often underpriced compared to creature removal/direct damage. I don't see planeswalkers going anywhere in the near future so we have to adapt.
Outside of the narrow spyglass and pithing needle, what are these mainboardable planeswalker hate and where can I find them outside of black? I really can't think of anything else that is not colour-specific.
Besides, Elderspell, Abrupt Decay, Dreadbore, Angrath's Rampage and Assassin's Trophy are most certainly not underpriced compared to creature removal.
Creatures are Planeswalker removal. The most common actually.
gkourou wrote: ↑4 years ago
Thank you, cfusionpm. That's my point. Maybe tzoulis did not get it.
No, I got it perfectly fine. You bemoan a T4 kill, but somehow Twin's T4 kill is fine. YOU didn't get it or you refuse to. I'm still not sure which.
[mention]gkourou[/mention] Cherry picking one month to suit your narrative isn't helping. The spells you described have even more relevant targets now. Especially, 2 of them can target Planeswalkers as well. Small islands of "interactivity" have happened all the time, but you ignore the sea so you can philosophize and romanticize old Modern metagames.
I told you in my last post (that you seem to have ignored):
1. Simic Urza RARELY if ever kills on T3 if it playes Karn. IF it plays Karn, why is a T4 kill somehow relevant? Your Amulet deck kills on T3 regularly (and can definitely kill on T2 on some extreme cases). Hell, one list played 7 modal triple blue spells, and 2 counters the other forgoes the charms and uses "just" cryptics and rebukes. If that's not interactive, then Twin never was.
2. Modern was ALWAYS about questions first, answers later. It's how the format has been built. Without access to Legacy answers, Legacy threats always dominated. Those few islands of "interactivity" were just that, extremely small periods where some fair/interactive decks were at the top.
Affinity fair? LOL. You've been on a crusade against Mox Opal and somehow Affinity is now fair?
We have interactable decks. You wouldn't see the metagame evolve if we didn't. And we have seen some major movement on online challenges and PTQ's, it's just decks that you don't like, not some all powerful non-interactable, must-ban decks.
You made a list and somehow you put the description "uninteractable". Every single deck that you labeled as such is interactable. Every, Single. One. On different axes and at different times. What did you want to say by that term?
And after all that, you still think that Urza, Opal, Karn or whatever is the problem, yet you're blind on the warping effects of Oko. He destroys control, he invalidates almost ALL creatures, is hard to remove (even harder than others due to high loyalty and simic colors) and is epic against aggro. It seems that you have an axe to grind against cards/archetypes and that you don't really worry about Modern (or Magic's) health.
idSurge wrote: ↑4 years ago
Anyone looking at the list from 2015, the kinds of games those decks promote, and then those of today, and thinking Modern is anywhere near healthy in comparison?
Well we have wildly different views on what is good for the game.
Actually, it is not much different than what you have today. Many decks forcing one or two "interaction" checks or you're dead, Burn, some tribal/company decks and more or less the same percentage of midrange/control decks.