.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 11 (+2)
void_nothing 10 (+3)
kwanyeegor-ii 7 (+4)
Avacyn Believer 4
JovialJovian 4
Levin 3
.::Note of the Day::.void_nothing 10 (+3)
kwanyeegor-ii 7 (+4)
Avacyn Believer 4
JovialJovian 4
Levin 3
.::Yesterday's Submissions::.
Three off-color activated abilities
Levin wrote: ↑1 year agokwan, void
Worldscape Disruptor [5][W][W]
Creature - Human Wizard (MR)
Vigilance, First strike
When Worldscape Disruptor is cast, enters the battlefield, or leaves the battlefield, exile target tapped permanent.
[1][U, [T]: Target player mills two cards.
[2][R], [T]: Worldscape Disruptor deals 4 damage to any target.
[3][G], [Q]: You may put a land card from your hand onto the battlefield, then untap it.
"If you wish to stand unmoving, do not expect the flows of the ley to change, it is futile. Bend yourself enough, and the world will even break for you."
4/6
IIW: Choose one of Affinity, Cascade and Storm.
void_nothing wrote: ↑1 year agoVotes: netn10, kwanyeegor-ii
Archmage of Autumn Wind
Creature - Human Wizard (M)
At the beginning of your end step, if you activated all of Archmage of Autumn Wind's abilities this turn, spells with flying you cast cost less to cast for the rest of the game.
: Creatures with flying you control get +1/+0 until end of turn.
: Search your library for a card with flying, reveal it, put it into your hand, then shuffle.
: Until end of turn, if a creature with flying you control would die, instead return it to its owner's hand.
0/2
IIW: Double strike
netn10 wrote: ↑1 year agoVotes: void_nothing, kwanyeegor-ii
Yore-Tiller Zealot
Creature - Wizard (Uncommon)
Protection from green.
: Target creature you control gains protection from green until end of turn.
: Put target green creature card from an opponent's graveyard under your control.
: Target creature you control fights target green creature you don't control.
2/2
IIW: 6/8 token.
kwanyeegor-ii wrote: ↑1 year agonetn10
Trickster of Corrupted Elements
Creature - Imp (Rare)
Lifelink
, , Pay 3 life: Create three tapped Treasure tokens. Activate only during your turn.
: Trickster of Corrupted Elements becomes a copy of target creature until end of turn, except it gains lifelink.
: Trickster of Corrupted Elements deals 1 damage to target creature blocking or blocked by it.
3/2
iiw delve or affinity
JovialJovian wrote: ↑1 year agovote: void_nothing, kwanyeegor-ii
Nascent Worldsoul
Creature - Spirit (M)
Indestructible
: Put a flying counter on Nascent Worldsoul, it becomes an Spirit Avatar with base power and toughness 4/4.
: If Nascent Worldsoul is an Avatar, put a hexproof counter on it and it becomes an Elder Spirit Avatar with base power and toughness 7/7.
: If Nascent Worldsoul is an Elder, transform it.
//DFC//
Acerene, Soul of Aerun
World Creature - Avatar God
Acrene is all colors.
World spells can't be cast.
Acrene's power and toughness are each equal to 1 plus the amount of unspent mana you have.
You don't lose mana as steps and phases end.
Permanents you control have " : Add one mana of any color."
1+*/1+*
IIW: Desserts or deserts