Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
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- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Shin splints.
bravelion83 39 (+0)
slimytrout 37 (+2)
emily 37 (+1)
RattingRots 35 (+6)
netn10 31 (+1)
Rithaniel 28 (+3)
shukkets 28 (+6)
void_nothing 26 (+0)
Henlock 13
Ink-Treader 12
Krishnath 12 (+1)
Legend 6
marioguy3 6 (+2)
kwanyeegor-ii 2
bravelion83 wrote: ↑4 years agoVotes: Rithaniel, slimytrout (both cards are elegant and mechanically interesting, to me at least, but I especially love their flavor)
Surveillance CameraHonorable mentionsShowHideLots of cards I liked today. A lot of the following HMs would just be regular votes most other days.
RattingRots, Krishnath, shukkets, netn10, emily
Artifact (R)
, : Scry 2.
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"It shows you what's happening at present somewhere, but just pull a switch and it will show you the future. The Azorius commissioned it as a tool for their precognitive mages, but I think our guild can use it too. Lots of good blackmail material..."
—Vylez, Dimir inventor
RattingRots wrote: ↑4 years agonetn10, slimytrout
HM: bravelion83 (but I would personally make this card a bit more expensive or restrictive because it has some abusable modes now)
Mad Sandwalla
Creature - Lizard (C)
Whenever you discard a card, ~ gets +1/+1 until end of turn.
1/2
EDIT: Changed votes after correctly reading cards.
slimytrout wrote: ↑4 years agorattingrots (love the card), rithaniel
Ancestral DelusionsRattingRotsShowHideHappy to continue this in the discussion thread if you still disagree, but I think the "only any time you could activate a sorcery" rider makes this card much less busted. With that rider, it's very hard to engineer a situation where you get full value out of the creature *and* get to take an extra turn with it. Sacrificing it, attacking into blockers with it, having a removal spell pointed at it: all of those would lead to you losing the enchantment because you can't activate the ability in time. Obviously it's powerful, but so are many 6-mana mythics, and, from a constructed perspective, I think this card is actually substantially weaker than my cascade submission from a few days ago (and that card made you exile your hand!). In fact, this card isn't even strictly better than a 6-mana Time Warp, since it can be fizzled by your opponent's sacrifice or bounce.
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target player draws two cards.
"I found him in the pasture, raving about a towering city with enormous skyships and grand cathedrals."
Rithaniel wrote: ↑4 years agoVotes: RattingRots, shukkets (might be worded as "can't have indestructible," judging from the wording on Arcane Lighthouse)
Atavistic Serpent
Creature - Snake R
As an additional cost to cast Atavistic Serpent, exile a Forest card from your hand.
Protection from blue and from black
: Atavistic Serpent gets +2/+2 until end of turn. Activate this ability only once each turn.
The old beasts of Ulurd are greedy and territorial. If they aren't given their own space to prowl, they will thrash and rebel until either they have their own space, or they die.
2/2
netn10 wrote: ↑4 years agoVotes: Krishnath, shukkets
Easily Intimidated
Enchantment - Aura (Rare)
Enchant creature
Whenever enchanted creature is dealt damage, the controller of that source of damage gains control of enchanted creature.
Blood is the most common and yet the most expensive commodity in Grixis.
void_nothing wrote: ↑4 years agoVotes: RattingRots, marioguy3
Dual Recruitment
Enchantment - Aura (R)
Enchant creature
Whenever Dual Recruitment becomes attached to a creature, create a token that's a copy of that creature.
You control enchanted creature.