The Battle Factory 2.0 ☆ A Club Flamingo Game - Pairings and Restriction Sets Up!

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Megiddo
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Post by Megiddo » 3 years ago

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Put your knowledge to the test!



I am once again extremely pleased to present this revival of the original Club Flamingo Game, the Battle Factory!

After eight years of absence, I will once again be the Factory Head of this game, working the behind-the-scenes machinery of the Factory. This time, we're changing the format up quite a bit, though the DNA of this game will be familiar to you. The main difference this time is that each pair of contestants will be designing to the same restrictions as each other. Read about it in the spoilers below.

Though the best minds of Club Flamingo worked hard to bring this game to you, and I have been working to refresh the format and bring it back, there might still be problems to solve. Please let me know if there are any questions I can answer for you.

This thread is for signups. Please read the rules below, post if you're interested, and wait for the first round to go up!

Signups will close on MIDNIGHT ET, SATURDAY THE 17TH. I reserve the right to close signups early if we get a good turnout.

Important note: I am planning to run this as a single-elimination tournament, as it was last time. However, I don't know how many people will sign up for this! Depending on the number of entrants, the exact tournament structure (not the core game structure) may change.
Here's how it works
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The Basic Structure:
Just like the first Battle Factory, your task each round will be to design three cards that adhere to a set of three design restrictions that you'll be assigned. This time, though, each round you will be designing to the same three design restrictions as your opponent.

The contestants will be divided into pairs and will be presented with six randomly-selected design restrictions. Each competitor will select one of those six (two total), and then the Factory Head will randomly select a third from among the unselected restrictions. Each competitor will then design three cards that fit the three restrictions to go head-to-head in a public vote to determine who advances to the next round.

Each winner, and their three restrictions, will be paired against another winner. The process repeats from there, with the players selecting from the combined six restrictions they bring to the match.

The process repeats until there's only one designer left -- the champion of the Battle Factory 2.0!

Any points of confusion will be resolved by the Factory Head as needed.

A few more important details:
The restrictions you get will be divided into two categories, single and blanket restrictions.
Single restrictions apply to only one card of your set of three. You must apply each single restriction you have to a different card in your set.
Blanket restrictions describe something that must be true about your entry as a whole.

Your initial set of six restrictions will include a mix three blanket restrictions and three single restrictions.
Rules in a Numbered List
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1. You and your opponent get the following set of restrictions: [A, B, C, D, E, F].
2. Let's say that you choose A, your opponent chooses F, and the Factory Head randomly selects D.
3. Each of you make three cards that collectively fit all restrictions in the selection {A, D, F}, to go up against each other in a public vote. Restrictions {B, C, E} remain unused.
4. Let's say you win. Your selection {A, D, F} will be combined with your new opponent's selection {G, H, I}.
5. The process repeats with the players and Factory Head selecting from the new set {A, D, F, G, H, I}.
FAQ
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Does it matter what restrictions I pick? It doesn't. You can pick any of the six in your matchup's set.

After round one, what if my opponent and I both choose restrictions from the same player's selection of three? The Factory Head will select a restriction from the other player's selection to avoid having a repeat of a previous round. Note that this means that every round after the first will be two restrictions from one competitor and one from the other.

What if we don't have an even number of players? We will have a three-way battle. In the first round, the three players will pick one restriction each from the initial six. In subsequent rounds, the three players will each pick one restriction from a pool of nine. The Factory Head will not intervene unless needed to avoid a full repeat of a previous round.

When do we pick restrictions? After results from voting are up, the winners will be paired and asked to make their picks. After all players have picked, the Factory Head will create the next round.

What if a restriction selection is impossible? Raise it to the Factory Head. If there is a real contradiction in your selection of three, a restriction will be swapped out at random for a restriction that could otherwise have been included in your selection. Note that contradictions are allowed to exist in the sets of six.

Do I have to tell my opponent what restrictions I'm selecting? If you don't want to reveal your restriction selection in-thread, you can PM me your ranked top two selections. Once your opponent submits, publicly or not, I'll pick the highest ranked choice that your opponent didn't submit and we will go from there.
Finally, though I'm running this one solo, I will once again thank all of Club Flamingo members that made this game possible, with special thanks to avatarz for supplying the banner that I'm reusing.
Last edited by Megiddo 3 years ago, edited 2 times in total.
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ApocalypseChive
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Post by ApocalypseChive » 3 years ago

I shall participate

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Post by OneAndOnly » 3 years ago

Placeholder for eventual submission

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dyd
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Post by dyd » 3 years ago

Let's try this!


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Post by Subject16 » 3 years ago

Sign me up

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Post by slimytrout » 3 years ago

Sounds fun to me!

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Post by void_nothing » 3 years ago

Oh, yes.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Stapler
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Post by Stapler » 3 years ago

signed

up

Sneasel is still the best, that hasn't changed.
"Image"

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Post by lookingupanddown » 3 years ago

Count me in.

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Post by NinjaCaterpie » 3 years ago

yes

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Post by Legend » 3 years ago

Pithy witticism!
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan

"I want my brain to win games, not my cards." – Sheldon Menery

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Post by KoolKoal » 3 years ago

I will lose this game for old time's sake.

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Post by Togs » 3 years ago

Put me in coach

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Post by avatarz » 3 years ago

Yes daddy

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Post by mellifluoresce » 3 years ago

oh boy here we go /in
Club Flamingo Alumnus

Disappointing Signet + co-founder

talk to me about the Black Market format! Now ready for your Hogaaks
SPOILER
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mirrorentity wrote: Judging.
Ogre of the Gray Ogre: No IIW. Disqualified.
Ogre of the Pit: No IIW. Disqualified.
Toll Troll: Not an Ogre. Disqualified.
My Hair Caught Fire!: Not an Ogre. Disqualified.
Ogre Under: No IIW. Disqualified.
Ogrenacle at Pendrell Vale: Overcosted.
Ogreforge Mystic: Judge. Disqualified.

Winner: Gerrard's Mom becomes a Tier I spammer!

Next spamellenge: Make the Ogre philosopher Gnerdel.

Next spamellenge:
SPOILER
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Megiddo
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Post by Megiddo » 3 years ago

Current Signups:
1. ApocalypseChive
2. OneAndOnly
3. dyd
4. Lord Asbord Schutta
5. Subject16
6. slimytrout
7. void_nothing
8. Stapler
9. lookingupanddown
10. NinjaCaterpie
11. Legend
12. KoolKoal
13. Togs
14. avatarz
15. melliflouresce
16. wonderful
17. Cythare

if we only get one more... that's a perfect 4-round bracket! We still have plenty of days to sign up, but if we get to 16 and stall for a day or two... I might just fire it off there. :)
Last edited by Megiddo 3 years ago, edited 1 time in total.
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Post by wonderful » 3 years ago

in

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Post by Cythare » 3 years ago

I am in to ruin your perfect 4-round bracket
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Megiddo
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Post by Megiddo » 3 years ago

Ok, signups really slowin down here... so I'll close it off tonight. If you wanted to play, sign up now!

I still need a bit of time to get ready, so we'll probably start Saturday morning.
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Post by Megiddo » 3 years ago

Round one Pairings and Pregame
Hello all! The pairings for Round 1 are as follows:
1. @Subject16 vs @dyd
2. @Legend vs @mellifluoresce
3. @OneAndOnly vs @lookingupanddown
4. @ApocalypseChive vs @Stapler
5. @NinjaCaterpie vs @avatarz
6. @Cythare vs @wonderful
7. @Togs vs @slimytrout
8. @void_nothing vs @KoolKoal vs @Lorn Asbord Schutta

In the spoilers below you will find your restriction sets. Your job now is to indicate, either via post ITT or via PM to me, which restriction you would like to use from this set of six.

For the group of three, each of you will be picking one to make the total selection of three. For everybody else, I'll be randomly adding the third one in after both of you pick.

I'm not putting a deadline on it, but the sooner the better, and we'll fire the round as soon as everybody's picks are in. Good luck and have fun!

Restriction Sets
Subject16 vs dyd
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1. One card has indestructible.
2. One card has living weapon.
3. One card has madness.
4. All cards can be played at instant speed.
5. Each card is related to the Planeswalker of your choice.
6. All cards use Phyrexian mana.
Legend vs Mellifluoresce
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1. One card is a nonland card with no mana cost.
2. One card has exactly 5 activated abilities.
3. One card has intimidate.
4. All cards sacrifice themselves as a cost.
5. Each card mentions another card.
6. One card is colorless, another is monocolored, and the third is multicolored.
OneAndOnly vs lookingupanddown
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1. One card uses hybrid mana.
2. One card has Morph.
3. One card has Overload.
4. One card contains the line "whenever this creature attacks", one "whenever this creature blocks" and one "whenever this creature attacks or blocks".
5. All cards are colored artifacts.
6. All cards have activated abilities.
ApocalypseChive vs Stapler
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1. One card makes more than five tokens.
2. One card is a Pacifism variant.
3. One card has Entwine.
4. All cards are uncommon.
5. All cards are Eldrazi.
6. All cards are Planeswalkers.
NinjaCaterpie vs avatarz
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1. One card has Flying.
2. One card has a non-mana additional cost.
3. One card uses the symbol.
4. All cards are counterspells.
5. Two cards together search for the third.
6. All cards have Level Up.
Cythare vs wonderful
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1. One card is a split card.
2. One card copies something.
3. One card increases a creature's power and toughness.
4. All cards are exactly three colors.
5. One card is common, one card is uncommon, and one card is rare.
6. All cards use -1/-1 counters.
Togs vs slimytrout
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1. One card has exactly one target.
2. One card has Dash.
3. One card enters the battlefield tapped.
4. A Cat, a Scarecrow, and a Construct.
5. All cards form a horizontal cycle.
6. All cards share a color.
void_nothing vs KoolKoal vs Lorn Asbord Schutta
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1. One card is a Mox.
2. One card is Legendary.
3. One card has power equal to its toughness.
4. All three cards are from the same set.
5. All cards are "wordy",
6. All cards are double faced cards.
Rules and Intro Post
Last edited by Megiddo 3 years ago, edited 1 time in total.
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dyd
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Post by dyd » 3 years ago

4. All cards can be played at instant speed.

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Post by lookingupanddown » 3 years ago

6. All cards have activated abilities.

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Post by Subject16 » 3 years ago

3. One card has madness

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Post by NinjaCaterpie » 3 years ago

6. All cards have Level Up

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