New Challenge Every Day - August 29th: Exile your hand

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starjake
Posts: 82
Joined: 4 years ago
Pronoun: he / him

Post by starjake » 4 years ago

Welcome to New Challenge Every Day!

Today's Challenge:
Exile your hand

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat Aug 31, at which time the points will reset for the next month). The top overall scorer(s) at the end of this period will be the winner(s).
Raptorchan: 46 (0)
slimytrout: 31 (0)
Subject16: 30 (2)
folding_music: 28 (4)
Henlock: 26 (0)
void_nothing: 24 (0)
Krishnath: 24 (1)
starjake: 21 (3)
kwanyeegor-ii: 18 (0)
Legend: 10 (0)
Occo: 8 (2)
BOVINE: 2 (0)
Cardz5000: 1 (0)
marioguy3: 1 (0)
ForestsCarl: 0 (0)
.::Note of the Day::.


.::Yesterday's Submissions::.
Enemy color Gods
Krishnath wrote:
4 years ago
folding_music, Subject16 (gotta love those references to Greek Mythology).

Fel-Temara, Goddess of Poisons 2BG
Legendary Creature - God (Mythic)
Indestructible, Wither
When Fel-Temara, Goddess of Poisons enters the battlefield, put a -1/-1 counter on each creature you don't control.
Creatures you control can't have -1/-1 counters put on them.
Whenever a creature an opponent controls dies, if it had a -1/-1 counter on it, exile it instead, create a 0/1 green Plant creature token, and gain 1 life.
3/4

IIW: Nonwhite Knights.
folding_music wrote:
4 years ago
votes: starjake, Krishnath

Apparnus the Chariot 2rw
Legendary Artifact - Vehicle
Indestructible
As long as your devotion to red and white is at least seven, Apparnus gains "Crew 4".
Whenever Apparnus attacks, defending player sacrifices two permanents chosen at random.
Faith might deliver one to rapture, but rarely this literally.
5/8

IIW: enemies from videogames depicted as mtg creatures
Occo wrote:
4 years ago
Votes: folding_music, Subject16

Void, I fixed the P/T on Amund. Not sure how to mention people, I hope you see this.

Ishkana, the Eight-Legged Ascendant 2BG
Legendary Creature - Spider God
Reach, deathtouch
Other creatures you control with reach have deathtouch.
Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/2 green Spider creature token with reach.
2/4

IIW: A legendary creature that cares about a keyword mechanic, e.g. Kwende, Pride of Femeref.
Subject16 wrote:
4 years ago
Occo, folding_music

Iasmin, God of Artistry 3RW
Legendary Creature - God (Mythic)
Haste
When Iasmin, God of Artistry enters the battlefield, each non-Aura enchantment you control becomes a creature with base power and base toughness each equal to its converted mana cost for as long as Iasmin remains on the battlefield. They're still enchantments.
2RW: Exile Iasmin. Return it to the battlefield under its owner's control at the beginning of your next upkeep.
Whenever Iasmin is put into a graveyard from anywhere, shuffle it into your library.
4/4

IIW: Colored Equipment
void_nothing wrote:
4 years ago
Votes: Occo, starjake

Iroas and Mogis 2RWB
Legendary Enchantment Creature - God (M)
Indestructible
As long as your devotion to red, white, and black is less than nine, Iroas and Mogis isn't a creature.
Creatures you control have first strike.
Whenever a creature an opponent controls attacks or blocks, that player loses 1 life and you gain 1 life.
8/8

IIW: Aclazotz-themed creatures
Henlock wrote:
4 years ago
Starjake, foldingmusic

Masso of the Dark Ranks
Legendary Enchantment Creature - God M
Indestructible
Whenever a creature dealt damage by Masso of the Dark Ranks this turn dies, return that creature to the battlefield under your control at the beginning of your next end step. It is a Spirit in addition to its types.
Masso of the Dark ranks cannot attack nor block as long as you control three or more Spirits.
5/7

IIW: A Hatebear

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Krishnath
Mechanical Dragon
Posts: 3565
Joined: 4 years ago
Pronoun: he / him
Location: A cave somewhere in Scandinavia

Post by Krishnath » 4 years ago

Subject16, folding_music,

Ooh, today is going to be a tough one...


Desperate Measures 2R
Instant (Mythic)
Exile your hand. If at least three cards were exiled this way, draw seven cards and deal 5 damage to any target. Otherwise draw a card and deal 2 damage to any target.
"Sometimes you have no choice but to risk it all."


IIW: Nonbasic lands with a basic land type that aren't dual lands.
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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Occo, Krishnath

Psychotic Epiphany 1B
Instant (Rare)
Exile your hand.
Hellbent - If you have no cards in hand, instead search each player's library for a card and exile those cards face-down. Then each player shuffles their library. For as long as those cards remain exiled, you may look at them, you may play them, and you may spend mana as though it were of any type to cast them.
"Funny the things you find once you've lost your mind."

IIW: Storm

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Raptorchan
Beautiful Liar
Posts: 760
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Votes: Subject16, void_nothing

Isdru, Soul Gambler 3rr
Legendary Creature - Devil (M)
Menace
When Isdru, Soul Gambler enters the battlefield, exile your hand, then draw that many cards.
You may play cards exiled this way for as long as you control Isdru, Soul Gambler.
"Easy come, easy go."
4/4

IIW: A card related to your country

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: folding_music, Subject16

Deeds of the Dire Fleet 2BR
Enchantment (R)
When Deeds of the Dire Fleet enters the battlefield, exile your hand. Draw a card for each creature card exiled in this way, you gain 2 life for each land card exiled in this way, and each opponent loses 2 life for each noncreature, nonland card exiled in this way.
Raid - At the beginning of your end step, if you attacked with a creature this turn, choose a nonland card exiled with Deeds of the Dire Fleet at random. You lose life equal to that card's converted mana cost and may cast that card without paying its mana cost.

IIW: Landwalk
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