The DCC - January 28th, 2023

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Rithaniel
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Post by Rithaniel » 1 year ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Sorry about the delay. I lost track of time.



DCC Scoreboard



bravelion83 71
netn10 71 (+2)
wizyard 69 (+5)
Rithaniel 68 (+2)
void_nothing 57 (+2)
folding_music 37 (+2)
marioguy3 26
OneAndOnly* 19
Riria 14 (+5)
Apellosine 8
Venedrex 4

*OneAndOnly Probation: 6 days
bravelion83 wrote:
1 year ago
Votes: Riria, Rithaniel

Answer the Alarm 1W
Instant (U)
Create two 1/1 white Soldier creature token.
Cycling 2W (2W, Discard a card: Draw a card.)
When you cycle Answer the Alarm, create two 1/1 white Soldier creature tokens.
Landfall — Whenever a land enters the battlefield under your control, you may pay 3W and exile Answer the Alarm from your graveyard. If you do, create two 1/1 white Soldier creature tokens.
wizyard wrote:
1 year ago
netn10, folding_music

Epitome of Unity w
Enchantment (R)
Creatures you control have power and toughness each equal to the number of creatures you control.
marioguy3 wrote:
1 year ago
Votes: Riria, wizyard

Frozen Stache
Enchantment (Uncommon)
Players can't cast cards from exile.
Whenever one or more cards is put into exile from your library, exile that many cards from the top of each opponents library. This ability triggers only once each turn.
folding_music wrote:
1 year ago
votes: void_nothing, wizyard

Single-Reel Cinema 1bbb
Enchantment (R)
Ward -- Pay 4 life.
Whenever any player casts an instant or sorcery card, exile that card and put it last in Single-Reel Cinema's schedule.
At the beginning of each player's upkeep, if that player owns the next scheduled card, they may cast it without paying its mana cost. If they don't, that player puts that card into their graveyard and loses 4 life.
(card only appears in the classic frame since it uses Legends-era game logic) x3
netn10 wrote:
1 year ago
Votes: Riria, folding_music

Hidden Identity 1
Legendary Enchantment - Background (Rare)
You may start the game with your other commander manifested in your command zone if Hidden Identity is its background.
No one knows who you really are until it's too late for them.
Riria wrote:
1 year ago
Votes: netn10, wizyard

Manumission XU
Sorcery (R)
X is equal to either the target's mana value or to W if the target is a token.
Gain control of target creature.
Well, it's more of a master exchange, but they don't need to know that.
void_nothing wrote:
1 year ago
Votes: wizyard, Rithaniel

Rout the Fleeing 3R
Enchantment (R)
Prevent all damage that would be dealt to attacking creatures you control by creature sources that aren't in combat.
At end of combat on your turn, Rout the Fleeing deals 3 damage to each untapped creature controlled by each defending player that didn't block this combat.
Rithaniel wrote:
1 year ago
Votes: Riria, void_nothing

Re: wizyard - What happens if you have both a +1/+1 counter on something and a -1/-1 counter on something else? Don't the rules still require that those kinds of counters "negate" (and thus remove) each other?

Transcendental Evolution
Sorcery M
As an additional cost to cast this spell, sacrifice a creature.
Search your library for any number of instant or sorcery cards with total mana value X, where X is 3 plus the sacrificed creature's mana value. Cast those cards without paying their mana costs, then shuffle. Exile Transcendental Evolution.
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bravelion83
MKM MCC going on now
Posts: 4038
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Post by bravelion83 » 1 year ago

Votes: wizyard, Rithaniel

Fascinating Monstrosity {W/B}BR{R/G}
Creature — Hydra Horror (M)
Trample, lifelink, haste
If W and/or G was spent to cast Fascinating Monstrosity, it enters the battlefield with two +1/+1 counters on it.
Planeswalkers ofter call the plane of Kolyfar "very colorful", but "colorful" doesn't necessarily mean "nice" or "beautiful".
4/4
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
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Riria
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Post by Riria » 1 year ago

(Ngl, I'm curious whether the version of Jasnah I made was actually mechanically interesting or this place is full of SA fans XD)

Votes: folding_music, netn10

Indoors Flame 1R
Sorcery (U)
Indoors Flame deals 3 damage to target creature.
At the beginning of your next upkeep, put a -1/-1 counter on each creature.
Last edited by Riria 1 year ago, edited 1 time in total.

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folding_music
glitter pen on my mana crypt
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Post by folding_music » 1 year ago

votes: netn10, void_nothing

Sieve of the Underworld 2wb
Legendary Creature - Hound
Whenever any opponent casts a spell with mana value 1 or less, choose a creature or Aura card in your graveyard with mana value 1 or less. If that spell targetted a permanent you control, put the card you chose onto the battlefield. Otherwise, return that card to your hand.
Whenever a card with mana value 2 or more enters a graveyard from anywhere, exile it.
Kunoros' new policy made him the saint of the meek.
4/4
SPOILER
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I had no idea who Riria's card referred to, giggle

netn10
Posts: 3933
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Post by netn10 » 1 year ago

Votes: Riria, marioguy3

Cut 1R
Sorcery (Rare)
Cut deals 4 damage to target creature.
// Fuse //
Dry B
Sorcery (Rare)
Destroy each creature that was dealt damage this turn.

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void_nothing
Look On My Sash...
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Post by void_nothing » 1 year ago

Votes: Riria, Rithaniel

Wall of Inevitability 4U
Creature - Phyrexian Wall (U)
Defender
Whenever Wall of Inevitability blocks, put an oil counter on each of any number of target artifacts, creatures, and/or lands you control.
0/8
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Rithaniel
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Post by Rithaniel » 1 year ago

Votes: wizyard, netn10

Form of Knives
Creature - Elemental U
Form of Knives's power is equal to the total amount of life that has been lost by all players this turn.
, Pay 1 life: Target creature you control gains first strike until end of turn.
*/3
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
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“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
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wizyard
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Post by wizyard » 1 year ago

folding_music, netn10

Fragments of Flesh 2UB
Enchantment - Aura (R)
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature and create a token that's a copy of it, except the copy is 1/1.

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