The DCC - June 26th, 2021

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bravelion83
Back to fighting monsters
Posts: 4093
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Location: Florence, Italy

Post by bravelion83 » 2 years ago

Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Let's see some examples of covalent bonds. Let's start with pure covalent bonds. There are two possibilities here: the first is two identical atoms bonded together, where the difference of electronegativity is zero because the two atoms are equal, so they have the same electronegativity. Here you can think of the bond between the atoms in polyatomic elements, such as the H—H bond of the molecule of hydrogen or the O—O bond of an oxygen one. Another very important case is the C—C bonds in organic molecules. We don't have the time this month to talk about organic chemistry, but for now just know that it's the chemistry of carbon. All living things are formed by molecules based on chains of carbon atoms. We'll probably talk about organic chemistry in a later month. The other possibility to have a pure covalent bond is having two atoms that happen to have the same or very close electronegativity, such as the P—H bonds in the molecule of phosphine (PH3). Phosphorus and hydrogen happen to have very close electronegativity, so their bond is a pure covalent one. An example of polar covalent bond is the O—H bond in the molecule of water or of some organic compound.



DCC Scoreboard



emily 81 (+2)
netn10 60 (+5)
JessWill 56
bravelion83 54 (+1)
void_nothing 52 (+2)
folding_music 39 (+2)
saltyplumsoda 20
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1




bravelion83 wrote:
2 years ago
Votes: emily, netn10

Fencing Battle 2W
Sorcery (R)
You and target opponent each scry 1, then clash with that opponent. Each player who wins the clash draws two cards. Each player who loses the clash draws a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
netn10 wrote:
2 years ago
Votes: bravelion83, void_nothing

The Highly-Requested Dungeon
Legendary Land (Mythic)
When The Highly-Requested Dungeon enters the battlefield, exile six instant and sorcery cards with mana value 1 with different names from outside the game. If you exiled six cards this way, an opponent arranges those cards into a dungeon with 1-2-2-1 formation.
When you complete The Highly-Requested Dungeon, you win the game.
folding_music wrote:
2 years ago
votes: void_nothing, netn10

Never Heard of Ya 2b
Enchantment (R)
Players can't cast legendary spells.
When a player completes a dungeon or a creature becomes renowned, sacrifice Never Heard of Ya.
"Oh, aye, I'm sure *somebody* must've heard of all your great feats. Just saying it ain't any of us, is all."
emily wrote:
2 years ago
Votes: netn10, folding_music

Rapid Return 2BB
Sorcery (R)
Accelerate — Pay 5 life. (You may cast this spell any time you could cast an instant by paying an additional 5 life.)
Return target creature card from your graveyard to the battlefield.
Flashback 5BB
void_nothing wrote:
2 years ago
Votes: emily, folding_music

Pair of Charlatans 4RR
Creature - Noggle Wizard (U)
Haste
When Pair of Charlatans enters the battlefield or dies, shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost.
4/2
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 24th 2024 - Added TLL #7 and #6).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on February 27th 2024)
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Blue = MTGSalvation Green = MTGNexus
MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (30): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar 2024 || Judge (58): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (3): Mar 2015 (tied with Piar), Feb Apr 2022 || Host (12): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun 2023

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bravelion83
Back to fighting monsters
Posts: 4093
Joined: 4 years ago
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Location: Florence, Italy

Post by bravelion83 » 2 years ago

Votes: emily, void_nothing

Apocalypse Hydra XG
Creature — Hydra (R)
Vanishing X (This creature enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Apocalypse Hydra's power and toughness are each equal to the number of time counters on it.
Apocalypse Hydra has trample and haste as long as its power is 4 or greater.
*/*
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 24th 2024 - Added TLL #7 and #6).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on February 27th 2024)
Show
Hide
Blue = MTGSalvation Green = MTGNexus
MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (30): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar 2024 || Judge (58): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (3): Mar 2015 (tied with Piar), Feb Apr 2022 || Host (12): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun 2023

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folding_music
glitter pen on my mana crypt
Posts: 2279
Joined: 4 years ago
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Post by folding_music » 2 years ago

votes: emily, bravelion83

Orobanche Bloom 2bb
Enchantment - Aura (U)
Enchant land
Orobanche Bloom costs 2b less to cast if it targets a land with more than one basic land type.
When enchanted land becomes tapped, destroy it and create a black 2/2 Plant Horror creature token.

netn10
Posts: 3995
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 2 years ago

Votes: void_nothing, emily

Deck of Many Things 1
Artifact (Rare)
When Deck of Many Things enters the battlefield, put tokens of Healing Salve, Opt, Duress, Shock and Rampart Growth into your command zone as a deck, then shuffle it.
You may draw cards from your command zone's deck instead of your library.

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emily
No TERFs on Gruul Turf
Posts: 892
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Answers: 1
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Location: Low Earth Orbit, MA
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Post by emily » 2 years ago

Votes: bravelion83, void_nothing

From Hell's Heart 4RR
Instant (U)
You may cast this spell for 1R if a creature or planeswalker died under your control this turn.
From Hell's Heart deals 13 damage to target creature or planeswalker.
Spelled with a lowercase "e". Formerly master_of_the_universe on MTGsalvation. Two time DCC champ (06/21, 07/21).

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void_nothing
Look On My Sash...
Posts: 15143
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Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Votes: netn10, emily

Wall of Magnetism 2UU
Creature - Wall (U)
Defender
Whenever Wall of Magnetism blocks a creature with one or more Equipment attached to it, unattach each of those Equipment and you gain control of them.
Whenever Wall of Magnetism blocks an artifact creature, you gain control of that creature. (It's removed from combat.)
0/6
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