New Challenge Every Day - September 3rd: New mechanics

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starjake
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Post by starjake » 4 years ago

Welcome to New Challenge Every Day!

Today's Challenge:
New mechanics

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat Aug 31, at which time the points will reset for the next month). The top overall scorer(s) at the end of this period will be the winner(s).
Subject16: 5 (5)
Henlock: 2 (2)
Krishnath: 2 (2)
netn10: 2 (2)
Ink-Treader: 1 (1)
kwanyeegor-ii: 1 (1)
void_nothing: 1 (1)
.::Note of the Day::.


.::Yesterday's Submissions::.
The monarch
Krishnath wrote:
4 years ago
Votes: Ink-Treader, Subject16,

The Monarch, eh? I am assuming that means the monarch mechanic from Conspiracy, so...

Crowned Regisaur 3RGW
Creature - Dinosaur Noble (Mythic)
First strike, haste, trample, vigilance,
When Crowned Regisaur enters the battlefield, you become the monarch.
As long as you are the monarch, Crowned Regisaur is indestructible.
"Well, that was certainly unexpected." - Marchesa
7/5

IIW: Banding.

Edit: Punctuation fix.
Ink-Treader wrote:
4 years ago
Vote: void_nothing, Henlock

Brutal Coup 2BB
Instant (C)
Brutal Coup costs 2 less to cast if it targets a creature controlled by the monarch.
Destroy target creature. When that creature dies this turn, you become the monarch.

IIW: Cards that give abilities, and those abilities give abilities.
netn10 wrote:
4 years ago
Votes: Subject16, Krishnath

Nazalia, the Demanding Queen B
Legendary Creature - Demon Adviser (Mythic)
Indestructible, deathtouch
When Nazalia enters the battlefield, you become the monarch.
Whenever you lose monarchy or whenever Nazalia leaves the battlefield, you lose the game.
1/1

IIW: Izzet-Simic collaboration project.
Henlock wrote:
4 years ago
subject16, netn10

Noble Lineage 3ww
Enchantment (r)
At the beginning of your upkeep, if you control a creature, you become the Monarch.
Blood is thicker than ink.

IIW a Hatebear
Legend wrote:
4 years ago
Kwanyeegor , Henlock

Long Live the Queen (Rare)
3w
Enchantment
Flash
As long as you're the monarch, you have hexproof.
Whenever you gain life, you become the monarch.

IIW: cards for commander
void_nothing wrote:
4 years ago
Votes: netn10, Subject16

Audience Hall 3WW
Enchantment (R)
When Audience Hall enters the battlefield, you become the monarch.
As long as you're the monarch, no more than two creatures your opponents control can attack each combat.
Few are admitted at all, fewer still at one time.

IIW: Archenemy
starjake wrote:
4 years ago
Votes: Krishnath, Subject16

Royal Pardon
Sorcery (R)
Cast Royal Pardon only while you're the monarch.
Choose target creature card in exile or in a graveyard. Return that target to the battlefield under your control. It gains haste and "At the beginning of the end step, return this creature to its owner's hand."

IIW: A new mechanic for Selesnya.

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Krishnath
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Post by Krishnath » 4 years ago

Votes: Ink-Treader, netn10 (High risk, high reward)

New mechanic, eh? I have one that I've been meaning to post, well I have several, but this one is the one I am the most proud of.

Presenting: Ceremony.

Ceremony is a mechanic I designed to go on enchantments and artifacts, but it can go on pretty much any permanent other than planeswalkers due to how they are designed.
It is written as follows:

Ceremony Cost (Cost, tap a creature you control: Put a Prayer counter on this permanent. Ceremony only as a sorcery.)

Once you have a certain number of Prayer counters, you can usually spend them for some effect, however, sometimes an effect simply becomes active when you reach a certain threshold of Prayer counters. It plays very well with Proliferate, obviously.

The Mechanic was designed for the "religious" colors, Black, Green, and White, but could in theory show up in other colors as well.

The Ceremony cost on the card I am going to present may seem high for the effect you get, but I have been tweaking it for a long time to reach optimal gameplay satisfaction and balance.

Anyway, enough exposition, on to the card!

Liturgy of the Rose BGW
Enchantment (Common)
Ceremony BGW (BGW, tap a creature you control: Put a Prayer counter on this permanent. Ceremony only as a sorcery.)
Remove three Prayer counters from Liturgy of the Rose: Return target creature, enchantment, or land card from your graveyard to your hand.
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Ink-Treader
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Post by Ink-Treader » 4 years ago

Votes: Krishnath and void_nothing

I give you

Legacy [Cost] ((Cost), Exile this from your graveyard: Target creature you control gains this cards abilities. Activate this ability only whenever you could cast a sorcery.)

Sniper of the Piercing Gaze 1GW
Creature - Archer (U)
Reach, first strike
Legacy GW (GW, Exile this from your graveyard: Target creature you control gains this card's abilities. Activate this ability only whenever you could cast a sorcery.)
"A hand to seize, and a hand to covet. For Galgallone, we conquer and protect."
-Order of the Clutching Hand oath

3/2

netn10
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Post by netn10 » 4 years ago

Votes: Ink-Treader, Legend

Leader (As long as this creature has the most power or the most toughness among creatures you control, it is your Leader)

Wolfpack Alpha 3GG
Creature - Wolf (Rare)
Leader (As long as this creature has the most power or the most toughness among creatures you control, it is your Leader)
At the beginning of your upkeep, if Wolfpack Alpha is your leader, it fights target creature you don't control.
5/5

IIW: Izzet-Simic collaboration project.

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Subject16
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Post by Subject16 » 4 years ago

Ink-Treader, Henlock

Kinetic Burst 4R
Sorcery (Uncommon)
Galvanize 3 (Your energy can help cast this spell. Each you pay while casting this spell pays for 1. You may spend up two three this way.)
Kinetic Burst deals 5 damage to target creature or planeswalker.
The constables cornered Tashi in the boiler room. Just like she wanted.

IIW: Mirrodin Pure

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void_nothing
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Post by void_nothing » 4 years ago

Votes: Krishnath, Henlock

Climbing Malevolence 3CCG
Creature - Nightmare Plant (U)
Flash
Reach
Parody (When this creature enters the battlefield, add C for each colored mana spent to cast it.)
1CG: Climbing Malevolence gets +1/+1 and gains indestructible until end of turn.
A stand of trees grew over the most far-flung manatomb, but this did not last.
4/3

IIW: Abilities activated from somewhere other than the battlefield
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starjake
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Post by starjake » 4 years ago

Votes: Krishnath, Ink-Treader

Boast
Sorcery (C)
Showcase target non-showcased creature you control, until another permanent or player becomes showcased. Put two +1/+1 counters on it. (When choosing targets for a spell or ability, players must choose a showcased permanent or player, if able.)
Last edited by starjake 4 years ago, edited 1 time in total.

Henlock
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Post by Henlock » 4 years ago

Inktreader, voidnothing

Militance
Encjantment - Aura (u)
Enchant creature
Enchanted creature gets +1/+0.
Legate (When this aura is put into a graveyard from the battlefield, if it wasn't attached to a token creature, create a 1/1 white Soldier creature token and attach this aura to it)

IIW a hatebear

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