New Challenge Every Day - November 20th: Dreamscapes

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void_nothing
Look On My Sash...
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Post by void_nothing » 3 years ago

Today's Challenge:
Dreamscapes

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 60 (+1)
dyd 42 (+3)
Riria 42 (+3)
netn10 40 (+2)
JovialJovian 37 (+1)
void_nothing 37 (+2)
Pygyzy 18 (+6)
OneAndOnly 12 (+2)
caulkwrangler 9
kwanyeegor-ii 6
FoilSquared 5
MonoRedMage 4
Oskeo 3
Raptorchan 3
Lorn Asbord Schutta 3
BaconCatBug 3
.::Note of the Day::.

.::Yesterday's Submissions::.
Weather
OneAndOnly wrote:
3 years ago
Votes: Pyzygy, dyd
.
Windsweep -- 1RU
Sorcery
Flash, Storm
For each permanent, randomly tap or untap that permanent.
Discard your hand, then draw that many cards.
.
IIW: Colorless mana
Pygyzy wrote:
3 years ago
Drizzly Afternoon 1UG
Instant (U)
Prevent all combat damage that would be dealt to you this turn.
Creatures your opponents control don't untap during their controller's next untap step.

Riria, Oneandonly
IIW: Odd Vehicles
dyd wrote:
3 years ago
Votes: Pygyzy, Riria (a bit off-color for vampire, but too funny not to vote :D )

Warm Anticyclone 1rr
Enchantment
Creatures you control have haste.
During your turn, If a permanent is tapped for mana, it produces instead of any other type.

IIW: flavor text is "WEEEEEEEE!!!!" (additional Es are allowed)
slimytrout wrote:
3 years ago
dyd, void_nothing

Blinding Blizzard 2U
Snow Enchantment (U)
Whenever a nonsnow creature attacks, that creature doesn't untap during its controller's next untap step.
1S: Untap target creature.
The cold can be a deadly soporofic -- or a powerful motivator.

IIW: Alliteration
JovialJovian wrote:
3 years ago
votes: Riria, dyd

Hurriclone X1GU
Sorcery
Hurriclone deals X damage to each creature with flying. For each nontoken creature that dies this way, create a token that's a copy of that creature.

IIW: colorless Partners
Riria wrote:
3 years ago
Votes: Pygyzy, netn10
dyd: It's a reference to the tabletop game Vampire: the Masquerade. There's a vampire clan there (Tzimisce) who has the power to warp flesh, and one of the most common applications is making furniture out of people.

Cumulonimbus XUU
Creature - Elemental (MR)
Flying, defender
Cumulonimbus enters the battlefield with X +1/+1 counters on it.
Whenever an Elemental you control dies or you cast a blue instant spell, put a +1/+1 counter on Cumulonimbus.
As long as Cumulonimbus has 5 or more power, it loses both flying and defender.
0/0

IIW: Hell
caulkwrangler wrote:
3 years ago
Votes: Pygyzy, net10 (tough pick, strong round, nice work to everyone!)

Raining & Pouring
Instant
Until end of turn, whenever a creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
//
Old Man a'Snoring
Creature - Elder Human
Old Man a'Snoring enters the battlefield tapped and doesn't untap during its controller's untap step.
: Tap target creature. It doesn't untap during its controller's next untap step.
0/1

IIW: Heel-to-Face turns.
netn10 wrote:
3 years ago
Votes: Pygyzy, void_nothing

Season After Season 4GU
Enchantment - Saga (Rare)
(As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after IV.)
I: Create four 1/1 green Squirrel creature tokens.
II: Tap four target creatures.
III: Untap all creatures you control.
IV: Draw a card for each creature you control.

IIW: Vehicle that's also an equipment
kwanyeegor-ii wrote:
3 years ago
oneandonly slimytrout
void_nothing wrote:
3 years ago
Votes: Pygyzy, JovialJovian

Clear Day 1WWW
Instant (R)
Exile all nonwhite enchantments. You may put a white enchantment card with converted mana cost equal to or less than the number of enchantments exiled in this way from your hand or graveyard onto the battlefield.
Cycling 2

IIW: A winter wonderland
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2587
Joined: 4 years ago
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Post by dyd » 3 years ago

Votes: slimytrout, JovialJovian


Paradoxical Dreamscape
Land
Paradoxical Dreamscape enters the battlefield tapped.
: Add or .
, , Sacrifice Paradoxical Dreamscape, Exile an instant or sorcery spell you control: Copy target instant or sorcery spell. You may choose new targets for the copy.


IIW: unexpected problems

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Riria
Posts: 771
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Contact:

Post by Riria » 3 years ago

Votes: JovialJovian, cawlkwrangler

Dreamscape Charm GUR
Instant (U)
Choose one:
  • Counter target spell unless its controller pays 3. If it's a creature spell with flying, an enchantment spell or an artifact spell, counter it instead.
  • Dreamscape Charm deals damage to target creature equal to whichever is higher between the number of lands you control and double the number of spells that were cast this turn.
  • Create a green, blue and red 2/2 Phantasm creature token with flying, haste and "When this becomes the target of a spell or ability, sacrifice it."
IIW: Colorless enchantments

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Votes: Pyzygy, JovialJovian (though both are undercosted)
.
A Dream of Peace -- WWW
World Enchantment
Creatures with haste, battle cry, first strike, or double strike have defender instead.
.
IIW: Wishes

netn10
Posts: 3933
Joined: 4 years ago
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Post by netn10 » 3 years ago

Votes: Riria, caulkwrangler

Into the Dreamscape GUR
Instant (Mythic)
For each player, choose target permanent that player controls. Those players exiles those permanents, then reveals the top card of their library until they reveal a card that shares a card type with their exiled card and put it onto the battlefield, then each player shuffle their library.

IIW: Four color card with new mechanic

Pygyzy
Posts: 995
Joined: 4 years ago
Pronoun: they / them

Post by Pygyzy » 3 years ago

Hall of Mirror and Shadow
Legendary Land (R)
T: Add C.
Whenever a creature attacks or blocks alone, you may phase out target creature you control and target attacking or blocking creature you don't.
Some things are not meant to be seen.


Oneandonly, Dyd
IIW: Random
Last edited by Pygyzy 3 years ago, edited 2 times in total.

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

pygyzy, void_nothing
hm: dyd -- *love* the name, but don't quite get the card

Dreamdust Meadow
Land (U)
Dreamdust Meadow enters the battlefield tapped.
T: Add
W, T, Sacrifice Dreamdust Meadow: Return target creature you control to its owner's hand.
The clouds drift by, blown into shapes of things remembered and not yet seen.

IIW: Combo breakers
Last edited by slimytrout 3 years ago, edited 1 time in total.

Pygyzy
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Post by Pygyzy » 3 years ago

slimytrout wrote:
3 years ago
pygyzy, void_nothing
hm: dyd -- *love* the name, but don't quite get the card

Dreamdust Meadow
Land (U)
Dreamdust Meadow enters the battlefield tapped.
T: Add
W, T, Sacrifice Dreamdust Meadow: Return target creature you control to its owner's hand.
The clouds drift by, blown into shapes of things remembered and not yet seen.
Don't forget your IIW @slimytrout

caulkwrangler
Posts: 214
Joined: 4 years ago
Pronoun: Unlisted

Post by caulkwrangler » 3 years ago

Votes: OneAndOnly, JovialJovian

Fever Dreams
Instant
Cast this spell only during an opponent's main phase.
Until end of turn, rather than pay the mana cost for a spell, its controller discards a card that shares a color with that spell instead.
Until end of turn, spell cards in hands have Madness X, where X is equal to its mana cost. (If you discard a card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
-----
"And so, as I sleep, some dream beguiles me, and suddenly I know I am dreaming."
- Jorge Luis Borges


IIW: Specialized tools.
Last edited by caulkwrangler 3 years ago, edited 1 time in total.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

netn10, caulkwrangler

Guardian Teddy 1W
Artifact
T: Untap target creature you control.
2, Tap an untapped creature you control: Until end of turn, Guardian Teddy becomes a 4/4 Bear Spirit creature token with defender and "This creature can block as though it has shadow."

IIW: Kittens

kwanyeegor-ii
Posts: 1912
Joined: 4 years ago
Pronoun: Unlisted

Post by kwanyeegor-ii » 3 years ago

jovialjovian netn10
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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void_nothing
Look On My Sash...
Posts: 14924
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Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: dyd, slimytrout

Nightmares Turned Real 1BB
Enchantment (R)
Your opponents play with their hands revealed.
At the beginning of each opponent's upkeep, if that player has one or more creature cards in hand, Nightmares Turned Real deals 2 damage to them.
X, Sacrifice Nightmares Turned Real: Exile a card with converted mana cost X in target player's hand. If you do, create an X/X black Nightmare creature token. Activate this ability only any time you could cast a sorcery.

IIW: Doubled things
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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