Very faithful to the source material, but nothing that really excites me. I agree with you though that we deserve more and better Kobolds in Magic!Krishnath wrote: ↑1 year agoD&D, as in Dungeons and Dragons? Now this is something I can contribute to.
Kobold Miner
Creature - Kobold (C)
: Create a treasure token.
"Many people believe that dwarves or gnomes are the best miners, they are quite mistaken"
1/1
Kobold TrapmakerSPOILERShowHideKobolds in D&D are canonically the best at digging for wealth and minerals. Have been since first edition.
Creature - Kobold Rogue (U)
: Roll a d20.
1 - 15: Kobold Trapmaker deals 1 damage to target attacking creature.
16+: Kobold Trapmaker deals 2 damage to target attacking creature.
1/2
Kobold Tunneler
Creature - Kobold (U)
When Kobold Tunneler enters the battlefield, target creature with power 2 or less becomes unblockable until end of turn.
2/1
Kobold Hatchery
Enchantment (R)
, tap two untapped Kobold creatures you control without summoning sickness: Create a 0/1 red Kobold creature token. Play this ability only if you could play a sorcery.
Kobold Dragonpriest
Creature - Kobold Cleric (R)
Whenever you cast a dragon spell, create a 0/1 red Kobold creature token.
: roll a d20.
1 - 14: Add to your mana pool. This mana may only be used to cast Kobold and Dragon spells.
15+: Add one mana of any color to your mana pool. This mana may only be used to cast Kobold and Dragon spells.
1/3
Adult Brown Dragon
Creature - Dragon (R)
Flying
When Adult Brown Dragon enters the battlefield, if you cast it from exile, it deals damage to target creature equal to the number of Deserts you control.
5/4
///
Desertification
Sorcery - Adventure (R)
Search your library for a Desert and put it onto the battlefield tapped.
Orcus, Demon Lord of UndeathSPOILERShowHideBrown dragons, also called Sand Dragons are a species of chromatic dragon that dwell in deserts. They were introduced as Sand Dragons in 3rd edition, and became chromatic dragons in fourth.
Legendary Creature - Demon (M)
Trample, Flying
When Orcus, Demon Lord of Undeath dies, return it to the battlefield flipped.
Whenever one or more creatures you control attack a player, roll a d20.
1-14: Create a 2/2 black Zombie creature token.
15+: Create a 2/2 black Vampire creature token with flying.
6/6
///
Tenebrous
Legendary Creature - Zombie Demon (M) (black color identity)
At the beginning of each players upkeep, that player sacrifices a nonundead creature. (skeletons, specters, vampires, and zombies are undead).
Whenever a nonundead creature dies, create a 2/2 black Zombie creature token
When Tenebrous dies, return it to the battlefield flipped.
"I will be the last creature when I am done. The cosmos will then be perfect, free of the braying abominations that are all other living things." - Orcus.
4/4
IIW: Welcome to the Jungle.
Ooh, nice, delicious politicking. Love it!Megiddo wrote: ↑1 year agoThe Broken King
Legendary Creature — Human Noble {R}
When The Broken King enters the battlefield, you become the monarch.
Will of the council — If another player would become the monarch, instead, starting with you, each player votes for challenger or incumbent. If challenger gets more votes, that player becomes the monarch. If incumbent gets more votes or the vote is tied, you remain the monarch.
2/4
IIW: Squirrels in the walls
I sometimes wish that creature subtypes could have sub-subtypes. That way Saproling could be a sub-subtype of Fungus so we wouldn't have to use slightly awkward wording like this. Anyway, this is fun!Sporegorger_Dragon wrote: ↑1 year agoGas Spore
Creature - Fungus (R)
Flying
When Gas Spore dies, all non-Fungus non-Saproling creatures get -1/-1 until end of turn. Whenever a non-Fungus non-Saproling creature dies this turn, create a tapped 1/1 green Saproling creature token.
3/1
IIW: Grixis Drake
Ooooh, I love this one!Mergatroid_Jones wrote: ↑1 year agoMulticlass Paragon
Creature- Human Rogue Warrior Wizard (R)
When you gain a level in a class, put a +1/+1 counter on Multiclass Paragon.
, : Search your library for a Class card with mana value X or less, and put it on the battlefield. Then shuffle.
2/2
IIW: The year is 2000.
Unearthed Arcana is cool, and I'd love to see what more can be done with Ritual Casting.Juancu wrote: ↑1 year agoUnearthed Arcana
Intant (R)
Choose target spell or nonland permanent. You may reveal a card you own from outside the game with the same mana value as the target. If you do, counter or destroy the target and its controller may cast a copy of the revealed card without paying its mana cost.
Message
Instant (U)
Choose one :
Be Advised - Investigate.
Be Ready - Untap target creature.
Be Back - Choose target creature card you own in exile. Put it on top of your library.
Ritual Casting (then if it's your first main phase, you may end the turn and draw a card.)
IIW: trash
Heh, I love the flavor here!spacemonaut wrote: ↑1 year agoAn eternal-legal card for unfinity 2:
Escape Room Enthusiast
Creature — Human Rogue Guest (uncommon)
Escape Room Enthusiast can't block.
Whenever Escape Room Enthusiast attacks, sacrifice a creature.
At the beginning of the end step, if a creature you controlled died this turn, venture into the dungeon.
"This place is so realistic! I swear, it's just like Fred really vanished into a pile of ash just now! ... Fred?"
4/4
IIW: the gym
Next up: The year is 2000.