Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
bravelion83 17 (+1)
Ink-Treader 15 (+2)
void_nothing 11 (+3)
netn10 10 (+1)
Rithaniel 10
wizyard 8 (+5)
OneAndOnly 6 (+3)
RattingRots 5
Venedrex 5 (+5)
marioguy3 3
emily 2
bravelion83 wrote: ↑1 year agoVotes: Ink-Treader, void_nothing
Burning SpiteOneAndOnlyShowHideRewind went through multiple iterations. At one point it was indeed a kicker variant. At another it has also been a split card mechanic essentially working like fuse but with a cost and when you paid that cost you performed the instructions on the right half before those on the left one. In the end I found problems in all those executions and none of them satisfied me. But rewind went indeed through both stages in its development. In its final form I'm finding that it's quite hard to design for, but it also forces you to find designs you might have never thought of otherwise. Essentially, it forces me to try to think outside the box, which is exactly why reason why I made it. In fact, I even referenced that in the flavor text of the very first rewind card I submitted a few days ago, the one that was meant to interact with enrage. It's a complicated mechanic with a complicated history. I honestly didn't expect anything out of it, actually I expected that in the end it would have caused me to lose points in the standings, but apparently you all do like it so far and I can assure you that it's absolutely fulfilling the purpose it has been designed for: forcing myself to venture outside my comfort zone. It's certainly a very serious candidate for the weirdest mechanic I've ever created.
Sorcery (R)
Rewind (You may cast this spell for its rewind cost. If you do, all targets must be the same and you perform the listed actions in reverse order while resolving this spell. This is not a modal spell.)
• Choose a number between 0 and 3. Each player discards that many cards, then draws cards equal to the number of cards they discarded this way plus one.
• Target creature gets +X/-X until end of turn, where X is is the number of cards in its controller's hand.
• Target creature you control gains double strike until end of turn.
OneAndOnly wrote: ↑1 year agoVotes: wizyard, Ink-Treader
.
Close the Palace Gates -
Instant {U}
Create a 1/1 white Soldier creature token.
Creature tokens can't be created this turn.
Ink-Treader wrote: ↑1 year agoVote: Venedrex, void_nothing
Vigorblast
Instant (U)
As an additional cost to cast Vigorblast, you may remove up to five counters from among permanents you control.
Vigorblast deals damage equal to the number of counters removed to cast it to any target.
Reinforce 5 — ( , Discard this card: Put five +1/+1 counters on target creature.)
Surging Chaos wrote: ↑1 year agoVotes: Venedrex, OneAndOnly
Krasis Calamity
Instant (U)
Creatures you control gain daunt until end of turn if was spent to cast this spell. (A creature with daunt can't be blocked by creatures with power 2 or less.)
Creatures your opponents control get -2/-0 and lose all abilities until end of turn if was spent cast this spell. (Do both if was spent to cast this spell.)
void_nothing wrote: ↑1 year agoVotes: wizyard, Surging Chaos
Silence of Dawn
Instant (U)
Choose one -
• All artifacts and enchantments phase out.
• Until end of turn, you may spend white mana as though it were mana of any color. Nonwhite spells cost more to cast this turn.
RattingRots wrote: ↑1 year agowizyard, OneAndOnly
Tip the Scales
Sorcery (R)
Exile two target permanents with mana value 1 or greater.
If two permanents controlled by the same player are exiled this way, that player takes an extra turn after this one.