Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
I'm never at a loss for words. Except here. Everyday.
RattingRots 40 (+4)
void_nothing 37 (+1)
slimytrout 34 (+4)
bravelion83 32 (+4)
netn10 31 (+0)
Sagharri 31 (+4)
wizyard 29
Rithaniel 29 (+2)
Krishnath 19
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1
marioguy3 1
Flatline wrote: ↑4 years agoVotes: bravelion83, slimytrout
Fire Feeder
Creature — Elemental (U)
Trample, haste
Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you cast an instant or sorcery spell, put a time counter on Fire Feeder.
3/2
bravelion83 wrote: ↑4 years agoVotes: RattingRots, Sagharri
So I decided to turn my card that's up for voting today into a whole cycle that I'll be posting (in WUBRG order) today and for the next three days.Honorable mentionsShowHideRithaniel - I'm not the biggest fan of the mechanics, but that flavor text hit me like a punch in the stomach. Shouldn't be a surprise if you remember what happened right here in this very contest a couple weeks ago for my birthday...
netn10 - Why do you need to target both the enchantment and the opponent? I would have just said "Destroy target enchantment an opponent controls."
Strike of Strength
Sorcery (U)
Affinity for green permanents (This spell costs less to cast for each green permanent you control.)
Put a +1/+1 counter on target creature you control.
Adamant — If at least three green mana was spent to cast this spell, also put a +1/+1 counter on each other creature you control. Creatures you control gain trample until end of turn.
If you see one Garenbrig knight approach you, be scared. If you see a whole platoon, just run.
NoteShowHideThe adamant ability is worded like that because while you cast a spell, you choose targets before actually paying the costs.
Rithaniel wrote: ↑4 years agoVotes: bravelion83, slimytrout
Rally All PowersReply to bravelion83ShowHideWell, don't worry. I'd say everyone here are friends on some level. I mean, we all have the same obscure hobby, so it simply makes sense to say that we are each happy to see each other post and to give each other well wishes.
That being said, Otactli is the third 'Eldrazi child' I've made. The three: Xodhreh, Mlaole, and Otactli, are each supposed to embody some aspect of being young, and so cast the Eldrazi in a different kind of light. Xodhreh (blue) embodies curiosity, Mlaole (black) embodies the desire to control or to win, and Otactli (green) embodies the desire to belong. They're part of a custom set I've been turning over in my head.
Though, what did you dislike about the mechanics? Anything I could improve upon?
Sorcery R
Each player may pay . Each player who does searches their library for a card and puts it into their hand. If a player searched their library this way, repeat this process. Then each player who searched their library this way shuffles it.
slimytrout wrote: ↑4 years agosagharri, flatline
Voidling
Creature - Eldrazi Shapeshifter (R)
: Change the target of target spell or ability that targets only Voidling.
: Until end of turn, Voidling can only be blocked by creatures with even power.
: Voidling gains protection from multicolored until end of turn.
: Voidling gets +1/-1 or -1/+1 until end of turn.
3/3
void_nothing wrote: ↑4 years agoVotes: Flatline, Sagharri
Render Foul
Enchantment - Aura (C)
Flash
Enchant creature or land
Enchanted permanent gets -1/-1 if it's a creature and is a Swamp if it's a land.
RattingRots wrote: ↑4 years agobravelion83, void_nothing
hm: Flatline - I think the ability to unmulligan yourself is OP, I might go into more detail on this if I get the chance.
Corrode
Sorcery (U)
Target creature or vehicle gets -3/-3 until end of turn. If this would reduce a vehicle's toughness to 0, that vehicle's controller sacrifices it.
(The DCC is great because I can get other people to figure out how the rules work for me)