Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Let's start talking about chemical bonds, the other thing where electronegativity plays an important role. A chemical bond is essentially two atoms sharing one or more electron pairs between them. No more than three electron pairs can be shared. If only one pair is shared it's a single bond, if two pairs are shared it's a double bond and if three pairs is shared it's a triple bond. Normally, the shared electrons come half from an atom and half from the other one, but that's not always the case. There are bonds where all shared electrons come from the same atom, and that's called a coordination bond (as usual, literal translation from Italian, "legame di coordinazione", hoping it's the real English name). In such a bond, the atom that doesn't share its electrons has to be able to take those electrons, that is it must have place for them in its energy levels. Why do chemical bonds exist? Because it's the means that atoms have to complete their energy levels, which usually means having eight electrons in their last filled energy level, but this is again a quantum mechanics concept. Maybe one day we'll talk about it, but I don't think it will be this month.
Where does electronegativity come into play here? Because it's the difference of electronegativity between the bonded atoms that tells us what kind of bond it is: ionic or covalent. Then there is a third type of bond that's independent of electronegativity, that's the metallic bond. In the next days we'll talk about all these kinds of chemical bonds.
DCC Scoreboard
emily 76 (+5)
JessWill 56
netn10 52 (+1)
void_nothing 49 (+1)
bravelion83 47 (+2)
folding_music 36 (+1)
saltyplumsoda 20 (+2)
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
JessWill 56
netn10 52 (+1)
void_nothing 49 (+1)
bravelion83 47 (+2)
folding_music 36 (+1)
saltyplumsoda 20 (+2)
JovialJovian 17
RIthaniel 14
marioguy3 3
kwanyeegor-ii 2
MonoRedMage 2
Pygyzy 1
bravelion83 wrote: ↑2 years agoVotes: netn10, emily
Arcbound Hydra
Artifact Creature — Hydra (R)
Arcbound Hydra enters the battlefield with X +1/+1 counters on it.
Graft (Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Modular (When this creature dies, you may put its +1/+1 counters on target artifact creature.)
0/0
folding_music wrote: ↑2 years agovotes: void_nothing, saltyplumsoda
Malga Phlegmtooth
Legendary Creature - Orc (R)
First strike, haste
At the beginning of your upkeep, flip a coin. Target opponent calls heads or tails. If they call the coin correctly, creatures they control gain menace until the beginning of your next turn. Otherwise, creatures you control gain menace until the beginning of your next turn.
"Instill in your men a healthy sense of respect. Then scare it out of them."
2/1
SPOILERShowHidejust doing that MH2 thing, picking out forgotten flavour text folk from lore and making them into OP legendaries =P
void_nothing wrote: ↑2 years agoVotes: emily, folding_music
Raugrin Sandstorm
Instant (R)
For each creature you control, put your choice of a +1/+1 counter or a first strike counter on that creature.
Cycling