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void_nothing
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Post by void_nothing » 1 year ago

Previous: 5CMC RG planeswalker
Next: 5CMC RG sorcery

Pact of Thrashing 3RG
Sorcery
Destroy all artifacts. Create a 3/1 red Elemental Shaman creature token and a 1/1 green Elf Druid creature token with "T: Add G."
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Previous: 5MV RG sorcery
Next: 3MV RG sorcery

Atarka's Fire 1RG
Sorcery
Atarka's Fire deals 3 damage to target creature. Destroy target artifact or enchantment. If a permanent targeted by Atarka's Fire is put into its owner's graveyard this turn, exile it instead.

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dyd
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Post by dyd » 1 year ago

Previous: 3MV RG sorcery
Next: 3MV UR sorcery

Quickswitch URR
Sorcery
Exchange control of two target permanents with the same mana value until end of turn. They gain haste until end of turn.

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void_nothing
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Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Previous: 3CMC UR sorcery
Next: 3CMC UR creature

Thundermist Experiment 1{U/R}{U/R}
Creature - Weird
Whenever you copy a spell or ability, create a token that's a copy of Thundermist Experiment.
2{U/R}{U/R}, T, Sacrifice another nonland, nontoken permanent: Copy target spell or ability. You may choose new targets for the copy.
4GW: Until your next turn, creatures named Thundermist Experiment you control have base power and toughness 6/6 and gain flying and vigilance.
1/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Previous: 3MV UR creature
Next: 6MV UR creature

Arcane Sealbringer 4UR
Artifact Creature - Golem
Prowess
At the beginning of your end step, exile an instant or sorcery card from your graveyard with a seal counter on it. If you can't, put a +1/+1 counter on Arcane Sealbringer.
UR, : You may cast an instant or sorcery from exile with a seal counter on it this turn. Activate only once each turn and only on an opponent's turn.
4/4

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void_nothing
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Post by void_nothing » 1 year ago

Previous: 6CMC UR creature
Next: 6CMC white creature

Deathless Sentinels 5W
Creature - Bird Giant
Flying, hexproof from instants, stalwart (This creature can be assigned to block an additional time each combat.)
2: Exile target Aura attached to Deathless Sentinels.
When Deathless Sentinels leaves the battlefield, create a token that's a copy of it, except it's a Wall, doesn't have flying, and has defender.
5/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 1 year ago

Previous: 6 MV W creature
Next: 0 MV w creature

Deathless Guardian
W Creature - Spirit Soldier
Flying, lifelink
Suspend X—{X}{x}{W}. X can't be 0.
Whenever a time counter is removed from ~ while it's exiled, you gain life equal to the time counters still on it.
1/1

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Previous: 0 MV W creature
Next: 0 MV W artifact

Keystone of Karakas 0
Legendary Artifact
You can't cast Keystone of Karakas if you control less than five lands.
1W, T: Return target legendary creature and Keystone of Karakas to their owners' hands.

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OneAndOnly
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Post by OneAndOnly » 11 months ago

Previous: 0 MV W artifact
Next: er... current? ... 0 MV R artifact

Hearthstone of Keld -- 0
Artifact
Sacrifice Hearthstone of Keld: The next time a red source you control would deal damage, it deals that much damage plus one. When it deals damage, draw a card.

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dyd
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Post by dyd » 11 months ago

Previous: 0 MV r artifact
This: 9 MV R artifact

The Cleave 6RRR
Legendary Artifact — Equipment
This spell costs X less to cast, where X is your devotion to red.
When The Cleave enters the battlefield, attach it to target creature you control. If it's a Knight, it gains haste, menace and double strike until end of turn.
Equipped creature gets +1/+1 and has trample.
Equip (2/R)(2/R)(2/R)

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lookingupanddown
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Post by lookingupanddown » 11 months ago

Previous: 9 MV R artifact
Next: 9 MV R sorcery

Dreadhorde Funeral Pyre 6RRR
Sorcery
This spell costs 2 less to cast if you control a Chandra planeswalker and a Jaya planeswalker.
Exile all graveyards. Until end of turn, whenever a creature you don't control would go into a graveyard from anywhere, exile it instead. Dreadhorde Funeral Pyre deals X damage to each creature you don't control, where X is the number of creatures you don't control.
So under the watchful eyes of the minotaur, the cyclops and the child of Amonkhet, the pyromancers moved through what was left of the inert Dreadhorde and meticulously burned every last one—every last fragment—down to ashes..

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void_nothing
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Post by void_nothing » 10 months ago

Previous: 9CMC red sorcery
Next: 5CMC red sorcery

Claim as Fuel 4R
Sorcery
Destroy target non-Mountain land. If a Plains or Island was destroyed this way, scry 3. If a Swamp or Forest was destroyed this way, create a 3/1 red Elemental creature token with haste.
Mountaincycling 2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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AnotherAlias
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Post by AnotherAlias » 8 months ago

Previous: 5CMC red sorcery
Next: 5CMC green sorcery

Reclamation of Nature
Sorcery
Destroy target non-Forest land. If a Plains or Island was destroyed this way, look at the top four cards of your library. Reveal a land or enchantment card from among them, put it into your hand, then shuffle. If a Swamp or Mountain was destroyed this way, create a 3/2 green Elemental Rhino creature token with trample.
Forestcycling

Komandon
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Post by Komandon » 8 months ago

Previous: 5CMC green sorcery
Next: 5CMC green enchantment

Forestation 4G
Enchantment -Aura
Enchant non-Forest basic land.
Enchanted land is now a Forest in addition to its other types. If enchanted land is a Plains, gain 6 life. If it is an island, draw two card and discard a card. If it is a swamp target player destroy target discards two cards. If it's a Mountain, Forestation deals 4 damage to target creature or planeswalker.

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lookingupanddown
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Post by lookingupanddown » 8 months ago

Previous: 5 MV G enchantment
Next: 2 MV G enchantment

Bountiful Growth 1G
Enchantment - Aura
Enchant land
When Bountiful Growth enters the battlefield, scry 1.
Whenever enchanted land is tapped for mana, its controller adds an additional mana of that color.

Komandon
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Post by Komandon » 8 months ago

Previous: 2 MV enchantment
Next 2 MV Artifact

Llanowar Lumbermill 1G
Artifact - Fortification
Llanowar Lumbermill can only fortify lands that can produce G as an existing activated mana ability.
When fortified land is tapped for mana, its controller adds an additional mana of any color.
Fortify 2 (2: attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.

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dyd
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Post by dyd » 8 months ago

Previous: 2 MV g Artifact
Next 2 MV u Artifact

River Mill 1u
Artifact - Fortification
When fortified land is tapped for mana, put a flow counter on River Mill, then target player mills a card for each flow counter on River Mill. If fortified land is an Island, you may have a card milled this way gain jump-start until end of turn.
Fortify 2 (2: attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

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lookingupanddown
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Post by lookingupanddown » 8 months ago

Previous: 2 MV artifact
Next: 4 MV artifact

Jusjar Tome 2UU
Artifact (Uncommon)
Instants and sorceries you cast cost 1 less to cast.
4, : Draw a card. Activate only if you have three or less cards in your hand.

Komandon
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Post by Komandon » 8 months ago

Previous: 4 MV artifact
Next: 4 MV enchantment

Cabaretti Family Discount 1{r/g}{r/w}{g/w}
Enchantment
Creatures you cast cost 1 less to cast.
Alliance — Whenever another creature enters the battlefield under your control Scry 1. If this was the third time it triggers in a turn draw a card instead.

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OneAndOnly
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Post by OneAndOnly » 3 months ago

Previous: Card with WGR color identity
Next: Card with WUG color identity

Societal Construct -- 1WUG
Artifact Creature - Golem
For each type of counter among creatures you control, Societal Golem enters the battlefield with a counter of that type.
3/3

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AnotherAlias
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Post by AnotherAlias » 3 months ago

Previous: 4MV WUG Artifact Creature
Current: 4MV Rw Artifact Creature

Blademaster Simulacrum2RW
Artifact Creature — Golem Samurai
When Chaotic Simulacrum enters the battlefield, for each Equipment equipped to creatures you control, create a token that's a copy that Equipment, except it has "Whenever this Equipment becomes unattached from a permanent, sacrifice this Equipment." Attach tokens made this way to Blademaster Simulacrum.
3/3

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lookingupanddown
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Post by lookingupanddown » 3 months ago

Previous: 4MV RW artifact creature
Next: 3 MV RW artifact creature

Atorr, Walking Armory R(r/w)W
Legendary Artifact Creature - Golem
When Atorr, Walking Armory enters the battlefield, attach any number of target Equipment you control to it.
You may activate equip abilities any time you could cast an instant.
2: Unattach target Equipment from Atorr, Walking Armory, then attach it to another target creature you control. When you do, put a +1/+1 counter on Atorr and that creature.
0/3

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OneAndOnly
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Post by OneAndOnly » 1 month ago

Previous: 3MV RW artifact creature
Next: 3MV UW artifact creature

Kymmsh, Walking Catalog -- U(W/U)W
Legendary Artifact Creature - Golem {R}
When Kymmsh, Walking Catalog enters the battlefield, scry a number of cards equal to the number of cards in your hand.
Whenever you create a Role token, you may create a copy of that Role and attach it to target permanent you control.
0/3

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dyd
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Post by dyd » 3 weeks ago

Previous: 3MV wu artifact creature
Next: 3MV Wu artifact

Lamplight 2(w/u)
Artifact - Clue Equipment
Equipped creature gets +1/+1 and has vigilance and ward 2.
{2}, Sacrifice Lamplight: Draw a card.
Equip 0

KB52665
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Post by KB52665 » 3 weeks ago

Previous: 3MV wu artifact
Next: 3MV wu enchantment artifact

Dreamsky Anklet 1wu
Enchantment Artifact — Equipment
Equipped creature has protection from black.
{w/u}{w/u}: Search your library for an enchantment card with mana value less than or equal to equipped creature's toughness and exile it. Shuffle Dreamsky Amulet and equipped creature into their owners' libraries, then put the exiled card onto the battlefield under your control.
Equip 2

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