[Deck] Lutri

mtotatm
Double or Nothing
Posts: 2
Joined: 4 years ago
Pronoun: he / him

Post by mtotatm » 1 year ago

New Lutri Primer. Under Construction!
Feel free to join our Lutri discord!
https://discord.gg/KF27pXAR

Lutri Modern

Image

Overview


Lutri Introduction:
Lutri, the Spellchaser is a 3/2 with flash that has the ETB "When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy." This is a powerful ability that will not only provide you with card advantage as well as a body on board similar to Snapcaster Mage.

Alternatives Color Selection


Click To Open
Show
Hide
UR Lutri:
Click To Open
Show
Hide
UR variation leans towards the tempo oriented game plan, UR variation doesn't has enough powerful removal or threats. This variation could either be aggro-oriented taking the more aggressive burn approach or be utilizing Lutri or Galvanic Iteration to copy extra turn cards like Temporal Mastery, Temporal Trespass, Alrund's Epiphany & Time Warp. Most list runs Blood Moon & Magus of the Moon to lock out opponent while they beat them down.
Jeskai Lutri:
Click To Open
Show
Hide
UR Lutri with much more efficient removal spells such as March of Otherworldly Light, Path to Exile, Prismatic Ending & Supreme Verdict. Top it off with more efficient threats selection such as Solitude, Teferi, Time Raveler & Teferi, Hero of Dominaria. Splashing white also provides you with better sideboard options enabling you to take on the more controlling role better. Jeskai manabase is also neater compared to Grixis.
Grixis Lutri:
Click To Open
Show
Hide
Splash black to lose. In the current meta, as a control archetype, white is the superior color. However, in terms of grind potential, Grixis is the superior variation. Splashing black provides us with discard options and versatile removal as well such as Fatal Push, Dreadbore & Terminate. We are able to grind out advantages in long games with cards like Rise // Fall, Cling to Dust & Kolaghan's Command.
Deck Construction


Lutri's deck building restriction however requires each non-land card in our deck to be unique. This means we can only play 1 copy of each non-land card. However, how consistent can a 1 of deck be? The Modern cardpool is filled with many powerful cards and, while playing Lutri we can make our deck consistent by picking card choices based on similar effect. You would want about 6-10 amount of counterspells, 2-6 amount of cantrips, 8-14 amount of threats, 6-10 amount of removal. Remember to add your pet cards too!

Advantage
The biggest advantage of this architype is that, unlike most top decks in the format where you can predict what is in your opponents hand by the way they are playing, your opponents will have no idea how to play around you. Your opponent has no idea what cards you are playing and, even if they know your exact decklist, how can they possibly know what is in your hand when you are running 75 unique cards? At the lower tiers of magic this will be less effective but for competitive players, not knowing what cards your opponent could have is a huge disadvantage.

Card Selection / Consistency


As I mention above, Modern has a diverse pool of card selection, lets take Counterspell and Mana Leak as example due to those two cards having similar effects.
Both gets every card in the early to mid game while Mana leak tend to not scale so well as the game goes longer.
Same goes for Counterspell vs Mana Leak vs Logic Knot, or Consider vs Serum Visions vs Opt.
What makes a Lutri deck different from other deck is the fact that every game, every draw will never be the same. You will be provided with many different options with many different outcomes every game.

The cards below are simply options to consider when you are building your Lutri list, this archetype is not linear, so you could build it in multiple direction depending on Color selection and card choices.

UR Card Selection:
Click To Open
Show
Hide
WIP
Creatures
Click To Open
Show
Hide
Dragon's Rage Channeler: The Delver's younger sister, helps you filter your draws while enabling a beat down with her when Delirium is enabled.

Ragavan, Nimble Pilferer: The broken monkey, watch as you draw him in your opening hand despite running only 1 copy.

Jace, Vryn's Prodigy: Back in the days of blue jund, baby jace is one of the best value engine out there.

Snapcaster Mage: Snapcaster Mage has earned its spot as the best blue card available in modern and he is without a doubt an auto include in the deck.

Thing in the Ice // Awoken Horror: A great anti aggro card that scales well into the mid game transforming into a 7/8 beater putting the opponent on a 1-3 turn clock.

Brazen Borrower // Petty Theft: A flying beater with flash, it deals with Chalice of the Void on one. It also has a great number of other uses such as bouncing attackers, blockers or problematic Planeswalkers.

Bonecrusher Giant // Stomp: A cheap removal option which provides a body afterwards.

Seasoned Pyromancer: A great grindy option to consider, provides you with card filter and threat count, there are times where it could even win you games with a blood moon on board.

Subtlety: The U elemental, Subtlety provide you with the option to delay your opponent threats while you beat them down, it gets around cavern of souls as it's not a counter ability.

Fury: The R elemental, Fury provide you with the answer for early aggression due to the free evoke cost while also providing you with a great mid to late game answer to problematic threats.

Murktide Regent: Murktide Regent is the best modern beater, dropped as a 3/3 to 8/8 evasion beater that may scale even further, your opponent is simply on a 1-3 turn clock given how big he is if left unanswered. It dodges Fatal Push, Lightning Bolt and Prismatic Ending, it has the capability to go out of Unholy Heat range as well.
Jeskai Card Selection:
Click To Open
Show
Hide
Removals
Click To Open
Show
Hide
Lightning Helix: The best anti burn card and one of the reason for playing Jeskai.

Path to Exile: Old school all star white removal, hits creatures only.

March of Otherworldly Light: A much higher cost removal that also hits nearly everything beside planeswalker.

Prismatic Ending: The new all star white removal, hits everything 3cmc or less.

Supreme Verdict: The best board wipe in modern
Counter:
Click To Open
Show
Hide
Mana Tithe: No one expects this which is why for just 1 W, you can denied everything.

Dovin's Veto: Counter their spell and they cant say no.
Multiple Use / Threats:
Click To Open
Show
Hide
Esper Sentinel: A 1/1 threat that disrupt your opponent game plan heavily if its a control or spell base deck.

Monastery Mentor: A very strong threat that could often take over games if left untouched.

Spell Queller: A versatile card, it can be combo with T3feri.

Solitude: The white evoke elemental, removes any creature while providing you with a body on board.

The Wandering Emperor: A versatile planeswalker, able to flash her in at instant speed really helps in certain moments.

Teferi, Time Raveler: The famous T3feri, a great card against control mirror, Crashing Footfalls, UR Murktide and many more. Honestly, you splash white for this guy.

Teferi, Hero of Dominaria: The bigger Teferi, simply allows you to out grind most deck with the +1.
Grixis Card Selection:
Click To Open
Show
Hide
Removals
Click To Open
Show
Hide
Fatal Push: The all star black removal. It hit's nearly almost every common played creature for just B when revolted, except Murktide Regent.

Terminate: This unconditional removal hits every single creature in the modern format, even Murktide Regent.

Dreadbore: A terminate at sorcery speed that is able to hit planeswalker as well.

Damnation: The black board wipe, depending on your playstyle, not an auto include.
Counter/Discard:
Click To Open
Show
Hide
Countersquall: Counter their spell and kick them down for 2 damage.

Drown in the Loch: The Swiss army knife for Grixis shell, provides you with the versatility of countering and removing. However, due to the current meta filled with Murktide Regent and Kroxa, Titan of Death's Hunger, this card simply doesn't work with the opponent having an empty graveyard at times.

Inquisition of Kozilek: Provides insight on opponent's hand, disrupt their gameplan while you could execute yours.

Thoughtseize: Same as Inquisition but with the exception that it can hit everything, mainly use for scapeshift or tron however the loss of 2 life is quite harsh combine with our painful mana base.
Multiple Use / Threats:
Click To Open
Show
Hide
Nicol Bolas, Dragon-God: The Grixis god himself.

Geyadrone Dihada: A 4 mana Collective Brutality thats hits every turn, it shuts off other planeswalkers or creature if left untouched due to the -3 steal.

Kroxa, Titan of Death's Hunger: The all star 2 mana giant that provides you with another grind engine, some list dont include him due to the escape cost BBRR as most list operated on a blue-oriented mana base to be able to cast spells such as Archmage's Charm and Cryptic Command

Kolaghan's Command: The old school card advantage engine of this deck alongside Snapcaster Mage. Kolaghan's command is a highly flexible card and almost every of it's modes can be put to great use. Most likely it will be used to shock a creature/your opponent or let them discard if they have only 1-2 cards left in hand and buy back a creature. The best play you can make is to get back a Snapcaster Mage with the recursion mode only to replay him and flashback Kolaghan's Command for even more value. The so called "Snapcaster-KCommand-Chain" makes you able to even outgrind Midrange decks in the long run.

Collective Brutality: Another highly flexible card, Collective Brutality especially shines against aggro decks where you can make them discard a burn spell, get rid of their Goblin Guide and maybe even drain some life while discarding clunky/useless cards or excess lands. It can be used against combo decks too if you are in dire need of interaction with their spells.

Rise // Fall: Back in the days of blue jund, this card could easily trade 2 for 4 with Jace, Vryn's Prodigy // Jace, Telepath Unbound. It's recommended to play it turn 3-4 when the opponent usually played most of their lands onboard, usually Fall will hit 2 non-land cards. Rise is also fairly good in the current meta with Murktide Regent around, you can delay their board state and buy back a creature from your graveyard.

Cling to Dust: A decent graveyard hate that may be mainboarded due to the fact that it provides card advantage and it may grow Murktide Regent. It also provides lifegain against burn.
4C Selection:
Click To Open
Show
Hide
Usually the 4C idea is just Grixis mana base splash with White for the White Planeswalkers. By doing so, you open up your card selection to the Esper Pool.

Kaya, Orzhov Usurper

Kaya's Guile
List examples


Here are some list that provide slight result and may vary depending on your local meta, you should always tweak some cards around and add in your pet cards to form your own Lutri list.

Manacymbal's UR Lutri List
https://www.streamdecker.com/deck/rmncQhuek

Collins Mullen's Jeskai Lutri List
https://www.mtggoldfish.com/deck/4739577#paper

My Grixis Lutri List
https://deckstats.net/decks/98097/2349634-grixis-lutri

Aspiringspike's 4C Lutri List
https://www.streamdecker.com/deck/JU43CzbZA
Modern
Grixis Control | Grixis Midrange | Grixis Delver | Grixis Lutri | Hollow One Live by the Inquiry Die by the Inquiry

Commander
Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce

Tags:

Return to “Developing”