August CCL, Round 1 - Wings of Dawn

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bravelion83
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Post by bravelion83 » 4 years ago

Done
kwanyeegor-ii
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kwanyeegor-ii wrote:
4 years ago
Pestilence on Ixalan 1BB
Creature--Bat Imp (Uncommon)
Flying, lifelink
B: Pestilence on Ixalan deals 1 damage to defending player. Activate this ability only if Pestilence on Ixalan is attacking
1/1
I'm sorry, but I just have to do this. Quality mistakes: name not bolded, double dash in the type line with missing spaces, missing full stop at the end of the activated ability.
I have no problems with the mechanics, but I'm honestly not a fan of the card name at all. I understand that the card is a variation on Pestilence, but I can't really see this card printed for real with this name, both because it feels very uninspired, at least to me, and because it feels much more like the name of an enchantment rather than a creature.
barbecube
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barbecube wrote:
4 years ago
Warbanner Throne
3WW
Creature — Angel
Flying
Whenever a creature becomes blocked, Warbanner Throne and attacking creatures you control get +1/+1 until end of turn.
4/4
I like this card, but I think there are problems with the wording. If I'm attacking with this plus other creatures, and any one of my attackers is blocked, this triggers and gives +1/+1 to the union of the two sets of (Warbanner Throne) and (attacking creatures you control). The latter set also includes Warbanner Throne, so the Throne is counted twice. The effect is that the Throne gets +1/+1 twice, for a total of +2/+2, and all my other attackers get +1/+1. Is this the intent? If so, this wording is confusing and I can easily think of much easier and intuitive ones, like: "...Warbanner Throne gets +2/+2 until end of turn and other attacking creatures (you control) get +1/+1 until end of turn." If not, as I think, it should be adjusted because this is how this creature works with its current wording. Easy solutions: remove the mention of the card name ("...blocked, attacking creatures you control get..."), or just add "other" ("...Warbanner Throne and other attacking creatures..."). I also think you should put "you control" in the trigger instead of the effect. As is, it also triggers when you block an opposing attacker, giving +1/+1 only to the Throne itself because you control no attacking creatures. You can solve both problems by rewording the triggered ability like this: "Whenever a creature you control becomes blocked, attacking creatures get +1/+1 until end of turn." Shorter, more elegant, and easier to understand.
marioguy3
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marioguy3 wrote:
4 years ago
Spiteful Imp 1BR
Creature - Imp (Uncommon)
Flying, Haste, Infect
Whenever Spiteful Monster deals combat damage to a player, discard a card.
1/1
Quality mistake: in a list of keywords, only the one at the beginning of the line should be capitalized. This should be "Flying, haste, infect".
I really like this card. Simple, elegant, effective, right colors and rarity, and flavorful enough even without flavor text, even though I would have definitely like to see some.
Krishnath
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Krishnath wrote:
4 years ago
C'ren
3WB
Legendary Creature - Thrull (Mythic)
Flying, flanking
Other Thrull creatures you control get +1/+1.
WB, Sacrifice another Thrull: You gain 3 life.
3/3
The only real problem I might have with this card is the name. It doesn't look like the name of a Magic card to me, but of some other creature in some other fantasy universe. I've got absolutely nothing to say about the rest of the card. I would have liked some flavor text to be there.
Feyd_Ruin
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Feyd_Ruin wrote:
4 years ago
Whisper of Wind
3U
Creature — Elemental

As an additional cost to cast this spell, you may return a permanent you control to its owners hand. If you do, this spell costs less to cast.

Flying

A breathe upon the breeze, it is as silent as it is unseen.

2/3
Quality mistake: an apostrophe is missing in "its owner's hand".
I would have really considered saying "nonland permanent" in the additional cost, especially on a common card, but this is the only remark I have about this card. I really like all the rest of it.
Amuzet
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Amuzet wrote:
4 years ago
Avian Architect
2UU
Creature — Bird

Flying

When Avian Architect enters the battlefield, conscript. (Create a 1/1 colorless Worker creature token with "When this creature dies, you may cast a card with conscript from your graveyard this turn.")

Quail Quotas and Penny Pinching Peacocks.

2/2
Obviously the big thing going on here is the new mechanic: conscript. I think it should be adjusted. As is, it's a keyword action in the rules text and a keyword ability in the reminder text. What is it? You should stick with either one and be consistent. It also looks like a potentially confusing mechanic to me. A card with conscript creating a token that looks for other cards with conscript looks both potentially confusing and parasitic to me. I'm not the biggest fan of this mechanic as is. I'm sorry.
Top 3
1st place: Feyd_Ruin
2nd place: marioguy3
3rd place: Krishnath
Last edited by bravelion83 4 years ago, edited 4 times in total.
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Krishnath
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Post by Krishnath » 4 years ago

Time to Critique and vote.

Feyd_Ruin (Whisper of Wind): A very interesting concept, but one I feel is to powerful for a common. The cost reduction ability is very abuseable in the early game, and you can easily drop it as early as turn 2 by bouncing a zero cost artifact. Late game, it can give you a second CitP ability trigger. Combo fodder for sure, should probably have been an uncommon rather than a common. Other than that, it is a fine card.

Amuzet (Avian Architect): Love the conscript mechanic. I only have two issues with this card, and they a very, very minor. First, I feel that this card could easily have been a common as it feels a little weak for an uncommon. I would not get excited about this card if I opened it as an uncommon, but I would get excited if I opened it as a common. Secondly, I feel like the card needs a second creature type, I think it wants to be an Aven of some sort, and they always have two creature types (usually bird and soldier), going from its name I think it would do well as Bird Artificer.

Jae (Child of the Isles): There is no way to tactfully say this, but this card needs to be a rare. Compare it to Temporal Adept and Time Elemental. Yes, it bounces itself as well and only hits creatures, but the flash and higher toughness more than makes up for it. It is effectively a reusable unsummon effect. That said, the design is on point.

RaikouRider (Patron of the Wise): This card is an amazing rare card that captures the concepts of Sphinxes as guardians of knowledge well. This is a card I would always be happy to open in a booster as it is a bomb limited card. It's evasive, hard to hit, and the drawback feels very blue. Great card.

netn10 (Naxos, the Dealer): Only legendary of the bunch of cards I can critique, and it feels very legendary. Could easily be a mythic without issue. The drawback should probably read "At the beginning of your upkeep, chose an opponent. That player chooses one -", to eliminate confusion in multiplayer games when three different players wants to chose the drawback. Other than that, a solid card all around.

Gateways7 (Enigma Swindler): Ok, this card has some major issues. Firstly, there is no way that is a mono-blue card, it should be at least partially black and possibly green to have that effect. Secondly, it is way under costed. It should cost at least four mana, with at least two of the four being colored mana. As it is, it is a horribly overpowered card that can very rapidly get out of hand, particularly in multiplayer.

Rankings:

#1: RaikouRider - Patron of the Wise.
#2: Amuzet - Avian Architect.
#3: netn10 - Naxos, the Dealer.

All three are amazing cards with at most minor issues. Patron of the Wise is the perfect blue iconic, I love the Conscript mechanic of Avian Architect, and Naxos, the Dealer captures the feel of a legendary demon quite well.
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Cardz5000
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Post by Cardz5000 » 4 years ago

Spacemonaut
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spacemonaut wrote:
4 years ago
Marun the Spellkeeper UURR
Legendary Creature — Kirin (R)
Flying
Face down creatures you control have flying.
If you would put a resolving instant or sorcery card into a graveyard, instead manifest that card. (Put it onto the battlefield face down as a 2/2 creature.)
3/3
"Whenever you cast an instant or sorcery spell, manifest that card instead of putting into your graveyard as it resolves."

Certainly an interesting a new effect. Probably a few wicked combos with Cloudstone Curio and ritual spells.
Jimmy Groove
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Jimmy Groove wrote:
4 years ago
Steam-Mouth Dragon 1{u/r}{u/r}{u/r}
Creature - Dragon (R)
Flying
If a creature dealt damage by Steam-Mouth Dragon this turn would die, return it to its owner's hand instead.
{u/r}: Steam-Mouth Dragon deals 1 damage to target creature an opponent controls.
The wounds it inflicts are painful and debilitating, but rarely fatal.
4/4
Red only would get this card in planar chaos.
Subject16
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Subject16 wrote:
4 years ago
Gamarath, Lord of the Flock 4WU
Legendary Creature - Bird (Mythic)
Flying, vigilance
Each creature card with flying in your hand has convoke. You may only tap creatures you control with flying while casting a spell this way.
Whenever a creature you control becomes untapped, put a +1/+1 counter on it.
The mighty eagle and the humble finch all bow at his passing.
4/5
The second half of the convoke ability is a little non-specific as to if you can use a mix of lands and flying creatures, or if you need to go all in on fliers if you want to convoke.
Bravelion83
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bravelion83 wrote:
4 years ago
Tasila, Warleader Angel 4WW
Legendary Creature — Angel (R)
Flying
Whenever another nontoken creature with flying enters the battlefield under your control, put a +1/+1 counter on each creature with flying you control.
"All kinds of wings are useful in the Legion."
—Aurelia, Boros guildmaster

3/3
Persistent flying lord, I feel like this would show up in the 99 more often than as a commander.
kwanyeegor
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kwanyeegor-ii wrote:
4 years ago
Pestilence on Ixalan 1BB
Creature--Bat Imp (Uncommon)
Flying, lifelink
B: Pestilence on Ixalan deals 1 damage to defending player. Activate this ability only if Pestilence on Ixalan is attacking
1/1
Name feels super weird. I would recommend using flavor text to attach creatures to a plane (or use a more specific location like Quetzatl)

Draining for B is way too strong, even with the attack requirement. Now I know that Gnawing Zombie isn't a competitive card, but this overshoot it too much.
barbecube
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barbecube wrote:
4 years ago
Warbanner Throne
3WW
Creature — Angel
Flying
Whenever a creature becomes blocked, Warbanner Throne and attacking creatures you control get +1/+1 until end of turn.
4/4
Name is weird...
Bossing only Warbanner Throne on defence, but all your attackers on offence is also weird.
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1st: Spacemonaut
2nd: Subject16
3rd: Bravelion83

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Post by Henlock » 4 years ago

In process...
Tetra
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common 3/4 fliers for 5 are a draft classic. The tap on attack ability, once deemed worthy of swelling the mana coat of creatures quite a bit, now appears at common level. This is a very evasive big guy, but can't do much against its natural enemy, the common big-butt spider with reach. This is indeed more powerful than we are used to, but to me is a good example of what would fit in the new design philosophy of bringing power to the common rarity, specially limited-wise. I'd be happy to crack a couple of these in sealed and I'd probably pick it rather fast in draft,
Ink Treader
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I think the stats are fine for an uncommon if compared to something like Cloudchaser Eagle, Flying in Selesnya at lower rarities is not really common, I don't really see many mechanical reasons for it to be green, except from maybe the +1/+1 counters interactions, but the flavor feels good. As I said, flying and exiling are both kind of white's thing and the exile clause kind of doesn't make the pseudokicker ability easy to use on one:s rancor, but a medium-sized flier with a Revoke Existence attached to it is very good value
mellifluoresce
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Nice callback to Hypnotic Specter. It seems built for.offense but it also looks very solid on defense. The drawback is not something some strategies would be tio worried about and the Unearth seals the package by giving extra hits. It looks a bit hard to use, but the low cost, evasion, body and resilience together make it quite intriguing.
Soujourner Dusk
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Giving flying to all your artifact creatures is a very important effect and the colorless in its cost brings coherence. The frail body is a balance plus for this design. I'm not a specialist in modern, so I can just wonder how it would play in Affinity.
Cardz5000
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Deathtouch and first strike is a combination to be wary of when designing. This is too good on defense and forcing a block is too opressive for offense. At uncommon, This would come up way more often than healthy. The idea of changing abilities a la Canopy Dragon is nice, and I think leaving the first strike out would have been the best choice for this design.
spacemonaut
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I think this guy has a lot of charm and a good tweak on Talrand, Sky Summoner that gives you the chance to rebounce your own spells. I loke how it can give you ñot of prowess triggers with something like unsummon.

1. Terra
2. Spacemonaut
3. mellifluoresce.
Last edited by Henlock 4 years ago, edited 4 times in total.

marioguy3
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Post by marioguy3 » 4 years ago

Time for the critiques:

Krishnath: (C'ren): Commander players will rejoice at this card. A new creature type for brewers to go crazy at. It's a unique and pleasantly balanced design that will empower thrulls. Solid, solid card. I'm curious as to the reasoning behind the name choice.

Feyd_Ruin: (Whisper of Wind): What may have been a filler, boring limited card without the cost reduction text is an exciting elemental that I believe standard elemental decks could fit in. It's bounce ability will be popular among this card type. I think that a cost of 2UU would make it more appropriate as a common. But otherwise I think that this is a pretty good card.

Amuzet: (Avian Architect): Not sure what the context of "conscript" would be in terms of other designed cards if a set would be created. The card is fine as uniqueness is concerned, but it could cause people to read it multiple times to understand the text. Mana cost and power/toughness are balanced.

Jae: (Child of the Isles): An interesting design and a flavorful faerie to be sure. I would suggest further restrictions to the type of creature that it can bounce. An annoying card to deal with in commander, but a fine enough card for modern, I think. The tapping restriction plus the double blue cost make the ability not too broken here. Cool card.

RaikouRider: (Patron of the Wise): A flavorful print of a popular creature type for blue. I like that it has hexproof to counteract the drawback of having to sacrifice the creature. A confusing thing about the card, however, is that I am not sure as to whether that second ability triggers at the end of just your turn or each turn. The power level of this card swings significantly on that front. Blue usually doesn't get creatures with more power than mana cost, so it's unusual that this creature would have it. I do like the feel behind the card, and with a tinkering of the power/toughness stats, this card is solid.

netn10: (Naxos, the Dealer): An appropriate power level for this powerful attacker. I like that it is a mana-efficient creature that's drawback could be used in multiplayer. The name does rhyme closely with Daxos, which I am not sure whether it is intentional or unintentional. I do also like how the "drawback" choices are relatively minor for the most part. It's much better and easier to read than negative abilities with lots of text. This is a card I could see printed in a standard legal set.

Top 3:

3rd place: Feyd_Ruin
2nd place: Krishnath
1st place: netn10
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Sojourner Dusk
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Post by Sojourner Dusk » 4 years ago

Words.

Cardz5000: Provoke and deathtouch works, too. Could increase to 1/3.
spacemonaut: This intends to rewrite the rules of the game to a high degree and should probably be mythic. The ability should follow Feather as a basis for the wording.
Jimmy Groove: Monoblue direct damage hasn't been printed since Time Spiral, and those were callbacks to cards that had not seen print since 7th Edition.
Subject16: If the first ability is restricted to flying, why does the untap ability not care if the creature has flying or not?
bravelion83: I appreciate that this does not trigger for tokens.
kwanyeegor-ii: Pestilence has a global effect, where this does not. Also, the name feels like a placeholder for a playtest card.

Top 3
3. Cardz5000
2. spacemonaut
1. bravelion83
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barbecube
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Post by barbecube » 4 years ago

marioguy3
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marioguy3 wrote:
4 years ago
Spiteful Imp 1BR
Creature - Imp (Uncommon)
Flying, Haste, Infect
Whenever Spiteful Monster deals combat damage to a player, discard a card.
1/1
I guess I'm not too big a fan of this; the downside is easy to avoid and evasive infect is concerning. It's a very obvious Voltron target!
Krishnath
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Krishnath wrote:
4 years ago
Alright, I'm in.

C'ren
3WB
Legendary Creature - Thrull (Mythic)
Flying, flanking
Other Thrull creatures you control get +1/+1.
WB, Sacrifice another Thrull: You gain 3 life.
3/3
A Thrull lord! Delightful. I like the Thrull sacrifice ability here, although in keeping with the tribe I think it should also be able to sacrifice itself.
Feyd_Ruin
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Feyd_Ruin wrote:
4 years ago
Whisper of Wind
3U
Creature — Elemental

As an additional cost to cast this spell, you may return a permanent you control to its owners hand. If you do, this spell costs less to cast.

Flying

A breathe upon the breeze, it is as silent as it is unseen.

2/3
The casting discount on this is appealing and has fun combo potential. Nice work.
Amuzet
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Amuzet wrote:
4 years ago
Avian Architect
2UU
Creature — Bird

Flying

When Avian Architect enters the battlefield, conscript. (Create a 1/1 colorless Worker creature token with "When this creature dies, you may cast a card with conscript from your graveyard this turn.")

Quail Quotas and Penny Pinching Peacocks.

2/2
I'm concerned about the looping potential of the conscript mechanic. Also I completely don't understand what you're doing with the flavor text here.
Jae
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Jae wrote:
4 years ago
Image
Please post a text version of your cards. The illustration you chose isn't very Faerie-like! The ability is fine but it feels very in-the-box and not really treading new ground? That makes it a bit less exciting to me.
RaikouRider
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RaikouRider wrote:
4 years ago
Patron of the Wise
2UU
Creature - Sphinx
Flying, hexproof
Your maximum hand size is increased by one.
At the beginning of the end step, if you have fewer than seven cards in hand, sacrifice Patron of the Wise.
5/5
The downside on this card is punishing to the point of unplayability, I think. It's easy to disrupt and is going to influence you to actually play the game less.
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2. Krishnath
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spacemonaut
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Post by spacemonaut » 4 years ago

Jimmy Groove
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Jimmy Groove wrote:
4 years ago
Steam-Mouth Dragon 1{u/r}{u/r}{u/r}
Creature - Dragon (R)
Flying
If a creature dealt damage by Steam-Mouth Dragon this turn would die, return it to its owner's hand instead.
{u/r}: Steam-Mouth Dragon deals 1 damage to target creature an opponent controls.
The wounds it inflicts are painful and debilitating, but rarely fatal.
4/4
This is novel and fun, and the bounce is probably worth having a 4/4 flier at CMC 4. I see why you have "an opponent controls," too.

There's a couple of color pie concerns though:
  • Mono-red shouldn't have access to bounce. That's mostly OK though, since usually red would prefer the creature to just be dead, so this works out as just a quirky drawback on a cheap flier.
  • Mono-blue shouldn't have access to pinging. Now, I get it usually turns into bounce, but this lets mono-blue sweep through 1/1 and 2/2 tokens in a way only red should be able to do. Note that I can also Rescue Steam-Mouth Dragon, and then nothing it has dealt damaged to actually bounces, because it's not around to apply its replacement effect.
Overall it still feels Izzet-y and like a fun card. We can swap the ability activation over to cost R instead easily enough. Mono-red having access to bounce is less of a problem
Subject16
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Subject16 wrote:
4 years ago
Gamarath, Lord of the Flock 4WU
Legendary Creature - Bird (Mythic)
Flying, vigilance
Each creature card with flying in your hand has convoke. You may only tap creatures you control with flying while casting a spell this way.
Whenever a creature you control becomes untapped, put a +1/+1 counter on it.
The mighty eagle and the humble finch all bow at his passing.
4/5
Templating fix, convoke needs to exist on the stack. This needs to say: "Creature spells you control with flying have convoke." (See Chief Engineer and Inspiring Statuary.)

So this is a go-wide-ish play-only-flying lord. I dig it, and it's strong—I can bring in my army bit by bit while building it up.
bravelion83
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bravelion83 wrote:
4 years ago
Boros in life, Boros for life!

Tasila, Warleader Angel 4WW
Legendary Creature — Angel (R)
Flying
Whenever another nontoken creature with flying enters the battlefield under your control, put a +1/+1 counter on each creature with flying you control.
"All kinds of wings are useful in the Legion."
—Aurelia, Boros guildmaster

3/3
Cathars' Crusade but for fliers! This is nice. Angel and bird token generators will be disappointed, but they can deal with it. Definitely seems like a reasonable & fun card.
kwanyeegor-ii
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kwanyeegor-ii wrote:
4 years ago
Pestilence on Ixalan 1BB
Creature--Bat Imp (Uncommon)
Flying, lifelink
B: Pestilence on Ixalan deals 1 damage to defending player. Activate this ability only if Pestilence on Ixalan is attacking
1/1
This is far too efficient and a color pie break.

That form of activated ability is only seen in red. It's also never that cheap: when it's on a low-CMC creature it costs more mana (3-4 per activation) or, if it's only 1-2 mana to activate, it's because it's on a creature with CMC 6 or greater: see these examples. We also have to bear in mind that in addition to this efficiency you're gaining life.

Switch it to red-white and make the ability cost 1RW to activate and we'll be OK.
barbecube
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barbecube wrote:
4 years ago
Warbanner Throne
3WW
Creature — Angel
Flying
Whenever a creature becomes blocked, Warbanner Throne and attacking creatures you control get +1/+1 until end of turn.
4/4
I like the rattlesnake effect of this a lot, and it's very fitting in white's style of aggression.

On first pass I read this as it helps you when you're attacking. But on a second pass I realised it also helps when you're defending but in an entirely different behaviour: if five creatures you control block, Warbanner Throne gets +5/+5 (but not any other creatures).

I don't know if that's intended or not but I feel it shouldn't work that way. Here's my thinking: relatively new players may read the "attacking creatures you control bit" and decide this ability's one of those they only have to worry about when they're on the attack, and forget about it when it's their turn to block. It may also feel jarring that it's sometimes just Warbanner Throne and sometimes every creature you control, and they'll have to think about which it is this time.

I feel like we should make the ability straightforward so that the first reading is always the correct one: "Whenever a creature becomes blocked, attacking creatures you control get +1/+1 until end of turn." That's still an awesome ability, and there's room to add something else if you also want Warbanner Throne to be a good blocker.
marioguy3
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marioguy3 wrote:
4 years ago
Spiteful Imp 1BR
Creature - Imp (Uncommon)
Flying, Haste, Infect
Whenever Spiteful Monster deals combat damage to a player, discard a card.
1/1
Neat and on point: you get to deliver cheap flying infect and you get a discard outlet in BR. I like this.
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Post by kwanyeegor-ii » 4 years ago

barbecube - I would like if this worked for your other blocking creatures and not just warbanner throne when youre blocking but that could stall too much. Cool card

marioguy3 - should that be that player discards a card? 3 mana and a drawback for a 1/1 even with three keywords is really bad, not even playable in a madness deck bc there are so many better discard outlets

Krishnath - personally love thrulls, cool lord... wish the life gain was higher because thrulls are not that strong of a tribe honestly. 5 life would make this really interesting to me. why flanking? maybe deathtouch would fit better, flanking is not really in thrull flavor

Feyd_Ruin - seems fair but strong for limited. a lot like an improved Kor Skyfisher. a cool alt cost and honestly fits just as good in blue as white

Amuzet - Conscript is nice. would seem to fit better recurring creatures in white or black, not blue. if it were used in blue I would only use it on instants and sorceries

Jae - Flash and a tap ability seems like a nonbo… versatile card though, interesting to use as both removal and saving your own creatures


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2 Feyd_Ruin

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Post by Jae » 4 years ago

Bias note: I loathe Commander and thus have no proper appreciation for cards that could work in that design space.

RaikouRider - Straightforward flyer with an intriguing/overly harsh downside.
netn10 - Brutal but in-spec flyer. I like the 'opponent chooses' concept a lot, plus it makes this viable instead of ridiculous.
Gateways7 - Straightforward flyer with an ability too complex and requiring too much book keeping.
Icarii - Straightforward flyer with an ability too generous. I'd switch this to a Propaganda-like effect.
Henlock - Straightforward flyer with a too-powerful ability. I'd place this at 4WWU, if at all.
Tetra - Right on point. Love it.

1: Tetra
2: netn10
3: RaikouRider
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Ink-Treader
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Post by Ink-Treader » 4 years ago

mellifluoresce
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An inversion of the typical specter. I don't think the discard needs to be random though.
Sojourner Dusk
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Seeing true colorless is a bit weird, but I expect it'll come back sometime and not on Eldrazi. Probably needs that requirement not to be too strong at that cost.
Cardz5000
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The color requirements may be a bit steep, but this feels too strong. If it didn't have first strike I'd like it more, maybe with 1 off the cost.
spacemonaut
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Intriguing. Can do some pretty silly things with this, but it takes a little work.
Jimmy Groove
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An interesting hybrid design. I feel like it could be a 5/5 just because it can't kill chump blockers. Then again, if it comes out against an opponent with an empty board it becomes extremely oppressive.
Subject16
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I feel like the wording might need to be different, but it's understandable as it is. Strong, and capable of dropping some powerful cards out of nowhere if it can enter onto an established board.
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1. spacemonaut
2. Subject16
3. Sojourner Dusk

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RaikouRider
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Post by RaikouRider » 4 years ago

netn10: Naxos, the Dealer - Reminds me a lot of Abyssal Persecutor. The modal drawback is intriguing. I think this could be a 7/6 even - similar cards such as Master of the Feast say this is slightly underpowered. I do like the way this works in multiplayer though.
Gateways7: Enigma Swindler - I like the idea behind this card, but there's a huge memory issue with the "exile order matters" mechanic. There is a reason graveyard order matters cards haven't been printed since Tempest block.
Icarii: Sky Overlord - This seems oppressively strong against green decks in particular, or if you have a way to keep the foes' board clear of flying creatures. I think the fourth point of toughness is too much.
Henlock: Angel of the First Trumpet - This is a slam dunk in terms of mechanics, and I like how it ripples to other angels. My only complaint is there's plenty of room for flavor text.
Tetra: Skyblind Angel - Probably should be uncommon for Limited - this is awfully strong at common. No flavor text?
Ink-Treader: Nature's Principality - Efficient beater that Naturalizes. Might be a bit too efficient for its cost (see Reclamation Sage).

1) Henlock
2) netn10
3) Ink-Treader

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