Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Today's Norse mythology fact: Nothing in the Norse corpus indicates the Vikings believed in cyclical time. It's not as though Ragnarök is something that periodically occurs only for the universe to come back afterwards exactly as it was. By all accounts it was believed in as a future event that would be final.
DCC Scoreboard
RattingRots 90 (+2)
netn10 86 (+2)
JessWill 76 (+2)
void_nothing 70 (+5)
Rithaniel 66 (+1)
bravelion83 64 (+2)
Zemoo 40
marioguy3 30 (+2)
MonoRedMage 5
kwanyeegor-ii 4
Pygyzy 3
Legend 3
netn10 86 (+2)
JessWill 76 (+2)
void_nothing 70 (+5)
Rithaniel 66 (+1)
bravelion83 64 (+2)
Zemoo 40
marioguy3 30 (+2)
MonoRedMage 5
kwanyeegor-ii 4
Pygyzy 3
Legend 3
JessWill wrote: ↑2 years agoVotes: MarioGuy3, Voidnothing
Haunting Poltergeist
Creature - Spirit (R)
Flying
Spells and activated abilities you cast or activate cost an additional 2 life to cast or activate.
Incarnate ( : Return this card from your graveyard to the battlefield transformed.)
4/4
///
Haunted Memories
Enchantment - Aura Curse (R)
Enchant player
Spells and activated abilities enchanted player casts or activates cost an additional 2 life to cast or activate.
When Haunted Memories leaves the battlefield, exile it instead of putting it into your graveyard.
netn10 wrote: ↑2 years agoVotes: bravelion83, RattingRots
Master the Laylines
Enchantment (Rare)
Converge — Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on it for each color of mana spent to cast it.
Domain — Creatures you control gets +1/+1 for each basic land type among lands you control.
bravelion83 wrote: ↑2 years agoVotes: netn10, void_nothing
Periodic Reinforcements
Sorcery (R)
Put a +1/+1 counter on each creature you control.
Reinforce 1— ( , Discard this card: Put two +1/+1 counters on target creature.)
Ferocious — At the beginning of your upkeep, if you control a creature with power 4 or greater, you may return Periodic Reinforcements from your graveyard to your hand.
RattingRots wrote: ↑2 years agovoid_nothing, netn10 (I think the monstrosity should cost more though)
Young Seer
Creature - Human Shaman (C)
When ~ enters the battlefield, exile the top card of your library. Until the end of your next turn, you may play it.
1/1
Rithaniel wrote: ↑2 years agoVotes: RattingRots, JessWill
Alright, back to serious times. (Too bad "The Third and Final UN-card!" didn't get much love. I thought it was clever.)
Splitting Timelines
Instant U
Separate the cards in your hand into two piles and reveal one of them. An opponent chooses one of those piles. Discard cards from the chosen pile, then draw that many cards.
"There are many things to think about, when you're at a crossroads, and you can't always make the best decisions. That's what has led me here."
—Jul Keh, the Nomad
void_nothing wrote: ↑2 years agoVotes: bravelion83, JessWill
Overpowering Authority
Instant (R)
If target spell has mana value 2 or less, you gain control of it and may choose new targets for it. If it has mana value between 3 and 5, exile it. If it has mana value 6 or greater, put it on top of its owner's library.