Today's Challenge:
Colored Equipment
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat Aug 31, at which time the points will reset for the next month). The top overall scorer(s) at the end of this period will be the winner(s).
Raptorchan: 46 (0)
Subject16: 33 (3)
slimytrout: 31 (0)
folding_music: 30 (2)
Henlock: 26 (0)
void_nothing: 25 (1)
Krishnath: 25 (1)
starjake: 21 (0)
kwanyeegor-ii: 18 (0)
Legend: 10 (0)
Occo: 9 (1)
BOVINE: 2 (0)
Cardz5000: 1 (0)
marioguy3: 1 (0)
ForestsCarl: 0 (0)
.::Note of the Day::.Subject16: 33 (3)
slimytrout: 31 (0)
folding_music: 30 (2)
Henlock: 26 (0)
void_nothing: 25 (1)
Krishnath: 25 (1)
starjake: 21 (0)
kwanyeegor-ii: 18 (0)
Legend: 10 (0)
Occo: 9 (1)
BOVINE: 2 (0)
Cardz5000: 1 (0)
marioguy3: 1 (0)
ForestsCarl: 0 (0)
.::Yesterday's Submissions::.
Exile your hand
Krishnath wrote: ↑4 years agoSubject16, folding_music,
Ooh, today is going to be a tough one...
Desperate Measures
Instant (Mythic)
Exile your hand. If at least three cards were exiled this way, draw seven cards and deal 5 damage to any target. Otherwise draw a card and deal 2 damage to any target.
"Sometimes you have no choice but to risk it all."
IIW: Nonbasic lands with a basic land type that aren't dual lands.
Subject16 wrote: ↑4 years agoOcco, Krishnath
Psychotic Epiphany
Instant (Rare)
Exile your hand.
Hellbent - If you have no cards in hand, instead search each player's library for a card and exile those cards face-down. Then each player shuffles their library. For as long as those cards remain exiled, you may look at them, you may play them, and you may spend mana as though it were of any type to cast them.
"Funny the things you find once you've lost your mind."
IIW: Storm
Raptorchan wrote: ↑4 years agoVotes: Subject16, void_nothing
Isdru, Soul Gambler
Legendary Creature - Devil (M)
Menace
When Isdru, Soul Gambler enters the battlefield, exile your hand, then draw that many cards.
You may play cards exiled this way for as long as you control Isdru, Soul Gambler.
"Easy come, easy go."
4/4
IIW: A card related to your country
void_nothing wrote: ↑4 years agoVotes: folding_music, Subject16
Deeds of the Dire Fleet
Enchantment (R)
When Deeds of the Dire Fleet enters the battlefield, exile your hand. Draw a card for each creature card exiled in this way, you gain 2 life for each land card exiled in this way, and each opponent loses 2 life for each noncreature, nonland card exiled in this way.
Raid - At the beginning of your end step, if you attacked with a creature this turn, choose a nonland card exiled with Deeds of the Dire Fleet at random. You lose life equal to that card's converted mana cost and may cast that card without paying its mana cost.
IIW: Landwalk