Tricolor Equipment
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
haywire 4 (+4)
void_nothing 3 (+3)
slimytrout 3 (+3)
bravelion83 2 (+2)
Venedrex 2 (+2)
netn10 1 (+1)
dyd 1 (+1)
JovialJovian 0 (+0)
.::Note of the Day::.void_nothing 3 (+3)
slimytrout 3 (+3)
bravelion83 2 (+2)
Venedrex 2 (+2)
netn10 1 (+1)
dyd 1 (+1)
JovialJovian 0 (+0)
.::Yesterday's Submissions::.
Lessons that cost
bravelion83 wrote: ↑2 years agoVotes: slimytrout, void_nothing
Introduction to History
Sorcery — Lesson (U)
Exile target card from a graveyard. If it was a creature card, you may pay . If you do, create a red and white 3/2 Spirit creature token.
IIW: druids
JovialJovian wrote: ↑2 years agovotes: void_nothing, bravelion83
Time-Out
Sorcery - Lesson (U)
Exile target creature you control. At the beginning of the next end step, return that card to the battlefield under its owner's control.
IIW: Overload
slimytrout wrote: ↑2 years agobravelion83, haywire
Prestidigitation
Sorcery - Lesson (C)
Draw a card, then put a card from your hand on top of your library.
Korrk was sure he hadn't left a coin behind his ear.
IIW: 5+ MV cantrips
haywire wrote: ↑2 years agoslimytrout, void_nothing
Multitasking
Sorcery - Lesson {R}
When a learn ability you control causes you to reveal or discard Multitasking, you may discard a card. If you do, draw a card.
The next time a spell or ability you control would cause you to learn this turn, learn twice instead.
And so the next step in the pest reproductive cycle is... chiaroscuro? No, no, no, I can't keep getting my subjects confused like this.
IIW: "unless any player pays"
void_nothing wrote: ↑2 years agoVotes: haywire, Venedrex
Apothecary Practice
Sorcery - Lesson (U)
Up to one target creature gets +1/+0 or -1/-0 until end of turn.
Shuffle up to one target card from your graveyard into your library.
You gain 1 life.
There are tinctures and unguents made to produce any result imaginable, on mind, body, or soul.
IIW: Wintry animals