scarbo wrote: ↑3 years ago
Remember-Me-Not {g/u}{g/u}{g/u}{g/u}
Creature - Shapeshifter (R)
Flash
Whenever a creature enters the battlefield, you may have Remember-Me-Not become a copy of that creature and gain this ability.
3/4
Does the name point at potential memory issues? I can see them with the last ability, will you remember what this has copied last? You can't even put the card that this copies under it as a reminder, as that other creature will still be on the battlefield. Anyway, regardless of all of this, I'll be honest: I don't like the name and I can't see it on a real Magic card. Also, no flavor text while there is certainly room for it here, the rules text is not that long.
RaikouRider wrote: ↑3 years ago
Crashing Cragfoot
Creature - Giant {M}
Trample, haste
Crashing Cragfoot attacks each combat if able, and must be blocked each combat if able.
If a creature with trample would deal excess combat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
6/6
I'm clearly not the only one who likes big Gruul monsters! Seriously, I can't find anything bad on this card, and it's also an original take on the recent concept of "excess damage". Good work.
MonoRedMage wrote: ↑3 years ago
Eye of Nivix {U/R}{U/R}{U/R}
Creature - Weird {U}
Whenever Eye of Nivix becomes the target of a spell, you may discard a card. If you do, draw two cards, then put a +1/+1 counter on Eye of Nivix.
As long as Eye of Nivix has power 4 or greater, it has flying and spells your opponents cast that target it cost an additional "Sacrifice a land" to cast.
2/3
The name immediately reminded me of the
Eye of Ugin, and I don't know whether it's a good thing or not. Notably, the first ability doesn't say "a spell an opponent controls", so you will be able to trigger this with your own spells, and this reminds me of heroic. The last ability feels like a crossing between ferocious and the new keyword ward, but you obviously designed this before even knowing of ward.
void_nothing wrote: ↑3 years ago
Shriving Dark {W/B}{W/B}{W/B}{W/B}
Enchantment
(M)
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, you lose 1 life if you have 1 or more life.
Whenever you lose life, you may put an enchantment card with converted mana cost exactly equal to the amount of life you lost from your hand or graveyard onto the battlefield. If you didn't and you have 0 or less life, you lose the game.
{W/B}{W/B}: Each player may pay 1 life. Each player who does so draws a card.
Probably Johnnies will love this card, but I honestly struggle to see any good use of it other than in an enchantment-heavy deck, and even there you also must have enchantments of all different mana values. To me, a Timmy/Spike, this card just sounds too complicated both in rules text and gameplay. I read it as "you don't lose the game for going below 0 life, except when you do". Also, the activated ability is not hybrid, it's actually monoblack. White can have "all players draw" but doesn't pay life to draw. It could make sense as a
WB gold ability, but not hybrid.
slimytrout wrote: ↑3 years ago
Wild Charge 1{g/w}{g/w}{g/w}
Sorcery (U)
Creatures you control get +2/+2 until end of turn. They gain trample until end of turn if
GG was spent to cast this and gain first strike until end of turn if
WW was spent to cast this.
(Do both if GGWW was spent.)
"The High City will soon see what we are capable of."
-Selvala, ranger of the Lowlands
Ok, clearly inspired by the Shadowmoor/Eventide cycle of "if (color) was spent", but I also get inspiration from there quite often. Here the twist is asking for two of the colored mana. Technically new but a rather easy innovation. Also, that cycle having a base effect that happens anyway is technically new. Overall, I like this card. A card doesn't have to be groundbreaking to be good.
Daylit wrote: ↑3 years ago
Courier Network 1{G/U}{G/U}{G/U}
Enchantment (R)
During your combat phase, creatures you control have hexproof unless they are attacking and blocked.
Whenever a creature you control deals combat damage to a player or planeswalker, you may draw a card.
Messengers of Lord Rinidan shift through the city, exchanging reports for orders.
That "and" between attacking and blocked feels strange to me. If you want to lose hexproof if they are blocked, saying "blocked" is enough. I think some players will misread this as "attacking or blocking", which is way more common and intuitive as a phrase. No problems with the rest of the card, the name is good, the curiosity anility is in color, and the flavor text is also good.
Henlock wrote: ↑3 years ago
Proud Lion
Creature - Cat (r)
Whenever a creature enters the battlefield, Proud Lion gains indestructible until end of turn and you gain 1 life.
3/3
If this was a homage to me, thank you. If not, it's good anyway. The card too. I'm thinking hard but I can't find nothing bad about this card, everywhere you look it's good. Oh, I do have one thing: I would have liked to see flavor text, here it certainly fits. But that's the only thing. Take your first place.