Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
A very important concept in chemistry is electronegativity, having consequences in both redox reactions and chemical bonds. Electronegativity is a property of the single atoms in a chemical bond, defined as the tendency of the atom (technically the nucleus, with positive charge) to attract the bonding electrons (with negative charge). The higher the electronegavity, the stronger the atom attracts the electron pairs of its bonds. In a chemical bond, the electrons are always shifted towards the more electronegative atom, because it's the atom that attracts them more between the two involved in the bond. Values of electronegativity for each element are found on any good periodic table, and come from a numeric scale first defined by the famous chemist Linus Pauling, who obtained it in the 1932 by measuring the energy of various bonds formed by the different atoms. In the periodic table, electronegativity increases going bottom to top in the groups (the columns) and from left to right in the periods (the rows), excluding the last column, the noble gases, who traditionally don't form chemical bonds and so electronegativity can't be defined for them. The least electronegative element is thus Francium in the bottom left corner (Fr, 0.79), and the most electronegative one is fluorine (F, 3.98).
DCC Scoreboard
emily 54 (+7)
JessWill 45
netn10 43 (+3)
void_nothing 38 (+3)
folding_music 28
bravelion83 28 (+3)
JovialJovian 17
saltyplumsoda 17
RIthaniel 12
marioguy3 3
MonoRedMage 2
JessWill 45
netn10 43 (+3)
void_nothing 38 (+3)
folding_music 28
bravelion83 28 (+3)
JovialJovian 17
saltyplumsoda 17
RIthaniel 12
marioguy3 3
MonoRedMage 2
bravelion83 wrote: ↑2 years agoVotes: netn10, void_nothing
Boon of the Gods
( ) Sorcery (R)
Suspend X— , where X is seven minus your devotion to blue. (Rather than cast this card from your hand, pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. Each in the mana costs of permanents you control counts toward your devotion to blue.)
Draw three cards.
folding_music wrote: ↑2 years agovotes: bravelion83, emily
Leeway
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and gains "Ward -- Pay 3 life."
The old watchman sighed and looked the other way -- he knew it'd be personally ruinous to notice the baron's increasingly flagrant crimes, would be told in fact that he was the only one among the guard who even disapproved.
emily wrote: ↑2 years agoVotes: bravelion83, netn10
Voidgoyf
Creature — Lhurgoyf (M)
Delve
When Voidgoyf enters the battlefield, each player exiles a card from their hand.
Voidgoyf's power is equal to the number of card types among cards in exile, and its toughness is equal to that number plus one.
*/*+1
JessWill wrote: ↑2 years agoVotes: Emily, Voidnothing
Underworld Shaman
Creature - Human Shaman (R)
: Exile target land card from a graveyard. Add one mana of any color.
: Exile target creature card from a graveyard. Create a 1/1 black and green Insect creature token with flying.
: Exile target noncreature, nonland card from a graveyard. Draw a card.
1/3
void_nothing wrote: ↑2 years agoVotes: netn10, emily
Devil's Breach Pact
Sorcery (R)
Untap target creature an opponent controls and gain control of it until end of turn. Put six +1/+1 counters on that creature. It gains first strike, menace, and haste until end of turn.
Rithaniel wrote: ↑2 years agoVotes: emily, void_nothing
Seat of Power
Land R
: Add .
, , Sacrifice Seat of Power and two other lands: You gain hexproof until end of turn.
Sumbara, a god of trade of Surutun, believes that the most important thing in trade is the ability to influence the world with potential exchanges, more so than those exchanges being actually performed.