The DCC - January 23rd, 2023

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Rithaniel
Posts: 2718
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Post by Rithaniel » 1 year ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Life is busy, right now. Here's hoping you all are having an easier time of it.



DCC Scoreboard



bravelion83 64 (+3)
netn10 62 (+6)
Rithaniel 59 (+2)
wizyard 50 (+1)
void_nothing 44 (+3)
marioguy3 26
folding_music 26 (+3)
OneAndOnly* 19
Apellosine 8
Venedrex 4

*OneAndOnly Probation: 11 days
marioguy3 wrote:
1 year ago
Votes: bravelion83, netn10

Helm of Power
Artifact - Equipment (Rare)
When Helm of Power enters the battlefield, you may put a creature card from your hand onto the battlefield. If you do, equip Helm of Power to it.
Equipped creature gets +2/+2 and has trample.
Equip
bravelion83 wrote:
1 year ago
Votes: netn10, void_nothing

Lewbon, Sturdy Protector 3WWW
Legendary Creature — Cat Cleric (M)
As long as it's your turn, you have protection from everything.
When Lewbon enters the battlefield, each player chooses half the permanents among creatures and planeswalkers they control rounded down. Put an indestructible counter on each of the chosen permanents, then exile the rest.
"Is it worth sacrificing half the world to save the other one? I say yes."
3/6
Riria wrote:
1 year ago
Votes: folding_music, netn10

Haphazard Sniping 1BR
Instant (U)
Destroy target creature.
Plan B - Target player sacrifices a creature at random. (When this spell is countered, perform its Plan B text.)
"Ideally, you should aim, then shoot. But we don't live in an ideal world." - Goblin's Infantry Manual, Second Rule

Rules note: Plan B triggers when a spell is countered through any means, not just because of a spell or ability. For example, targeting one of your own creatures with Haphazard Sniping and then sacrificing it as a cost works.
folding_music wrote:
1 year ago
votes: Rithaniel, bravelion83

Larder Guardian
Creature - Human Soldier (U)
As long as a permanent has been sacrificed this turn, permanents can't be sacrificed.
At the beginning of each opponent's upkeep, if that player has more life than you, you may pay 1ww. If you do, create a Food token.
"The most effective weapon under siege is surely a creative cook." - Ivan Montford, soldier of Icatia
1/1
wizyard wrote:
1 year ago
Rithaniel, bravelion83

Rose Mace 4
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has double strike.
Equip 3
Equip red creature 2
Equip white creature 1
netn10 wrote:
1 year ago
Votes: void_nothing, folding_music (I love interesting commons, and your post opened my mind. Thanks!)

Urbrask's Mercy 1R
Instant (Uncommon)
Put X -1/-1 counters on target creature, where X's that creature's toughness minus 1.
"You are perfected the way you are, new friend, but The Great Work is never over."
Rithaniel wrote:
1 year ago
Votes: folding_music, void_nothing

Scroll of Harvests
Artifact U
At the beginning of each upkeep, untap Scroll of Harvests and up to one other target nonland permanent you control.
, Tap another untapped nonland permanent you control: You gain 2 life.
"Plan your sowing and your reaping intelligently. No field can grow forever, but, given enough time to rest, any field can flourish."
void_nothing wrote:
1 year ago
Votes: wizyard, netn10

Reject the Foolish 2R
Instant (U)
Reject the Foolish deals 4 damage to target creature without prowess. If that creature would die this turn, exile it instead.
1R, Discard Reject the Foolish: Put a prowess counter on target creature.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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bravelion83
Back to fighting monsters
Posts: 4081
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Location: Florence, Italy

Post by bravelion83 » 1 year ago

Votes: wizyard, netn10
Riria
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Riria wrote:
1 year ago
Haphazard Sniping 1BR
Instant (U)
Destroy target creature.
Plan B - Target player sacrifices a creature at random. (When this spell is countered, perform its Plan B text.)
"Ideally, you should aim, then shoot. But we don't live in an ideal world." - Goblin's Infantry Manual, Second Rule

Rules note: Plan B triggers when a spell is countered through any means, not just because of a spell or ability. For example, targeting one of your own creatures with Haphazard Sniping and then sacrificing it as a cost works.
Unfortunately not anymore. Once, your rules note would have been true, but it's been a few years by now that fizzling a spell doesn't actually counter it, rather the spell is just removed from the stack with no effect. Notice how uncounterable spells don't say anymore "This spell can't be countered by spells and abilities." (they had to say that because the rules could counter them and the rules are neither spells nor abilites), but just "This spell can't be countered." The "by spells and abilities" part is no longer necessary because now those are literally the only two things that can counter a spell. The rules do not anymore.
Spread Insanity UB
Sorcery (U)
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — As long as there are four or more card types among cards in your graveyard, Spread Insanity has flashback UB. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 9th 2024 - Added TLL #8).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on February 27th 2024)
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Blue = MTGSalvation Green = MTGNexus
MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (30): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar 2024 || Judge (58): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (3): Mar 2015 (tied with Piar), Feb Apr 2022 || Host (12): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun 2023

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wizyard
Posts: 634
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Location: Location: Location

Post by wizyard » 1 year ago

Riria, folding_music

Draconic Phantasm
Creature - Dragon Illusion (R)
Flying
When Draconic Phantasm enters the battlefield, create two 1/1 blue Illusion creature tokens with flying.
Whenever Draconic Phantasm becomes the target of a spell or ability an opponent controls, choose an Illusion you control at random and that spell or ability targets that Illusion instead.
4/4
Last edited by wizyard 1 year ago, edited 1 time in total.

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folding_music
glitter pen on my mana crypt
Posts: 2271
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Post by folding_music » 1 year ago

votes: wizyard, Riria

Recapturer of Fortune 2r
Creature - Halfling Rogue (R)
First strike, haste
Whenever one or more opponents scry or search their library, you venture into the dungeon.
"Be wary of opportunists. The moment you slip into introspection will be the moment they slip into your vault." - Belvundum, corrupt magistrate
2/2

netn10
Posts: 3984
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 1 year ago

Votes: Rithaniel, wizyard

Gitaxian Perfection uuuu
Creature - Phyrexian Horror (Mythic)
Vigilance
Whenever a source deals damage to Gitaxian Perfection, draw that many cards.
5/5

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Rithaniel
Posts: 2718
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Post by Rithaniel » 1 year ago

Votes: folding_music, void_nothing

Some great cards, today. It was difficult to decide who to vote for.

Era-Contort
Instant M
If it is an extra turn, end the turn and take an extra turn after this one.
"I hate to break the news to you, but you won't be using time magic against me."
—Nova Yeht, the Ancient
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Votes: bravelion83, Rithaniel

Brigands' Hedge G
Enchantment (R)
Whenever a creature without a hexproof counter on it you control deals combat damage to a player, you may pay G. If you do, put a hexproof counter on that creature.
3G, Sacrifice Brigands' Hedge: Create a Treasure token for each permanent with hexproof you control.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

kwanyeegor-ii
Posts: 1922
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Post by kwanyeegor-ii » 1 year ago

folding_music wizyard
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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Riria
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Post by Riria » 1 year ago

Votes: bravelion83, netn10
bravelion
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I know it doesn't work. My intent was to use loosely accurate reminder text so it didn't get too long. But in hindsight you're right, it's *too* loose. Trying for a different version today. Granted this is not functionally identical, since it procs off stuff like Remand and Mindbreak Trap which wasn't intended. I sort of feel like Plan B as a mechanic is similar to Madness (as in, very intuitive conceptually, but surprisingly hard to actually express with proper wording. Probably the reason why Wizards never used it).
WuJu Blessing 2W
Instant (U)
Target creature gets +2/+2 and gains double strike until end of turn.
Plan B - Create a 2/2 white Spirit Warrior creature token with double strike. (When this spell leaves the stack without resolving, perform its Plan B text.)
The ancestor spirits of Ionia are always prepared for the possibility of unworthy scions.

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