(This month's banner is my own elaboration on the art of One with the Multiverse by Liiga Smilshkalne.)
December MCC Round 3
Alternative fuel sources
December MCC Round 3
Alternative fuel sources
As is tradition by now, this month we will celebrate the latest set, in this case The Brothers' War, by exploring its mechanics and themes, as usual in this kind of MCC months.
Taking care of the environment you live in is important, and if your environment happens to contain strange artifacts from past civilations polluting it everywhere, you have to clean those out and find some ways of recycling them... and who cares if that will increase future pollution? You're dealing with it right now, aren't you? Your world is getting cleaner now, and you have power! Problem solved! What could go wrong? And who cares about future generations anyway? Who cares if this might cause ice ages, temporal apocalypses, otherwordly invasions... It's their problem now! We are fine! It's a good life, isn't it?
Main Challenge - Design a colored instant or sorcery card that creates one or more Powerstone tokens as part of its effects.
Subchallenge 1 - Your card does NOT contain red or green in its color identity. In other words, no red and/or green mana symbols anywhere on the card.
Subchallenge 2 - All the Powerstone tokens created by your card's effects when it resolves can enter the battlefield untapped. Doing so only conditionally still counts.
Clarifications
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Main Challenge
• Your card must meet ALL the following requirements:
- It is one or more colors. This refers to actual color as determined by mana cost and color indicator, not to color identity. Colored mana symbols in the text box do NOT count.
- It has the "instant" card type or the "sorcery" card type natively in the type line of EACH of its components. You can make a split card that is an instant on one half and a sorcery on the other half, that DOES count. The same goes for aftermath cards, fuse cards, etc... An adventurer card that's a permanent that has an Adventure that's an instant or sorcery does NOT count, as the permanent part is not an instant or sorcery.
Your card CAN have any other additional card types (only tribal I guess?), supertypes and/or subtypes. If you want to make a "Legendary Sorcery — Arcane" or a "Tribal Instant — Mouse Trap", go ahead.
- It must create at least one Powerstone token as an effect or part of an effect. Here the word "effect" has its CR definition. "Powerstone token" too, it's in the predefined tokens section. Creating Powerstone tokens as a cost or anything that's not an "effect" does NOT count.
• Here we check color identity instead and not just actual color. The implication is right there in the text of the challenge, it should be self-explanatory, but just to reiterate: no mana symbols of ANY kind (including hybrid, "twobrid", Phyrexian, etc...) that are even partially red or green are allowed ANYWHERE on the card.
Subchallenge 2
• The challenge doesn't care that the tokens always enter untapped, just that it's possible for them to enter untapped, even if just under some conditions. That must be true for ALL the Powerstone tokens the spell creates. If even just one of the tokens always enters tapped, the Subchallenge is failed.
• Of course, entering the battlefield naturally untapped counts just fine.
If you have any questions, post them in the MCC discussion thread.
• Your card must meet ALL the following requirements:
- It is one or more colors. This refers to actual color as determined by mana cost and color indicator, not to color identity. Colored mana symbols in the text box do NOT count.
- It has the "instant" card type or the "sorcery" card type natively in the type line of EACH of its components. You can make a split card that is an instant on one half and a sorcery on the other half, that DOES count. The same goes for aftermath cards, fuse cards, etc... An adventurer card that's a permanent that has an Adventure that's an instant or sorcery does NOT count, as the permanent part is not an instant or sorcery.
Your card CAN have any other additional card types (only tribal I guess?), supertypes and/or subtypes. If you want to make a "Legendary Sorcery — Arcane" or a "Tribal Instant — Mouse Trap", go ahead.
- It must create at least one Powerstone token as an effect or part of an effect. Here the word "effect" has its CR definition. "Powerstone token" too, it's in the predefined tokens section. Creating Powerstone tokens as a cost or anything that's not an "effect" does NOT count.
Subchallenge 1CR (BRO) wrote: 609. Effects
609.1. An effect is something that happens in the game as a result of a spell or ability. When a spell, activated ability, or triggered ability resolves, it may create one or more one-shot or continuous effects. Static abilities may create one or more continuous effects. Text itself is never an effect.
111.10. Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.
(...)
111.10h A Powerstone token is a colorless Powerstone artifact token with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."
• Here we check color identity instead and not just actual color. The implication is right there in the text of the challenge, it should be self-explanatory, but just to reiterate: no mana symbols of ANY kind (including hybrid, "twobrid", Phyrexian, etc...) that are even partially red or green are allowed ANYWHERE on the card.
Subchallenge 2
• The challenge doesn't care that the tokens always enter untapped, just that it's possible for them to enter untapped, even if just under some conditions. That must be true for ALL the Powerstone tokens the spell creates. If even just one of the tokens always enters tapped, the Subchallenge is failed.
• Of course, entering the battlefield naturally untapped counts just fine.
bravelion83 wrote: ↑9 months agoNo, sorry. They have to be able to enter untapped, not enter tapped and then be untapped afterwards, not even by the same effect.I would have made them 4 Turtle Ninjas and a Rat, but no, that would not count. "Create two Powerstone tokens. Those tokens enter the battlefield tapped unless you control three Ninjas and a Dog." WOULD count though. There is a subtle difference, but that difference is all that matters.i.e. "Create 2 tapped powerstone tokens. If you control 3 Ninjas and a Dog, untap them."Exactly this.Or do they have to enter untapped to begin with?It was just one of my usual digressions, I do them all the time about all kinds of different subjects, it just comes natural to me, but if somebody actually likes them I guess that's even better. Thank you. Don't worry. More will surely come.Thank you! And appreciate your dive into alternative language tenses on the previous judgement, was super interesting.
If you have any questions, post them in the MCC discussion thread.
DEADLINES
Design deadline: Friday, December 30th, 2022 23:59 EST
Judging deadline: Tuesday, January 3rd, 2023 23:59 EST May the third time be the charm? Maybe this time I will actually do it on time. It's strange to set up deadlines just for yourself, you know?
RUBRIC
MCC Rubric
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Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
PLAYERS
@slimytrout
@Subject16
@void_nothing
@marioguy3
@haywire
@Legend
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.
BRACKETS
slimytrout vs. haywire
Legend vs. void_nothing
Subject16 vs. marioguy3