umtiger wrote: ↑3 years ago
There needs to be more context to your comparison beyond matching cmc for generals.
Right, it's also about archetype. What part of Tegrid's card makes you think she's an especially pro-artifact general, on par with Urza? What makes you think she's able to make particular use of all those mana rocks once she's down, that she's not just spending cards for fleeting tempo?
umtiger wrote: ↑3 years ago
Idk, I play storm in legacy. In my experience, you can win/lose and play in more than one way. Having to use a lot of cards to accomplish one thing is a play style I'm okay with.
Legacy operates at completely different timetables than casual EDH. Yes, rituals are good in Storm, because they run off a constant stream of cantrips and mana access is generally their main limiting factor. That is wholly different than using a Dark Rit to try and get your value-over-time general down a few turns earlier in the slowest format in the game and hoping she doesn't keel over to the next wrath before you can get enough value to justify putting Dark Rit in your deck.
umtiger wrote: ↑3 years ago
Tergrid does need to stay on board. But you're talking about a deck that can main deck thoughtseize. You could just as likely get blown out holding your removal.
Your use of the term "main deck" in a format without sideboards indicates that you are again trying to cross-apply your knowledge of competitive 60-card constructed without thinking about if it makes sense. Yes, sometimes Tegrid can guess which player is most likely to have an answer and trade one-for-one with that answer. Then you have to be really hopeful that A) they don't need that answer to control someone else and B) no-one else has an answer and decides to use it on you after you Thoughtseized someone else. I would hardly consider a conditional one-for-one (for an answer no less, not even a threat) a blowout in multiplayer.
umtiger wrote: ↑3 years ago
I mean, I hope you're right. Because it sucks to build a deck and face a bam hammer.
Are you arguing that Tegrid is too powerful, unreliable or unfun to exist in a casual format, and thus has no place in it (or shouldn't have been printed)? Or that Tegrid is manageable and can exist in a healthy casual EDH meta without causing undue disruption and thus shouldn't be banned? Or are you just switching your positions to try and score points without considering the consistency of your arguments.
umtiger wrote: ↑3 years ago
I don't characterize Tergrid as stax. Yes, you're trying to break the symmetry of Pox. But you're not building around Pox. You're building around going all in on having your general in play then casting a Pox. You're likely to never play a Pox without Tergrid in play.
Really, because in your prior post you argued that:
umtiger wrote: ↑3 years ago
If you answer a Tergrid again and again, isn't the player left with a bunch of pox and bottomless pit effects. That's kind of my "concern."
So they're left with a bunch of Pox and Bottomless Pit effect that they... won't cast until they can get Tegrid online again? Legacy combo can get away with structuring itself around an extremely fragile engine and scooping if that engine encounters sustained disruption. Casual EDH decks just can't. Especially those who by their nature attract that very sustained disruption.
Also, fix your quote tags.