Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
So, mixtures. There are heterogeneous mixtures and homogeneous mixtures. The former are mixtures where you can see the component substances separated with your naked eyes or through a microscope. In the latter, you can't see the single components, you only see a single contiguous phase. Homogeneous mixtures are also just called "solutions". Usually, when a person hears that word they think of liquid solutions, like water and salt or water and sugar, and they'd be right, but there are also solid solutions and gaseous ones. The typical examples of solid solutions are some minerals and all metallic alloys: bronze is cupper and tin, brass is cupper and zinc, steel is iron and carbon (it's still considered a metallic alloy even though carbon is not a metal). The best example of a gaseous solution is air, there are a lot of different gases mixed together. In any solution, the most abundant component is called "solvent" and all the other "solutes". The solvent is always only one, the solutes can be more than one. A trap question that sometimes I make to my students is: what's the solvent of air? Most people would guess oxygen, while it's actually nitrogen (and by far, 78%). Oxygen is about 20% and the rest a lot of other gases that together make only about 1%. In that 1% there are for example hydrogen and carbon dioxide plus many other more obscure ones.
DCC Scoreboard
emily 22 (+2)
folding_music 18 (+6)
JessWill 17 (+2)
bravelion83 15 (+2)
netn10 14 (+2)
void_nothing 10 (+1)
RIthaniel 9 (+3)
JovialJovian 8
marioguy3 3
folding_music 18 (+6)
JessWill 17 (+2)
bravelion83 15 (+2)
netn10 14 (+2)
void_nothing 10 (+1)
RIthaniel 9 (+3)
JovialJovian 8
marioguy3 3
netn10 wrote: ↑2 years agoVotes: bravelion83, folding_music
Probably the hardest cycle I've ever designed.
Vadrok Charm
Instant (Common)
Choose one —
* Discard a card, then each player draws two cards.
* Exile target artifact.
* Return target noncreature, nonland card with mana value 1 or less from your graveyard to your hand.
folding_music wrote: ↑2 years agovotes: netn10, Rithaniel
Physical Presence
Enchantment - Shrine (R)
Amplify 1 (Reveal any number of cards from your hand which share a subtype with this spell as you cast it. This permanent enters the battlefield with a +1/+1 counter on it for each card revealed this way.)
: Physical Presence becomes a 3/3 Avatar creature in addition to its other types and gains trample until end of turn. This ability costs less to activate for each Shrine you control.
bravelion83 wrote: ↑2 years agoVotes: emily, RIthaniel
Embolden
Instant (U)
Target creature you control gets +2/+2 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
JessWill wrote: ↑2 years agoVotes: FoldingMusic, Rithaniel
Vampiric Fangs
Instant (C)
Target creature gets +1/+1 and gains lifelink until end of turn.
Incarnate ( : Return this card from your graveyard to the battlefield transformed.)
///
Castle Vampire
Creature - Vampire Warrior (C)
Lifelink
When Castle Vampire dies, exile it instead of putting it into your graveyard.
1/1
Rithaniel wrote: ↑2 years agoVotes: folding_music, JessWill
Re: netn10 - yeah, I designed a cycle of charms like that. It can be really difficult.
Sea of Coins
Land R
Sea of Coins enters the battlefield tapped.
: Add .
, , Sacrifice Sea of Coins: Gain control of target nonbasic land.
Sakara, a god of trade of Surutun, believes in eternal, mercurial motion, with goods flowing from one pair of hands to another.
void_nothing wrote: ↑2 years agoVotes: emily, JessWill
Blazing Nest
Artifact (R)
At the beginning of your upkeep, mill two cards.
Exile a Mountain card from your graveyard: Add .
Exile five Mountain cards from your graveyard: Return target Dragon or Phoenix card from your graveyard to the battlefield. It gains haste. At the beginning of the next end step, that creature's owner shuffles it into their library.