On
Nurbrak, the great cities managed to evade the
Churn of Continents by taking to the sky, a feat once thought impossible. But in the
Skies of Nurbrak, new threats have emerged. When the air cities being assaulted by wind elementals and violent storms, they're being raided for their resources by other cities. What's more, the shamans and elementalists on the surface resent the cities, and plot to wipe them from the sky itself.
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood (color) (Whenever another (color) creature or a (basic land type) you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than ~'s
Tectonics X (As this creature enters the battlefield, choose the name of up to X land card(s) in your graveyard.)
Gating - When this permanent enters the battlefield, return a creature you control that shares a color with it to its owner's hand.
Develop - [Something happens] if you control two or more [color] permanents.
Jellyfish
● Token Creature - Jellyfish (S)
Flying
3/3
Giltcrest Invoker 1W
Creature — Elemental Wizard (C)
8: Create three 1/1 white Soldier creature tokens.
"We took to the skies, yes, but our true ascension was bringing our people together.
3/1
Dwarven Hermit 2RR
Creature - Dwarf Shaman (C)
Tectonics 1 (As this creature enters the battlefield, choose the name of up to one land card in your graveyard.)
Lands with the chosen name you control have "ward - pay 3 life."
"Watch out. Dwarves tend to think land mines are equivalent to 'Keep Out' signs." - Lerent Rockpalm, task mage
3/4
Blazing Sky-Pirate 1R
Creature- Elemental Pirate (C)
Tectonics 1 (As this creature enters the battlefield, choose the name of up to one land card in your graveyard.)
When you discard or sacrifice a land with the chosen name, Blazing Sky-Pirate gets +1/+0 until end of turn.
Order dissolved overnight in Kallal as sections of the city crumbled to the lava far below.
3/1
Abandoned Plazas
Land (C)
Abandoned Plazas enters the battlefield tapped. When it does, you may sacrifice it.
When Abandoned Plazas is put into a graveyard from the battlefield, create a Treasure token.
T: Add W.
Deplete 2UU
Instant (C)
Counter target spell. That spell's controller sacrifices a land.
"Disabled three geysers this morning. Met quota." —Zilar, Kantinid saboteur
Silver Fold Invoker 2G
Creature - Ape Shaman (C)
8: Target creature you control gets +1/+0 and gains indestructible until end of turn, then fights target creature you don't control.
"We've always picked our fights wisely, or else we wouldn't have lasted this long."
2/3
Wandering Skywave 3U
Creature - Elemental (C)
Flying
Gating — When Wandering Skywave enters the battlefield, return a creature you control that shares a color with it to its owner's hand.
The clouds of Nurbrak can best be described as silent, fleeting... and territorial.
3/4
Heartless Sky-Pirate 4B
Creature - Azra Pirate (C)
Haste
Gating - When Heartless Sky-Pirate enters the battlefield, return a creature you control that shares a color with it to its owner's hand.
T, Pay 2 life: Create two tapped Treasure tokens.
"I don't give a damn who's on this ship or what city you're bound for. This is a shakedown. Empty those pockets."
6/3
Scion of the Churn 3G
Creature - Elemental (C)
When Scion of the Churn leaves the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Cast off the shackles of your blasphemy, for Xihalah wakes!" —Gafta, cliff shaman
4/3
Ometh's Shadows 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has lifelink.
Whenever enchanted creature attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, enchanted creature gets +2/-1 until end of turn.
{Story Spotlight}
Scrubspeaker 2G
Creature - Ape Druid (U)
2G, T, Sacrifice a land: Put a 4/4 red Elemental creature token onto the battlefield. It gains haste until end of turn.
"The land does not hesitate to voice its displeasure." —Aak, First of Few
3/2
Lullaby 1w
Enchantment – Aura (U)
Enchant creature
Creatures you control have "t: Tap enchanted creature."
Limestone Elementalist 1U
Creature - Human Shaman (U)
1: Limestone Elementalist gets +1/-1 until end of turn.
Develop - R, T: Limestone Elementalist deals 1 damage to any target. Activate this ability only if you control two or more red permanents.
Develop - G, T: Add two mana in any combination of colors. Activate this ability only if you control two or more green permanents.
0/4
Mox Fragment 0
Artifact (R)
T: Add one mana of any color that a basic land card in your graveyard could produce.
The Silver Fold tell stories of the world's perfection, now shattered with the endless march of time. But they also tell stories of the world's memories, and how these remain flawless.
Next:
There have been explosive changes on
Raythar, with the autocratic Travelers revealed as time-lost pre-Mending planeswalkers and Kam, the young woman who led the people to defy them, as a tiny splinter of Emrakul's essence. Thauma is still mined and towers still rise, but on behalf of new popular associations, armies, and cults, who believe they can lead everyone to a higher existence using the mystic
Stairways of Raythar.
On an alternate Otaria where the numena all reincarnated in human form, Ixidor's lover Nivea was never killed, and the Cabal remain in power, something is always afoot in
Aphetto. The city is seedy and filthy but full of life and potential, as it grows its own budding arena, seeks to challenge the Cabal's capital, plays home to the scheming Raven Guild, and offers the ambitious the chance for riches and power.
It's a heist on Kaladesh. Kari Zev and the small crew of
The Dragon's Smile have been hired by shady figures to steal the Irkanen Network: one of many dangerous artifacts housed in the coveted archives beneath the Consulate's Great Museum. It's a dangerous job, and they're almost certain to be double-crossed. But if they pull it off, it's the score of a lifetime.