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CunningGabe
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Post by CunningGabe » 1 year ago

Dungeons and/or Dragons
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Krishnath wrote:
1 year ago
D&D, as in Dungeons and Dragons? Now this is something I can contribute to.

Kobold Miner 2R
Creature - Kobold (C)
2R, T: Create a treasure token.
"Many people believe that dwarves or gnomes are the best miners, they are quite mistaken"
1/1
SPOILER
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Kobolds in D&D are canonically the best at digging for wealth and minerals. Have been since first edition.
Kobold Trapmaker 1R
Creature - Kobold Rogue (U)
1R, T: Roll a d20.
1 - 15: Kobold Trapmaker deals 1 damage to target attacking creature.
16+: Kobold Trapmaker deals 2 damage to target attacking creature.
1/2

Kobold Tunneler 1R
Creature - Kobold (U)
When Kobold Tunneler enters the battlefield, target creature with power 2 or less becomes unblockable until end of turn.
2/1

Kobold Hatchery 1R
Enchantment (R)
1R, tap two untapped Kobold creatures you control without summoning sickness: Create a 0/1 red Kobold creature token. Play this ability only if you could play a sorcery.

Kobold Dragonpriest 2R
Creature - Kobold Cleric (R)
Whenever you cast a dragon spell, create a 0/1 red Kobold creature token.
T: roll a d20.
1 - 14: Add C to your mana pool. This mana may only be used to cast Kobold and Dragon spells.
15+: Add one mana of any color to your mana pool. This mana may only be used to cast Kobold and Dragon spells.
1/3

Adult Brown Dragon 4RR
Creature - Dragon (R)
Flying
When Adult Brown Dragon enters the battlefield, if you cast it from exile, it deals damage to target creature equal to the number of Deserts you control.
5/4
///
Desertification 1G
Sorcery - Adventure (R)
Search your library for a Desert and put it onto the battlefield tapped.
SPOILER
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Brown dragons, also called Sand Dragons are a species of chromatic dragon that dwell in deserts. They were introduced as Sand Dragons in 3rd edition, and became chromatic dragons in fourth.
Orcus, Demon Lord of Undeath 4BBBB
Legendary Creature - Demon (M)
Trample, Flying
When Orcus, Demon Lord of Undeath dies, return it to the battlefield flipped.
Whenever one or more creatures you control attack a player, roll a d20.
1-14: Create a 2/2 black Zombie creature token.
15+: Create a 2/2 black Vampire creature token with flying.
6/6
///
Tenebrous
Legendary Creature - Zombie Demon (M) (black color identity)
At the beginning of each players upkeep, that player sacrifices a nonundead creature. (skeletons, specters, vampires, and zombies are undead).
Whenever a nonundead creature dies, create a 2/2 black Zombie creature token
When Tenebrous dies, return it to the battlefield flipped.
"I will be the last creature when I am done. The cosmos will then be perfect, free of the braying abominations that are all other living things." - Orcus.
4/4

IIW: Welcome to the Jungle.
Very faithful to the source material, but nothing that really excites me. I agree with you though that we deserve more and better Kobolds in Magic!
Megiddo wrote:
1 year ago
The Broken King 2WU
Legendary Creature — Human Noble {R}
When The Broken King enters the battlefield, you become the monarch.
Will of the council — If another player would become the monarch, instead, starting with you, each player votes for challenger or incumbent. If challenger gets more votes, that player becomes the monarch. If incumbent gets more votes or the vote is tied, you remain the monarch.
2/4

IIW: Squirrels in the walls
Ooh, nice, delicious politicking. Love it!
Sporegorger_Dragon wrote:
1 year ago
Gas Spore
2{B}{B}
Creature - Fungus (R)
Flying
When Gas Spore dies, all non-Fungus non-Saproling creatures get -1/-1 until end of turn. Whenever a non-Fungus non-Saproling creature dies this turn, create a tapped 1/1 green Saproling creature token.
3/1


IIW: Grixis Drake
I sometimes wish that creature subtypes could have sub-subtypes. That way Saproling could be a sub-subtype of Fungus so we wouldn't have to use slightly awkward wording like this. Anyway, this is fun!
Mergatroid_Jones wrote:
1 year ago
Multiclass Paragon 1W
Creature- Human Rogue Warrior Wizard (R)
When you gain a level in a class, put a +1/+1 counter on Multiclass Paragon.
X,T: Search your library for a Class card with mana value X or less, and put it on the battlefield. Then shuffle.
2/2

IIW: The year is 2000.
Ooooh, I love this one!
Juancu wrote:
1 year ago
Unearthed Arcana 1UR
Intant (R)
Choose target spell or nonland permanent. You may reveal a card you own from outside the game with the same mana value as the target. If you do, counter or destroy the target and its controller may cast a copy of the revealed card without paying its mana cost.

Message
Instant (U)
Choose one :
Be Advised - Investigate.
Be Ready - Untap target creature.
Be Back - Choose target creature card you own in exile. Put it on top of your library.
Ritual Casting (then if it's your first main phase, you may end the turn and draw a card.)

IIW: trash
Unearthed Arcana is cool, and I'd love to see what more can be done with Ritual Casting.
spacemonaut wrote:
1 year ago
An eternal-legal card for unfinity 2:

Escape Room Enthusiast 1BR
Creature — Human Rogue Guest (uncommon)
Escape Room Enthusiast can't block.
Whenever Escape Room Enthusiast attacks, sacrifice a creature.
At the beginning of the end step, if a creature you controlled died this turn, venture into the dungeon.
"This place is so realistic! I swear, it's just like Fred really vanished into a pile of ash just now! ... Fred?"
4/4

IIW: the gym
Heh, I love the flavor here!
Winner and next
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@Mergatroid_Jones for wanting to play ALL of the classes.

Next up: The year is 2000.
Winner of August '22 DCC and September '22 NCED

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Megiddo
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Post by Megiddo » 1 year ago

Kangee, Aerie Keeper 2WU
Legendary Creature — Bird Wizard {R}
Kicker X2
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, create X 1/1 white Bird creature tokens.
Other Bird creatures get +1/+1.
3/3

IIW: The year is 2030
MEG

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Juancu
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Post by Juancu » 1 year ago

Nemesis, Prophecy, Invasion

Rhystic Soldier W
Creature - Soldier (U)
Vigilance
When Rhystic Soldier enters the battlefield, an opponent may stagger until they pay 2. If no opponent does, Rhystic Soldier enters the battlefield with a +1/+1 counter on it.
(Whenever a staggered player casts a spell, each other player may draw a card.)
1/1

IIW: shadowrun or cyberpunk

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spacemonaut
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Post by spacemonaut » 1 year ago

Wait, this year seems familiar... we've been here before...

... Something's changed.

Neo, Chosen One 2BBGG
Creature — Hacker Legend
Trample
Whenever Neo, Chosen One attacks, choose one — Destroy target nonland permanent; or return target creature with converted mana cost 3 or less from your graveyard to play; or target creature gets +2/+2 until end of turn.
3/3


Guess it's nothing. We've had universes beyond since, what, 1998?

IIW: the gym
Last edited by spacemonaut 1 year ago, edited 7 times in total.

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Cythare
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Post by Cythare » 1 year ago

Avatar of Will 6UU
Creature — Avatar (R)
Flying
If an opponent has at least three more cards in hand than you, Avatar of Will costs 6 less to cast.
When Avatar of Will enters the battlefield, draw three cards.
5/6

IIW: The year is 2018. Someone has deleted all of the mythics from the Throne of Eldraine file. All that remains is their names and the associated story. Please help Mark Rosewater with a design! The set is due to start printing in two weeks!
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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chetoos
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Post by chetoos » 1 year ago

The ice age continues... 3UU
Enchantment
Creatures don't untap during their controller's untap step.
Whenever a creature deals combat damage to a player, tap that creature.
Tap all lands you control: Untap each creature you control. Any player may activate this ability, but only during their upkeep, and only if all of their lands are untapped.


I thought you meant 2000 on the Dominarian calendar. There isn't anything special happening at that point in dominaria, so...

IIW: Planeswalker vacations after beating Phyrexia OR unfinity.

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Krishnath
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Post by Krishnath » 1 year ago

Invasion Block? The one where they took two monocolored cards of different colors, mushed them together, and printed the multicolor combination? Sweet.

Quirion Knight 1GWW
Creature - Elf Knight Druid (U)
First strike, Protection from Black.
When Quirion Knight enters the battlefield, chose a color.
T: Add G or one mana of the chosen color.
3/3

Fires of Aku 1R
Instant (U)
Kicker B
Fires of Aku deals 2 damage to any target. If Fires of Aku was kicked, add BBB.

Anyway...

If I win: Welcome to the Jungle.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

The Commander Legacy Project, Come say hello and give your thoughts.

Like to read? Love books and want to recommend one to your fellow forum users? Go here.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 1 year ago

Judging tonight after work.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 1 year ago

Cards
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Megiddo wrote:
1 year ago
Kangee, Aerie Keeper 2WU
Legendary Creature — Bird Wizard {R}
Kicker X2
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, create X 1/1 white Bird creature tokens.
Other Bird creatures get +1/+1.
3/3

IIW: The year is 2030
It's better than Kangee, Aerie Keeper, but Verdeloth, the Ancient is beginning to feel left out. The feel of the era is right though.
Juancu wrote:
1 year ago
Nemesis, Prophecy, Invasion

Rhystic Soldier W
Creature - Soldier (U)
Vigilance
When Rhystic Soldier enters the battlefield, an opponent may stagger until they pay 2. If no opponent does, Rhystic Soldier enters the battlefield with a +1/+1 counter on it.
(Whenever a staggered player casts a spell, each other player may draw a card.)
1/1

IIW: shadowrun or cyberpunk
What is vigilance? Must be some new keyword like staggered. The battlefield? What's Wizards doing here?

This is a weird take on the rhystic cards. I feel like a rhystic soldier would have first strike when it attacks or blocks unless they pay. Drawing cards in white is quite far outside the color pie in these times.
spacemonaut wrote:
1 year ago
Wait, this year seems familiar... we've been here before...

... Something's changed.

Neo, Chosen One 2BBGG
Creature — Hacker Legend
Trample
Whenever Neo, Chosen One attacks, choose one — Destroy target nonland permanent; or return target creature with converted mana cost 3 or less from your graveyard to play; or target creature gets +2/+2 until end of turn.
3/3


Guess it's nothing. We've had universes beyond since, what, 1998?

IIW: the gym
Yep. Exactly so. Templating looks good. Wow, that's one powerful attack trigger! A 3/3 trample for 6 with a good attack trigger: that's perfect design for this, the year 2000.

The only thing that seems a bit odd is the colors. Is Neo really black/green?
Cythare wrote:
1 year ago
Avatar of Will 6UU
Creature — Avatar (R)
Flying
If an opponent has at least three more cards in hand than you, Avatar of Will costs 6 less to cast.
When Avatar of Will enters the battlefield, draw three cards.
5/6

IIW: The year is 2018. Someone has deleted all of the mythics from the Throne of Eldraine file. All that remains is their names and the associated story. Please help Mark Rosewater with a design! The set is due to start printing in two weeks!
Oh dang! That's a pretty big upgrade over the Avatar of Will we have on our files. But it's harder to control your opponents hand than your own. Golly gee! Ancestral Recall? Better pull it back to Inspiration. This is a 5/6 flying, remember!
chetoos wrote:
1 year ago
The ice age continues... 3UU
Enchantment
Creatures don't untap during their controller's untap step.
Whenever a creature deals combat damage to a player, tap that creature.
Tap all lands you control: Untap each creature you control. Any player may activate this ability, but only during their upkeep, and only if all of their lands are untapped.


I thought you meant 2000 on the Dominarian calendar. There isn't anything special happening at that point in dominaria, so...

IIW: Planeswalker vacations after beating Phyrexia OR unfinity.
The card does exactly the thing it's portraying: make things linger on when they've already started lingering. Clever take on the prompt.
Krishnath wrote:
1 year ago
Invasion Block? The one where they took two monocolored cards of different colors, mushed them together, and printed the multicolor combination? Sweet.

Quirion Knight 1GWW
Creature - Elf Knight Druid (U)
First strike, Protection from Black.
When Quirion Knight enters the battlefield, chose a color.
T: Add G or one mana of the chosen color.
3/3

Fires of Aku 1R
Instant (U)
Kicker B
Fires of Aku deals 2 damage to any target. If Fires of Aku was kicked, add BBB.

Anyway...

If I win: Welcome to the Jungle.
Fires of Aku is a pretty neat design I'd like to see tried. Quirion Knight almost feels right (despite the wrong templating). But the Shimmerdrift Veil ability is pretty new-fangled. They were afraid of memory issues for years.

Winner and next
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There are only three entries with correct wordings for 1999. Despite the crossover, Neo feels the most appropriate design-wise for the year.

Winner: Spacemonaut
Next: the gym

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Krishnath
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Post by Krishnath » 1 year ago

Quirion Knight is literally White Knight and Quirion Elves stapled together. With the exact wording they had at the time. >.<

Quirion Elves was also in Invasion. Indeed, it was it's last standard legal appearance. (Or as it was called at the time Type 2)
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

The Commander Legacy Project, Come say hello and give your thoughts.

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Juancu
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Post by Juancu » 1 year ago

Gym Class GR
Enchantment - Class (R)
Build Character - Whenever a creature you control is dealt damage, put a +1/+1 counter on it. This ability triggers only once each turn.
Level 2 - GR
Dodgeball - Creatures you control have vigilance and "T: This creature deals 1 damage to target creature you control."
Level 3 - GR
Shower - At the beginning of your end step, remove any number of counters and unattach any number of permanents from creatures you control.

IIW: shadowrun or cyberpunk

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Mergatroid_Jones
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Post by Mergatroid_Jones » 1 year ago

Krishnath wrote:
1 year ago
Quirion Knight is literally White Knight and Quirion Elves stapled together. With the exact wording they had at the time. >.<

Quirion Elves was also in Invasion. Indeed, it was it's last standard legal appearance. (Or as it was called at the time Type 2)
Oh... um, yeah, I remember that card now. I played it a bunch actually.

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Megiddo
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Post by Megiddo » 1 year ago

gym
MEG

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Krishnath
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Post by Krishnath » 1 year ago

Do Thee Even Lift? 1G
Enchantment (R)
2G: Tap target creature you control, put a +1/+1 counter on it. Play this ability only when you could play a sorcery.

IIW: Welcome to the Jungle.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

The Commander Legacy Project, Come say hello and give your thoughts.

Like to read? Love books and want to recommend one to your fellow forum users? Go here.

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chetoos
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Post by chetoos » 1 year ago

Cerulean Gym 2U
Enchantment - gym
merfolk spells you cast cost less to cast
When you attack with 3 or more merfolk, put a badge counter on Cerulean Gym if it doesn't have a badge counter on it.
As long as Cerulean gym has a badge counter on it, creatures you control get +2/+0 and have ward


Fuchsia gym 2gb
Enchantment - Gym
Whenever a creature you control deals damage to a creature you don't control, you may pay . When you do, put a -1/-1 counter on the creature you don't control.
At the beginning of each end step, if at least 3 creatures you don't control died or had counters put on them, put a badge counter on Fuchsia gym if it doesn't have a badge counter on it.
As long as Fuchsia gym has a badge counter on it, creatures you control get +1/+0 and have wither

Use the Type Advantage 2u
sorcery
Put a badge counter on target gym.
"Wait a minute, grass types are weak against fire types! Go Charizard!" Ash Ketchum

League Challenge 2RW
Enchantment
At the beginning of your upkeep, look at the top 5 cards of your library. You may exile a gym card from among those cards, and you may cast that card this turn.
At the beginning of each upkeep, if you control at least 4 gyms with badge counters on them, you win the game. (Yes, in the games it's 8, but let's be real, getting 8 badges would be terrible. This is at least doable.)
wubrg: Put a badge counter on target gym.

IIW: planeswalker vacation after beating phyrexia and/or unfinity.
Last edited by chetoos 1 year ago, edited 2 times in total.

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Megiddo
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Post by Megiddo » 1 year ago

Meletis Gymnasiarch 2WU
Creature — {U}
At the beginning of your upkeep, choose one:
- Put a +1/+1 counter on each creature you control with power 2 or less.
- Draw a card.
3/4

IIW: Uncorked
MEG

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Mergatroid_Jones
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Post by Mergatroid_Jones » 1 year ago

Jim the Gym Djinn 2UW
Legendary Creature- Djinn (R)
Flying
Whenever another creature you control becomes untapped, that creature and Jim the Gym Djinn get pumped until end of turn. (They get +1/+1 and ward 1 while pumped. This can stack.)
2, Exert Jim the Gym Djinn: Untap another target pumped creature. Activate this ability only once each turn and only if Jim is tapped and unexerted.
1/1

Art has him clapping hands with Wake Thrasher, both being the super-buffest 1/1s they can be.

IIW: You didn't think they'd bring it back, but they did.
Last edited by Mergatroid_Jones 1 year ago, edited 5 times in total.

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Juancu
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Post by Juancu » 1 year ago

Twirling Ribbon W
Artifact - Equipment (C)
T: Copy target activated ability from equipped creature with T in its cost.
T: Copy target triggered ability from equipped creature that can only trigger once each turn.
Equip T
Last edited by Juancu 1 year ago, edited 3 times in total.

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 1 year ago

Celadon Gym
2{G}{G}
Enchantment (R)
When Celadon Gym enters the battlefield, create a 1/1 green Saproling creature token, a 2/1 green Plant creature token with reach, and a 1/2 green Plant creature token with "This creature can't be blocked by creatures with power 2 or less."
At the beginning of the end step, if three or more green creatures died this turn, put a badge counter on Celadon Gym if it doesn't have a badge counter on it.
As long as Celadon Gym has a badge counter on it, Plants you control get +1/+1 and can't be blocked by creatures with power 2 or less.


1/1 Saproling: Tangela
2/1 Plant: Weepinbell/Victreebel
1/2 Plant: Gloom/Vileplume


IIW: Choose cheetos
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Krishnath
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Post by Krishnath » 1 year ago

Jungle Gym
Land (C)
T: Add C.
1, T: Target child creature gets +1/+1 until end of turn.

IIW: Welcome to the Jungle.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

The Commander Legacy Project, Come say hello and give your thoughts.

Like to read? Love books and want to recommend one to your fellow forum users? Go here.

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chetoos
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Post by chetoos » 1 year ago

@spacemonaut Judge!

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spacemonaut
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Post by spacemonaut » 1 year ago

YES EXCELLENT. GOOD TURNOUT!!! STRONG CARDS!!!! LET'S PUMP THESE JUDGEMENTS!!!!!!!!!!!!!
Juancu wrote:
1 year ago
Gym Class GR
Enchantment - Class (R)
Build Character - Whenever a creature you control is dealt damage, put a +1/+1 counter on it. This ability triggers only once each turn.
Level 2 - GR
Dodgeball - Creatures you control have vigilance and "T: This creature deals 1 damage to target creature you control."
Level 3 - GR
Shower - At the beginning of your end step, remove any number of counters and unattach any number of permanents from creatures you control.

IIW: shadowrun or cyberpunk
AHA! YES! THE GREATEST CLASS. EXCELLENT WORK. PROJECTILE PHYSICAL INJURY SPORTS ARE THE BEST WAY TO PREPARE THE YOUNG ONES FOR HARSH REALITY WHERE THE PROJECTILE INJURIES WILL BE EMOTIONAL INSTEAD. LOVE THE FIRST AND SECOND LEVELS. THE THIRD SEEMS TO UNDO ALL THE WORK SO NO CLIMACTIC PAYOFF, BUT IN A WORLD OF CURSES (NOT JUST STRONG LANGUAGE) AND STUN COUNTERS THIS SEEMS GOOD TO HAVE AVAILABLE AS AN OPTION. GOOD TO COOL OFF AND REMOVE ALL THE -1/-1 COUNTERS WEIGHING US DOWN.

I RATE THIS 100kG
Krishnath wrote:
1 year ago
Do Thee Even Lift? 1G
Enchantment (R)
2G: Tap target creature you control, put a +1/+1 counter on it. Play this ability only when you could play a sorcery.

IIW: Welcome to the Jungle.
YES! A GORGEOUS CHALLENGE. I WANT TO GIVE THIS THE SNOW MERCY TREATMENT: TAP IT, UNTAP IT, TAP IT, UNTAP IT, TAP IT. WORK THOSE GAMS! FOR THE COST IT MIGHT NEED TO DO MORE: MORE COUNTERS, MAYBE X COUNTERS, MAYBE SPICE THINGS UP WITH A KEYWORD, NOT SURE.

I RATE THIS 60kG, GOOD DIRECTION, NEEDS TO BE LIFTED FURTHER.
chetoos wrote:
1 year ago
Cerulean Gym 2U
Enchantment - gym
merfolk spells you cast cost less to cast
When you attack with 3 or more merfolk, put a badge counter on Cerulean Gym if it doesn't have a badge counter on it.
As long as Cerulean gym has a badge counter on it, creatures you control get +2/+0 and have ward


Fuchsia gym 2gb
Enchantment - Gym
Whenever a creature you control deals damage to a creature you don't control, you may pay . When you do, put a -1/-1 counter on the creature you don't control.
At the beginning of each end step, if at least 3 creatures you don't control died or had counters put on them, put a badge counter on Fuchsia gym if it doesn't have a badge counter on it.
As long as Fuchsia gym has a badge counter on it, creatures you control get +1/+0 and have wither

Use the Type Advantage 2u
sorcery
Put a badge counter on target gym.
"Wait a minute, grass types are weak against fire types! Go Charizard!" Ash Ketchum

League Challenge 2RW
Enchantment
At the beginning of your upkeep, look at the top 5 cards of your library. You may exile a gym card from among those cards, and you may cast that card this turn.
At the beginning of each upkeep, if you control at least 4 gyms with badge counters on them, you win the game. (Yes, in the games it's 8, but let's be real, getting 8 badges would be terrible. This is at least doable.)
wubrg: Put a badge counter on target gym.

IIW: planeswalker vacation after beating phyrexia and/or unfinity.
AHA! MONSTER FIGHTING GYMS. VERY NOVEL. FIGHTING MONSTERS IS A GREAT WAY TO GET STRONG.

I CAN'T READ SO I'M ONLY GOING TO JUDGE THE FIRST ONE: IT IS GOOD! VERY THEMATIC, GOOD MECHANIC, GOOD NARRATIVE, GOOD REWARD. I RATE THIS 100kG!!

(I DID SEE THE TYPE ADVANTAGE THOUGH. THAT'S JUST PLAIN CHEATING. PUT THE WORK IN! ALSO YES THAT'S A REASONABLE GYM WINCON BUT DEFINITELY NOT WITH USE THE TYPE ADVANTAGE. YES I'M STILL ONLY REVIEWING ONE & STILL CAN'T READ; THIS DOESN'T COUNT.)
Megiddo wrote:
1 year ago
Meletis Gymnasiarch 2WU
Creature — {U}
At the beginning of your upkeep, choose one:
- Put a +1/+1 counter on each creature you control with power 2 or less.
- Draw a card.
3/4

IIW: Uncorked
IN LIEU OF ANY SPECIFIC TYPES I'M INTERPRETING THE SUBTLE HINTS AS INDICATING THAT IS A BRUSHWAGG LION SOLDIER, WHICH SEEMS REASONABLE AND SETTING-APPROPRIATE, GOOD THINKING. THIS IS A PERSONAL TRAINER I WOULD BE VERY HAPPY TO WORK WITH!! I COULD IMAGINE THIS COMING ALONGSIDE A CARD THAT'S A 0/1 UNBLOCKABLE YOU'RE DARED TO PUMP UP. I RATE THIS 100kG!!
Mergatroid_Jones wrote:
1 year ago
Jim the Gym Djinn 2UW
Legendary Creature- Djinn (R)
Flying
Whenever another creature you control becomes untapped, that creature and Jim the Gym Djinn get pumped until end of turn. (They get +1/+1 and ward 1 while pumped. This can stack.)
2, Exert Jim the Gym Djinn: Untap another target pumped creature. Activate this ability only once each turn and only if Jim is tapped and unexerted.
1/1

Art has him clapping hands with Wake Thrasher, both being the super-buffest 1/1s they can be.

IIW: You didn't think they'd bring it back, but they did.
YOU KNOW, WAKE TRASHER AND JIM DESERVE TO GET PUMPED. I AM PUMPED. FOR GETTING MY CREATURES PUMPED. WITH THIS CARD, THAT HAS ME PUMPED.

(YOU KNOW IT'S KIND OF WILD THAT THE "UNEXERTED" RIDER ACTUALLY IS NOT REDUNDANT AND ACTUALLY POSSIBLY NECESSARY AS A SAFETY VALVE.)

I'M WORRIED JIM IS GOING TO GET A LITTLE BIT TOO PUMPED THOUGH TO BE HONEST!! YOUR LITTLE ARMY OF 1/1'S ALL UNTAP AND YOU'D HAVE TO ATTACK WITH THEM BUT NOW YOU HAVE AN 8/8 FLIER ON TURN 5 OR 6. JIM MIGHT BE DOING SOME ILLEGAL STEROIDS, I'M WORRIED ABOUT HIM!!! THIS IS A VERY GOOD CONCEPT JUST MAYBE NEEDS SOME SAFETY REVIEW.

I RATE THIS 95kG!!
Juancu wrote:
1 year ago
Twirling Ribbon W
Artifact - Equipment (C)
T: Copy target activated ability from equipped creature with T in its cost.
T: Copy target triggered ability from equipped creature that can only trigger once each turn.
Equip T
I SEE WHAT YOU DID THERE WITH THE EQUIP COST!! YOU TWIRL IT! HA! FUNNY. ALSO MEANS YOU CAN'T COPY STUFF RIGHT AWAY.

THIS IS A GREAT & NOVEL COPY EFFECT AND A GREAT NARRATIVE TO STAPLE TO IT. TWIRL THAT STICK!!!

I RATE THIS 100kG (AND ALSO TWIRL IT ONCE JUST FOR FUN)!!!
Sporegorger_Dragon wrote:
1 year ago
Celadon Gym
2{G}{G}
Enchantment (R)
When Celadon Gym enters the battlefield, create a 1/1 green Saproling creature token, a 2/1 green Plant creature token with reach, and a 1/2 green Plant creature token with "This creature can't be blocked by creatures with power 2 or less."
At the beginning of the end step, if three or more green creatures died this turn, put a badge counter on Celadon Gym if it doesn't have a badge counter on it.
As long as Celadon Gym has a badge counter on it, Plants you control get +1/+1 and can't be blocked by creatures with power 2 or less.


1/1 Saproling: Tangela
2/1 Plant: Weepinbell/Victreebel
1/2 Plant: Gloom/Vileplume


IIW: Choose cheetos
HEY WAIT I ALREADY—OH YOU'RE A DIFFERENT GUY PHEW. I ALREADY TOLD THAT OTHER GUY I COULDN'T READ.

MORE MONSTER FIGHTING!! THESE ARE GOOD CHOICES FOR THE PLANTS. YOU PUT A DIFFERENT TWIST ON THE WAY YOU EARN THE GYM COUNTERS WHICH IS COMMENDABLE! IT DOESN'T STICK THE LANDING FOR ME THOUGH: YOUR POKEMON LOSE SO YOU GET THE BADGE, THAT DOESN'T SEEM RIGHT. PLUS YOU GET TO BUFF YOUR PLANTS BUT THEY MAYBE ALL JUST DIED. MAYBE I'M NOT SEEING IT IN THE RIGHT LIGHT BUT THERE'S A GAP BETWEEN THIS AND WHERE I'D WANT THE PLANT-WRANGLING GYM TO BE AT.

I RATE THIS 70kG, THE EFFORT IS COMMENDABLE!!
Krishnath wrote:
1 year ago
Jungle Gym
Land (C)
T: Add C.
1, T: Target child creature gets +1/+1 until end of turn.

IIW: Welcome to the Jungle.
NEVER TOO EARLY TO GET STARTED!! (EXCEPT IF IT'S RESISTANCE TRAINING. OR A BUNCH OF OTHER THINGS ACTUALLY.) JUNGLE GYM IS A GOOD WAY TO GET FIT.

VERY ELEGANT COMMON. I RATE THIS 100kG!!!!


THE ONE TAKING HOME THE EXTRA 2.5 KG (AND THE WIN) IS JUANCU FOR GYM CLASS, WHICH MEANS NEXT UP WE'RE DOING:

SHADOWRUN AND CYBERPUNK

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Megiddo
MEG
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Pronoun: Unlisted
Location: MEG

Post by Megiddo » 1 year ago

jim
MEG

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Krishnath
Mechanical Dragon
Posts: 3565
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Pronoun: he / him
Location: A cave somewhere in Scandinavia

Post by Krishnath » 1 year ago

Do Androids Dream? 1U
Enchantment (U)
Whenever one or more android, cyborg, replicant, or robot creatures you control deal combat damage to a player, jack in. (To jack in look at the top card of your library, if it is an artifact you may reveal it to create a chip token, if it is not an artifact you may put it into your graveyard. A chip token is a colorless artifact with "T, sacrifice this artifact: Add C.")

Electric Sheep 1G
Artifact Creature - Robot Sheep (C)
When Electric Sheep enters the battlefield, jack in. (To jack in look at the top card of your library, if it is an artifact you may reveal it to create a chip token, if it is not an artifact you may put it into your graveyard. A chip token is a colorless artifact with "T, sacrifice this artifact: Add C.")
1/2

We Can Remember It For You, Wholesale 2U
Instant (C)
Jack in, then draw a card. (To jack in look at the top card of your library, if it is an artifact you may reveal it to create a chip token, if it is not an artifact you may put it into your graveyard. A chip token is a colorless artifact with "T, sacrifice this artifact: Add C.")

Memory Courier 2UU
Creature - Cyborg Scout (R)
When Memory Courier enters the battlefield, scry X, where X is the number of chip tokens you have sacrificed this turn. Then draw two cards.
2/3

IIW: Welcome to the Jungle.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

The Commander Legacy Project, Come say hello and give your thoughts.

Like to read? Love books and want to recommend one to your fellow forum users? Go here.

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chetoos
Posts: 996
Joined: 4 years ago
Answers: 3
Pronoun: he / him
Location: Not the west coast

Post by chetoos » 1 year ago

Are the books that these characters from more of a space opera? Yes. Do they qualify as a cyberpunk style thing? Kind of. I've never really gotten into any cyberpunk stuff so this is the best I can do. Revelation space, baybee!

Conjoiner Drive Lighthugger 2UR
Artifact - Vehicle
As long as Conjoiner Drive Lighthugger is a creature, it's a conjoiner.
Conjoiner creatures crew Conjoiner Drive Lighthugger as though their power were 2 greater.
Conjoiner Drive Lighthugger's power is equal to the number of creatures you control
trample
Crew 4
All Conjoiners can run their brain processes faster than normal humans, but the especially clever ones volunteer to have their brains placed in conjoiner drives, to calculate the primal forces running the engines.
*/5

Nevil Clavain 1RW
Legendary Creature - Human soldier
Other soldiers you control get +1/+0 and have ward
If Nevil Clavian would die while you control a Conjoiner, instead exile Nevil and return it to the battlefield transformed.
Left for dead while his brother attacked the compound he was held inside...
2/2
////
Nevil Clavian, Conjoiner (color indicator RW)
Legendary Creature - Human Conjoiner Soldier
Conjoiners you control have first strike and ward
Nevil's power is equal to the number of conjoiners you control.
He was accepted into their ranks as they fled Mars in the newly completed fleet of lighthuggers.
*/3

Skade, Rogue Conjoiner 2UB
Legendary Creature - Human Conjoiner Rogue
You may spend mana as though it were mana of any color to cast conjoiner spells.
Tap an untapped conjoiner you control: add one mana of any of that creature's colors.
wubrg: Look at the top 5 cards of your library and put a conjoiner from among those cards into your hand. If that card's mana value is less than or equal to the number of conjoiners you control, put that card onto the battlefield instead.
2/4

Conjoiner Builder 2G
Creature - Human Conjoiner
Conjoiners you control get +1/+1.
In the transenlightenment, not everyone is going to be going on wondrous space adventures, but those memories get shared with the collective, so in a way, it's as if everyone does go on the adventures.
2/2

Basically, a benevolent hive mind. They function like slivers mostly, with some exceptions (Skade)

IIW: Planeswalker vacations after beating phyrexia, or unfinity.

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